Wild Magic (Feature)

Effect

Each time you cast a spell of level 1 or higher, your magic might surge and trigger a random magical effect.

Requirements

Wild Magic Lvl 1 (Sorcerer Subclass)

Wild Magic (Feature) is a Feature in Baldur's Gate 3. Features provide unique abilities or effects and can be acquired depending on the Character's Race, Class and level.

 

Wild Magic (Feature) Information

When casting a spell of 1st-level or higher, there's a chance for a random effect to occur in addition to the effects of the spell. Depending on the effect, and the situation in which it occurs, the result could be helpful, harmful, or both.

Whenever Wild Magic (Feature) takes effect, a message will pop-up announcing the random effect that is taking place. The following are some of the possible effects that could take place:

  • At the start of each turn, trigger a random magical effect.
  • Summon a mephit that is hostile to everyone in the vicinity.
  • Switch positions with a target each time you cast a spell or Cantrip.
  • Until the end of your next turn, you can use a Bonus action to teleport up to 9m.
  • Create a dense cloud of fog, centered on yourself. The fog Heavily Obscures and Blinds creatures within.
  • Each creature within 9m becomes Blurred.
  • Your spells of level 1 and higher heal all creatures in a 3m radius for 1d4 hit points per Spell Slot level.
  • Set fire to everyone around caster for 5 turns
  • Enhances Weapon with +1d4 Force Damage. Hits will always deal Critical Damage.
  • Spawns water puddle around caster

 

How to unlock Wild Magic (Feature)

  • Wild Magic (Feature) can be acquired by
    Wild Magic Lvl 1 (Sorcerer Subclass)

 

Wild Magic (Feature) Tips & Notes

  • Notes & Tips go here

 

 

Traits and Features
Abjuration Savant  ♦  Action Surge  ♦  Agonizing Blast  ♦  Arcane Ward  ♦  Archery  ♦  Arctic  ♦  Armour of Shadows  ♦  Artificer's Lore  ♦  Base Racial Speed  ♦  Battleaxe Proficiency  ♦  Bear Heart  ♦  Beast Speech  ♦  Beast Tamer  ♦  Beguiling Influence  ♦  Bestial Heart  ♦  Bounty Hunter  ♦  Channel Divinity Charges  ♦  Charisma Saving Throw Proficiency  ♦  Club Proficiency  ♦  Coast  ♦  Colossus Slayer  ♦  Combat Wild Shape  ♦  Companion's Bond  ♦  Constitution Saving Throw Proficiency  ♦  Dagger Proficiency  ♦  Danger Sense  ♦  Dark One's Blessing  ♦  Darkvision  ♦  Dart Proficiency  ♦  Defense  ♦  Desert  ♦  Destroy Undead  ♦  Devil's Sight  ♦  Dexterity Saving Throw Proficiency  ♦  Disciple of Life  ♦  Divine Health  ♦  Divine Smite  ♦  Domain Spells  ♦  Draconic Ancestry: Black (Acid)  ♦  Draconic Ancestry: Blue (Lightning)  ♦  Draconic Ancestry: Brass (Fire)  ♦  Draconic Ancestry: Bronze (Lightning)  ♦  Draconic Ancestry: Copper (Acid)  ♦  Draconic Ancestry: Gold (Fire)  ♦  Draconic Ancestry: Green (Poison)  ♦  Draconic Ancestry: Red (Fire)  ♦  Draconic Ancestry: Silver (Cold)  ♦  Draconic Ancestry: White (Cold)  ♦  Draconic Resilience: Armour Class  ♦  Draconic Resilience: Hit Points  ♦  Dueling  ♦  Dwarven Resilience  ♦  Dwarven Toughness  ♦  Eagle Heart  ♦  Eldritch Invocations  ♦  Elk Heart  ♦  Evocation Savant  ♦  Expertise  ♦  Extra Attack  ♦  Fast Hands  ♦  Fast Movement  ♦  Favored Enemy  ♦  Fey Ancestry  ♦  Fiendish Vigor  ♦  Fighting Style  ♦  Fleet of Foot  ♦  Font of Inspiration  ♦  Giant Killer  ♦  Gnome Cunning  ♦  Great Weapon Fighting  ♦  Greatsword Proficiency  ♦  Hand Crossbow Proficiency  ♦  Handaxe Proficiency  ♦  Heavy Armour Proficiency  ♦  Hellish Resistance  ♦  Horde Breaker  ♦  Hunter's Prey  ♦  Improved Bardic Inspiration  ♦  Improved Warlock Spell Slot  ♦  Intelligence Saving Throw Proficiency  ♦  Jack of all Trades  ♦  Javelin Proficiency  ♦  Keen Senses  ♦  Keeper of the Veil  ♦  Level 3 Spell Slots Unlocked  ♦  Light Armour Proficiency  ♦  Light Crossbow Proficiency  ♦  Light Hammer Proficiency  ♦  Longbow Proficiency  ♦  Longsword Proficiency  ♦  Lucky  ♦  Mace Proficiency  ♦  Mage Breaker  ♦  Mage Hand Legerdemain  ♦  Martial Archetypes  ♦  Martial Weapon Proficiency  ♦  Mask of Many Faces  ♦  Mask of the Wild  ♦  Medium Armour Proficiency  ♦  Menacing Attack  ♦  Metamagic: Careful Spell  ♦  Metamagic: Distant Spell  ♦  Metamagic: Extended Spell  ♦  Metamagic: Heightened Spell  ♦  Metamagic: Quickened Spell  ♦  Metamagic: Subtle Spell  ♦  Metamagic: Twinned Spell  ♦  Mortal Reminder  ♦  Musical Instrument Proficiency  ♦  Natural Explorer  ♦  Naturally Stealthy  ♦  One with Shadows (Feature)  ♦  Pact of the Chain  ♦  Protection  ♦  Pushing Attack  ♦  Quarterstaff Proficiency  ♦  Rage  ♦  Rage: Bear Heart  ♦  Rage: Eagle Heart  ♦  Rage: Elk Heart  ♦  Rage: Tiger Heart  ♦  Rage: Wolf Heart  ♦  Ranger Knight  ♦  Rapier Proficiency  ♦  Repelling Blast  ♦  Riposte  ♦  Sanctified Stalker  ♦  Scimitar Proficiency  ♦  Sculpt Spells  ♦  Second Wind  ♦  Second-Story Work  ♦  Shield Proficiency  ♦  Shortbow Proficiency  ♦  Shortsword Proficiency  ♦  Sickle Proficiency  ♦  Sign of III Omen  ♦  Sign of ill Omen  ♦  Simple Weapon Proficiency  ♦  Sling Proficiency  ♦  Spear Proficiency  ♦  Spell Slots Unlocked  ♦  Stone Camouflage  ♦  Strength Saving Throw Proficiency  ♦  Strongheart Resilience  ♦  Superior Darkvision  ♦  Superiority Dice  ♦  Tadpole Power  ♦  Thief of Five Fates  ♦  Tides of Chaos  ♦  Tiger Heart  ♦  Two-Weapon Fighting Style  ♦  Unarmored Defense  ♦  Unarmoured Defense  ♦  Uncanny Dodge  ♦  Urban Tracker  ♦  Warding Flare  ♦  Warhammer Proficiency  ♦  Warlock Spell Slot Gained  ♦  Warlock Spell Slots  ♦  Wasteland Wanderer: Cold  ♦  Wasteland Wanderer: Fire  ♦  Wasteland Wanderer: Poison  ♦  Wild Shape  ♦  Wisdom Saving Throw Proficiency  ♦  Wolf Heart



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