Charm |
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Effect |
Channel the dark allure of the tadpole to Charm an enemy that attacks you, preventing them from attacking you until their next turn. |
Requirements |
Charm is a passive Feature in Baldur's Gate 3. Features provide unique abilities that are inherent to a Character's Race, Class, Background selected. These may vary greatly, from allowing you to equip certain Weapons or pieces of Armor with Proficiency, to add your Proficiency Bonus to certain Saving Throws.
Baldurs Gate 3 Charm Information
Channel the dark allure of the tadpole to Charm an enemy that attacks you, preventing them from attacking you until their next turn.
How to unlock Charm Baldurs Gate 3
Charm can be acquired by:
Tadpole Locations for Baldur's Gate 3 (BG3). Each parasite consumed unlocks one new Illithid Power within a skill tree of 25 powerful mind-flayer-inspired abilities, completely separate to the options you have when you level up in a traditional sense. These are divided into five branches themed around manipulation, health restoration, psionics, and abilities that can inflict immense damage and torment enemies to gradually weaken them over time. Some abilities can be used to control those around you, pushing them to say things in dialogue they would otherwise not. Others endow you with the power to push and pull enemies like ragdolls during battle.
Tadpoles locations in Baldur's Gate 3
You can collect additional Mind Flayer tadpoles to advance your Illithid Powers, here is a list of where you can find more tadpoles:
Tadpoles in Act 1
- One can be found on the dead True Soul in Forest (X139, Y444), do not resist the tadpole to acquire.
- One can be found by defeating Flind, the Gnoll Warlord (X33, Y594) (Quest Find the Missing Shipment).
- One can be found in the Druid Grove (X445, Y-17), it would be on a table in Halsin's/Nettie's Secret Research Lab next to the Dissected Drow body.
- One can be found by defeating True Soul Gut (X297, Y-12).
- One can be found by defeating Minthara.
- One can be found by defeating Dror Ragzlin.
- One can be found by defeating True Soul Nere.
- If you side with the Absolute, you can get as many Illithid Powers as "Gift by the Absolute" as you missed by not killing the true soul bosses.
- If you play nice with True Soul Nere until his second conversation ends and he gives you a Gift of the Absolute, you can then kill him for a bonus Tadpole.
Tadpoles in Act 2
- One can be found by defeating Fist Marcus.
- Three can be found in the Infirmary of Crèche Y'llek, next to the Zaith'isk.
- One can be found on Linsella, in the Moonrise Towers kitchen.
- Two at Moonrise Towers' docks, inside the cylindrical Zhentarim Shipping Crate (X70, Y187). Destroy the crate to access them.
- One on a body named Zealot Krizt in Oubliette (X:628, Y: -92).
- Three at the front entrance of Moonrise Towers from Disciple Z'Rell, Zealot Malik, and Adept Merim.
- One in a brine pool (X678, Y45) in the Mind Flayer Colony (requires passing perception check).
- One special tadpole (Astral-Touched Tadpole) can be acquired after you helped the Dream Visitor before reaching Baldur's gate.
Tadpoles in Act 3
- Another special item that gives a charge is the fresh mindflayer's brain in the Abandoned Windmill in Rivington. (X44, Y-38)
- One on a beach northwest of Rivington, on a barrel next to the Stone Lord thugs about to fight the Guild members. (Near X-225, Y108)
- A further two on the ship the Stone Lord thugs arrived in, in the big 'Storage' unit. (Near X-212, Y129)
- One from killing Avery Sonshal at Felogyr's Fireworks, Baldur's Gate Lower City.
- Two can be found on Enver Gortash's Parents, the Flymms (X-30, Y-116), Baldur's Gate Lower City.
- One can be found in High Security Safe n6 (near X-715, Y882) in the high-security vault of Counting House.
- One can be found sitting on a table on the ground floor of Sorcerous Sundries (X-8, Y-91).
- One can be found on the second floor of The Lodge. (X-207, Y-87)
- One on a table in the Sanguine Laboratory, entered from Baldur's Gate's Lower City down a hatch (X-92, Y-91)
- Six can be found on a ship protected by Steel Watchers, in front of the Steel Watch Foundry. (X-202 Y-125)
- One additional one can be found on the body of Churg Elvek, who is preaching next to this ship.
- One can be found in Iron Throne, on the table near Omeluum. (x-45, Y17)
- One can be found on a desk in the Steel Watch Foundry - Lab Level. (X-1940, Y447)
- One can be acquired from Manip Edenosa in Bloomridge Park.
- One can be found in the basement of the Blushing Mermaid. (X-2336, Y-120)
- One can be found in a locked chest in Gortash's office, on the roof of Wyrm's Rock Fortress.
Charm Baldurs Gate 3 Tips & Notes
- Notes & Tips go here
- Anonymous
One of the weaker Illithid powers. Unreliable and only triggers after the first attack. Bleh.
- Anonymous
So… this has a huge problem. The charm seems to only last until the START of the enemy’s next turn. Which means that even if it does succeed, all it will do is avoid a second attack that same turn, if they even have one.
- Anonymous
People are complaining about the low odds, but this is INFINITE USE. Every single turn someone attacks you, you can attempt to Charm them as a reaction.
- Anonymous
On a Ranger with 16 Wis, this isn't working. No reaction!
Maybe it is, because i can't cast charm usually?
- Anonymous
As a note for everyone that is confused, everyone has Advantage on the Save because it uses the normal "Charmed" Spell/Condition which gives them Advantage on the Save if they are in Combat with you. Not sure if intended or not.
- Anonymous
everybody in n goblin camp has advantage against it...in 30 tries everybody saved against it (16 wisdom)...spiders gobbos bug bears...totally worthless if it would not be a requirement for a higher tier
- Anonymous
- Anonymous
Anyone know the saving throw type and DC? Should be WIS if it's similar to charm-like spells but the DC could be trash.
- Anonymous
Enemies seem to always succeed on saving throw against the Tadpole Charm. Not seen it working once. Therefore not really worth a damn :/
- Anonymous
Getting it early is a bit weak, at least judging from my playthrough.
Its only purpose seems to be stopping multi-attacking enemies from attacking further during their turn, as the charm effect occurs after the attack.
This actually seems to be to avoid opportunity attacks. If bad guy attacks you and becomes charmed, you can run away without fear of opportunity attacks since they can't attack again until next turn.
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