Wild Shape |
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As an action, you can assume the form of a beast. You may transform twice per Short Rest. |
Wild Shape is a Feature in Baldur's Gate 3. Features provide unique abilities or effects and can be acquired depending on the Character's Race, Class, and level. In Dungeons and Dragons 5e, Wild Shape can be used in different situations both inside and outside of combat for various situations. The same can be said for Baldur's Gate 3, but naturally tailor-fit for the video game format. That being said, each transformation provides different uses and functions for a variety of situations. In the tabletop format, a Druid can stay in their Wild Shape form for a specific number of hours determined by half of the character's Druid levels (rounded down).
See Wild Shape Action for the effect and different types of transformations.
Wild Shape Information
- As an action, you can assume the form of a beast. You may transform twice per Short Rest.
- The list of actions are specific to each transformation, so only passives will help when shaped.
- The attacks when shaped count as unarmed.
How to unlock Wild Shape
- Wild Shape can be acquired by:
- Druid at level 2
- Druid at level 2
Wild Shape Action Information
- Magically assume the shape of a beast. While in animal shape, you can't talk or cast spells.
You take on the game statistics of your beast form -excluding your Intelligence, Wisdom, and Charisma scores. When your beast form drops to 0 hit points, you revert to your normal form, with the number of hit points you had before transforming. If your hit points dropped below 0 in beast form, that damage is applied after you revert. Spells that require concentration are not broken by turning into an animal. Your equipment merges into your animal form and won't have any effect until you revert. - Wild Shape: Cat: Take the shape of a cat that can avoid attention or distract enemies.Your cat shape has 2 hit points.
- Wild Shape: Badger: Take the shape of a giant badger that can burrow into the ground. Your badger shape has 13 hit points.
- Wild Shape: Bear: Take the shape of a polar bear that can goad enemies into attacking it. Your bear shape has 30 hit points.
- Wild Shape: Wolf: Take the shape of a dire wolf that can increase its allies' movement speed and leave its enemies exposed by guaranteeing a critical strike. Your wolf shape has 18 hit points.
- Wild Shape: Spider: Take the shape of a giant spider that can enweb enemies. Your spider shape has 20 hit points.
- Wild Shape: Dire Raven: Take the shape of a dire raven that can avoid attention and Blind enemies. Your raven shape has 13 hit points.
- Wild Shape: Deep Rothé: Take the shape of a deep rothé that can cast dancing lights and charge its enemies. Your deep rothé shape has 23 hit points.
- Wild Shape: Owlbear: Take the shape of an owlbear that can Rupture the ground and become Enraged.
- Wild Shape: Dilophosaurus: Take the shape of a dilophosaurus whose Corrosive Spit can dissolve a target's Armour Class.
- Wild Shape: Panther: Take the shape of a Panther that can Prowl around invisibly.
- Wild Shape: Sabre-Toothed Tiger: Take the shape of a Sabre-toothed Tiger that can Shred Armour and regenerate hit points.
- Druids under the Subclass Circle of the Moon are able to transform into Elementals by using up two usages of Wild Shape instead of one. You would also need to reach Level 10 for this subclass, and you'll eventually unlock:
- Wild Shape: Air Myrmidon: Take the shape of an air myrmidon. Your air myrmidon shape has a starting health of 90 hit points that increases every two druid levels. It can cast Invisibility, Electrified Flail, and Raging Vortex.
- Wild Shape: Water Myrmidon: Take the shape of a water myrmidon. Your water myrmidon shape has a starting health of 90 hit points that increases every two druid levels. It can cast Hiemal Strike, Healing Vapours, and Explosive Icicle.
- Wild Shape: Earth Myrmidon: Take the shape of an earth myrmidon. Your earth myrmidon shape has a starting health of 103 hit points that increases every two druid levels. It can cast Muck to Metal, Sludgy Sling, and Burrow.
- Wild Shape: Fire Myrmidon: Take the shape of a fire myrmidon. Your fire myrmidon shape has a starting health of 90 hit points that increases every two druid levels. It can cast Scorching Strike, Myrmidon's Immolation, and Cinderous Swipe.
