Improved Critical Hit

improved critical hit icon

The number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack.

Improved Critical Hit is a Class Feature in Baldur's Gate 3. Features provide unique abilities that are inherent to a Character's Race, Class, Background selected. These may vary greatly, from allowing you to equip certain Weapons or pieces of Armor with Proficiency, to add your Proficiency Bonus to certain Saving Throws.

Improved Critical Hit Information

  • The number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack.

How to Unlock Improved Critical Hit

  • Improved Critical Hit can be acquired by:

Improved Critical Hit Tips & Notes

  • Notes & Tips go here

 

All Traits and Features in Baldur's Gate 3
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Storm: Resistance  ♦  Heat Convergence  ♦  Heavy Armour Proficiency  ♦  Hellish Resistance  ♦  Horde Breaker  ♦  Human Versatility  ♦  Hunter's Prey  ♦  Illithid Expertise  ♦  Illithid Powers  ♦  Illusion Savant  ♦  Illusory Self  ♦  Improved Abjuration  ♦  Improved Bardic Inspiration  ♦  Improved Combat Superiority  ♦  Improved Critical  ♦  Improved Divine Smite  ♦  Improved Elemental Casting  ♦  Improved Extra Attack  ♦  Improved Unarmoured Movement  ♦  Improved Warding Flare  ♦  Improved Warlock Spell Slot  ♦  Improved Wild Strike  ♦  Indomitable  ♦  Infectious Greed  ♦  Infectious Madness  ♦  Infernal Evasion  ♦  Instinctive Charm  ♦  Intelligence Saving Throw Proficiency  ♦  Inured to Undeath  ♦  Iron Mind  ♦  Jack of all Trades  ♦  Javelin Proficiency  ♦  Keen Senses  ♦  Keeper of the Veil  ♦  Ki  ♦  Ki-Empowered Strikes  ♦  Land's Stride: Difficult Terrain  ♦  Lay on Hands Charge  ♦  Lay on Hands Charges  ♦  Level 3 Spell Slots Unlocked  ♦  Lifedrinker  ♦  Light Armour Proficiency  ♦  Light Crossbow Proficiency  ♦  Light Hammer Proficiency  ♦  Light Sensitivity  ♦  Longbow Proficiency  ♦  Longsword Proficiency  ♦  Luck of the Far Realms  ♦  Lucky  ♦  Mace Proficiency  ♦  Mage Breaker  ♦  Mage Hand Legerdemain  ♦  Mage Slayer Attack Caster  ♦  Mage Slayer Break Concentration  ♦  Mage Slayer Saving Throw Advantage  ♦  Magic Awareness  ♦  Magic Initiate: Bard (Feature)  ♦  Magic Initiate: Cleric (Feature)  ♦  Magic Initiate: Druid (Feature)  ♦  Magic Initiate: Sorcerer (Feature)  ♦  Magic Initiate: Warlock (Feature)  ♦  Magic Initiate: Wizard (Feature)  ♦  Magic Resistance  ♦  Magical Ambush  ♦  Magical Secrets  ♦  Malleable Illusions  ♦  Manifestation of Body  ♦  Manifestation of Mind  ♦  Manifestation of Soul  ♦  Manoeuvres  ♦  Manoeuvring Attack  ♦  Martial Archetypes  ♦  Martial Arts Bonus Unarmed Strike  ♦  Martial Arts Deft Strikes  ♦  Martial Arts Dextrous Attacks  ♦  Martial Prodigy  ♦  Martial Weapon Proficiency  ♦  Mask of Many Faces  ♦  Mask of the Wild  ♦  Medium Armour Proficiency  ♦  Melee Attack Bonus -5  ♦  Melee Damage Bonus +10  ♦  Menacing  ♦  Menacing Attack  ♦  Metamagic  ♦  Metamagic: Careful Spell  ♦  Metamagic: Distant Spell  ♦  Metamagic: Extended Spell  ♦  Metamagic: Heightened Spell  ♦  Metamagic: Quickened Spell  ♦  Metamagic: Subtle Spell  ♦  Metamagic: Twinned Spell  ♦  Mindless Rage  ♦  Minions of Chaos  ♦  Minor Alchemy  ♦  Minor Conjuration  ♦  Mire the Mind  ♦  Misty Escape  ♦  Mobile Evade Difficult Terrain  ♦  Mobile Evade Opportunity Attack  ♦  Morninglord's Radiance  ♦  Mortal Reminder  ♦  Multiattack Defence  ♦  Multiattack: Wounded Target  ♦  Musical Instrument Proficiency  ♦  Mystic Arcanum  ♦  Natural Explorer  ♦  Naturally Stealthy  ♦  Nature's Step  ♦  Nature's Ward  ♦  Necromancy Savant  ♦  Oath of Devotion Tenets  ♦  Oath of the Ancients Tenets  ♦  Oath of Vengeance Tenets  ♦  One with Shadows (Feature)  ♦  Open Hand Technique  ♦  Otherworldly Leap  ♦  Pact Boon  ♦  Pact of the Chain  ♦  Perfect Sentry  ♦  Performance Proficiency  ♦  Perilous Stakes  ♦  Permanently Armed  ♦  Polearm Master Bonus Attack  ♦  Polearm Master Opportunity Attack  ♦  Portent  ♦  Potent Cantrip  ♦  Potent Spellcasting  ♦  Precision Attack  ♦  Primal Strike  ♦  Projected Ward  ♦  Protection  ♦  Psionic Backlash  ♦  Psionic Dominance  ♦  Psionic Fortitude  ♦  Purity of Body  ♦  Pushing Attack  ♦  Quarterstaff Proficiency  ♦  Rage  ♦  Rage: Bear Heart  ♦  Rage: Eagle Heart  ♦  Rage: Elk Heart  ♦  Rage: Tiger Heart  ♦  Rage: Wolf Heart  ♦  Rally (Feature)  ♦  Ranger Knight  ♦  Rapier Proficiency  ♦  Relentless Avenger  ♦  Relentless Endurance  ♦  Relentless Rage  ♦  Reliable Talent  ♦  Remarkable Athlete  ♦  Remarkable Athlete: Jump  ♦  Remarkable Athlete: Proficiency  ♦  Repelling Blast  ♦  Resilient Charisma  ♦  Resilient Constitution  ♦  Resilient Dexterity  ♦  Resilient Intelligence  ♦  Resilient Strength  ♦  Resilient Wisdom  ♦  Riposte  ♦  Ritual Caster Free Spells  ♦  Sanctified Stalker  ♦  Savage Attacks  ♦  Scimitar Proficiency  ♦  Sculpt Spells  ♦  Sculptor of Flesh  ♦  Second Wind  ♦  Second-Story Work  ♦  Sentinel Opportunity Advantage  ♦  Sentinel Snare  ♦  Sentinel Vengeance  ♦  Shadow Arts  ♦  Shadow Step  ♦  Sharpshooter: All In  ♦  Sharpshooter: Low Ground  ♦  Shield Master: Block  ♦  Shield of Thralls  ♦  Shield Proficiency  ♦  Shortbow Proficiency  ♦  Shortened Stride  ♦  Shortsword Proficiency  ♦  Sickle Proficiency  ♦  Sign of ill Omen  ♦  Sign of Ill Omen (Feature)  ♦  Simple Weapon Proficiency  ♦  Sling Proficiency  ♦  Slow Fall  ♦  Spear Proficiency  ♦  Speed Increased  ♦  Spell Slots Unlocked  ♦  Split Enchantment  ♦  Spreading Spores  ♦  Stalker's Flurry  ♦  Steel Will  ♦  Stillness of Mind  ♦  Stone Camouflage  ♦  Storm's Fury  ♦  Strength Saving Throw Proficiency  ♦  Strongheart Resilience  ♦  Stunning Strike  ♦  Sunlight Hypersensitivity  ♦  Sunlight Sensitivity  ♦  Sunlight Weakness  ♦  Superior Darkvision  ♦  Superiority 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Constitution  ♦  Web Walker  ♦  Whispers of the Grave  ♦  Wholeness of Body  ♦  Wild Magic (Feature)  ♦  Wild Shape  ♦  Wild Strike  ♦  Wild Surge  ♦  Wisdom Saving Throw Proficiency  ♦  Wolf Heart  ♦  Wrath of the Storm



