Destructive Wrath |
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When you roll Thunder or Lightning damage, you can use your Channel Divinity to deal maximum damage instead. Channel Divinity |
Destructive Wrath is a Feature in Baldur's Gate 3. Destructive Wrath is a unique feature available only to the Tempest Domain that allows them to manipulate the damage of Thunder or Lightning damage. Features provide unique abilities that are inherent to a Character's Race, Class, Background selected. These may vary greatly, from allowing you to equip certain Weapons or pieces of Armor with Proficiency, to add your Proficiency Bonus to certain Saving Throws.
Destructive Wrath Information
- When you roll Thunder or Lightning damage, you can use your Channel Divinity to deal maximum damage instead.
How to unlock Destructive Wrath
Destructive Wrath can be acquired by:
- Tempest Domain Level 2
Destructive Wrath Tips & Notes
- Notes & Tips go here
- Anonymous
Does not trigger on lots of spells since patch four, which effectively renders tempest clerics useless
- Anonymous
This hasn't been triggering to use with I throw a weapon that deals lightning damage such as the Lightning Jabber.
- Anonymous
This is bugged. Contrary to the description you have to chose BEFORE you roll to hit if you want to waste the ability! "When you roll ... damage" is currently NOT the correct with this ability!
- Anonymous
definitely bugged at least in my game, creatures failing saving throws against it and still taking random amounts of damage and not the max.
- Anonymous
Is this working properly? Just tried it with Shocking Grasp and I rolled a 16 on the 3d8 portion of the damage roll
- Anonymous
For clarification sake it does max damage to ALL targets for AoE spells. So for example 'Call Lightning' against 3 enemies would do 3 x 30 = 90 damage, on a single level 3 spell.
- Anonymous
The way learning from scrolls work in BG3, you actually can learn Chain Lightning even with 1 level in Wizard and 11 in Cleric. Because of this, and not having multiclass prerequisites or STR requirement for heavy armor, multiple full caster multi classing with Wizard and Cleric going INT based spells is pretty OP. For instance, you could go 6 Divination Wizard for the way overpowered portent rolls, 2 in tempest cleric for the auto max lighting and heavy armor, 4 in sorcerer for quick casting, and could be casting double chain lightning with a max damage on one of them. Also still have full access to Wizard spells, bless and heavy armor from cleric, and regenerate sorcery points from those unused lower level spells.
- Anonymous
One level of wizard lets you learn spells of any spell slot known in bg3. Level 11 cleric gets you 6th level spell slots. Chain lightning dealing 320 damage no sweat.
- Anonymous
The classic combo is to start 2 levels of Cleric and then MC out to Evo/Abj wizard or storm sorc.
You get heavy armor + shields, spell progression, and max damage lightning bolt/chain lightning.
This character will always be a whole spell level behind, but they will have the slots of a full caster. Make sure to pick spells that are good when upcast if you're picking this build
- Anonymous
Sorcerer + lvl 2 Cleric multiclassing:
Basically delete any boss by having a character throwing a bottle of water to it and then cast a max upcast [chromatic orb:Lightning] to it using [Destructive Wrath].
Yeah you will not have a 6th level spell sorcerer at level 10+ (wich is way to end game anyway), but dealing a 96 damage first turn at level 4 or 128 at level 5 is way better on any given situation IMO. (and also you can dual shot the thing with meta magic + 100% crit and Hit with illythid power...)
Have fun !
-From a sorcerer supremacist.
- Anonymous
As of patch #6 this prompts and uses up the charge on Dragonborn lightening breath but does not affect the dice in any way.
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