Instinctive Charm is a Class Feature in Baldur's Gate 3. Features provide unique abilities that are inherent to a Character's Race, Class, Background selected. These may vary greatly, from allowing you to equip certain Weapons or pieces of Armor with Proficiency, to add your Proficiency Bonus to certain Saving Throws.
Instinctive Charm Information
How to unlock Instinctive Charm
Instinctive Charm can be acquired by:
- Enchantment School Lv 6
Instinctive Charm Tips & Notes
- Can be used once per round, and does not require a Short or Long Rest to reuse.
- Anonymous
In most cases when a pure Wizard gets in melee range of two attackers, he is already dead even if the first attacker manages to kill the second one in one hit. Remember that many enemies in RAW D&D are also resistant or immune to Charm effects. Instinctive Charm just isn't worth taking six whole levels of Wizard for a melee multiclass build when Wizards can simply teleport away from danger at 3rd level using the spell, Misty Step, and when the Abjuration subclass gets guaranteed damage reduction at level 2 (At only level 2! In earlier editions of D&D, damage reduction was a high level ability!).
- Anonymous
It's the same effect than the tadpole power ? You take a hit and you forbid the enemy to hit you again during the same round or is it better and act before the first hit is landed ?
- Anonymous
This is such a powerful ability. I wonder if anyone even tested it before posting their 'expert' judgement.
This ability is available each turn and triggers before the attack is actually made. If it charms the enemy, they can't attack you at all until their next turn. This equals and sometimes surpasses warding flare which is stupidly overpowered for being a level 1 passive. But warding flare being OP doesn't make this bad by any means.
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