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    • Anonymous

      Can some one make a list of all the stackable things with this? So far I've noted:
      Elixer of Vicious
      Sarevoks Helm
      Orin Blade of blood
      Covert Cowl
      Shade-Slayer Cloak

      • Anonymous

        So if the number is reduced from 20 to 19, does this even help at all? You are as likely to roll a 20 as any other number? You just change the number needed?

        • Anonymous

          Hm, I guess my next Character might be a Champion Thief, acting as a Gunslinger by Dualwielding Hand Crossbows.
          Sure, I'll lose the Improved Extra Attack on Lv11, which would give you 4 Attacks overall, but the Thief makes up for it with his second Bonus Action. (Since Two Weapon Fighting allows you to make a Bonus Action Attack)
          So either going Lv9 Champion Lv3 Thief, or Lv8 and Lv4, doing the latter we'd get 4 Feats instead of 3.

          However, the lack of learning an additional Fighting Style (for example "fighting initiate" from Tasha's Cauldron) takes away from the maximum Potential.

          Feats looking forward to:
          Crossbow Expert
          Sharpshooter
          Dual Wielder

          However, a possible way do get those 3 Feats AND the Archery + TWF Fighting Styles would be:
          LV6 Champion - LV4 Thief - LV2 Ranger (or Paladin)

          Since Divine Smite only works with Melee Weapon, I'd probably pick Ranger for Favoured Enemy and Natural Explorer.

          • Anonymous

            There are weapons that crit on a 19 and effects (such as Invisible Weapons) that let you crit on a 19. This stacks with those and lets you crit on an 18.

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