- Type: Bonus Action or Action, depending on the Subclass chosen
- Range: Self
How to Use Wild Shape in BG3
The different Wild Shape transformations have different Actions and Skills along with different spreads in Abilities. The available transformations in the game have certain uses. Wild Shape: Cat is not really intended to be used for combat. The form can be used stealthily to move across the field or to infiltrate certain Locations, but not for fights, except maybe to attract attention from your allies, but staying in cat form is pretty much a death sentence with its low health and Armor Class. Wild Shape: Bear transformation can siphon aggression with Goading Roar to serve the same function but with combat-attuned stats. The Wild Shape: Badger transformation's Burrow Action can render Enemies who're clumped together Prone, giving your team a good window to execute any plans. The Wild Shape: Spider transformation's basic Action provides a chance to poison Enemies, while its Web Action renders them immobile, which is also good crowd controlling multiple Enemies. It's worth noting that while the game says the webs are flammable, hitting them with any type of flame does not trigger a reaction by itself. It will however trigger reactions of other surfaces the web is touching when hit with a flame. The Wild Shape: Dire Raven transformation allows fast, safe movement around the battlefield, which also allows it to take the Wild Shape: Cat's role in a fight, with an added capability of Blinding Enemies, and higher health stats. As you'd expect, the raven transformation can also allow you to traval greater heights than the other transformations, while the Wild Shape: Badger can't climb at all. Finally, the Wild Shape: Wolf transformation has a more synergistic type of play, with Exposing Bite allowing any next hit on the target to automatically become a critical hit, and Inciting Howl granting allies more Movement Speed.
Given that players are able to use Wild Shape twice for every short rest, players can combine two of these transformations as the situation requires in battle. For example, the character can fly up to an Enemy situated on a higher area and then transform into a bear to unload some damage. Players can also attempt to keep Enemies in place using the spider's web, and then keep them from doing anything for longer using the badger's Burrow Action. Druids under the Subclass Circle of the Moon are able to use Wild Shape as a Bonus Action as well, allowing even more intricacies in what players can do, as it allows for characters to transform and use a different Action in a single turn.
Wild Shape Comparison Table
Shape |
Required Level |
HP |
STR |
DEX |
CON |
Skills |
Badger | 2 | 13 | 14 | 10 | 15 |
|
Bear | 2 | 30 | 19 | 10 | 16 |
|
Cat | 2 | 2 | 6 | 15 | 10 |
|
Spider | 2 | 20 | 14 | 16 | 12 |
|
Wolf | 2 | 18 | 17 | 15 | 15 |
|
Dire Raven | 4 | 13 | 6 | 14 | 8 |
|
Deep Rothé | 4 | 23 | 18 | 10 | 14 |
|
Owlbear | 6 | 65 | 20 | 12 | 17 |
|
Dilophosaurus | 10 | 74 | 19 | 13 | 17 |
|
Air Myrmidon | 10 | 90 | 18 | 14 | 14 |
|
Water Myrmidon | 10 | 90 | 18 | 14 | 16 |
|
Earth Myrmidon | 10 | 103 | 18 | 10 | 17 |
|
Fire Myrmidon | 10 | 90 | 13 | 18 | 15 |
|
Panther | 6 | 45 | 14 | 15 | 10 |
|
Sabre-Toothed Tiger | 8 | 62 | 18 | 13 | 15 |
|
Wild Shape Tips & Notes
- The main difference between Combat Wild Shape (Circle of the Moon) and Wild Shape (Circle of the Land), is that the former consumes a Bonus Action while the latter requires an Action.
- Anonymous
I tested wild shapes:
1) Elixir of Strenght work only with strenght wild shapes (str > agi), but works on all forms with tavern brawl. But it gives only +5 (potion) to attack rolls and not to damage rolls :(
2) All buffs that have icons works (in one way or another). The only armor buff that works is Barkskin (AC = 16). Armor of Agathys works as intended.
3) Elixirs works. Potions too.
4) Equipment DOES NOT WORK. The only exception i found is boots that give immune to prone if you have concentration. So maybe all items that interact with icon buffs work.
5) Feats like War Caster or Alert work too.
6) Reactions does not work.
- Anonymous
- Anonymous
- Anonymous
- Anonymous
Does anybody know if the Duergar passives stay with the transformation - advantage against illusions, paralysed, charmed, and poison, as well as resistance to poison, and then Enlarge/Invisibility if it is cast before Wild Shaping.
Druid as main character has it's drawbacks in the current game. Particularly druid of the moon. SOMETIMES your wildshape form with temporarily disappear on major cutscenes. Such as talking to your companions. But sometimes if yo u travel around in animal form the cutscenes won't trigger at all. So be sure to not be in an animal form when exploring new areas.
- Anonymous
Do animal forms get their respective saving throw profiencies?
Bear = STR and CON?
- Anonymous
there is a lot missing, like the dinosaur shape.
Also, Circle of the Moon allows wildshape into elemental, as well as into myrmidon at level 10 for 2 wildshape points
https://baldursgate3.wiki.fextralife.com/Wild+Shape:+Air+Myrmidon
- stealth
- sap
https://baldursgate3.wiki.fextralife.com/Wild+Shape:+Water+Myrmidon
- freeze aoe
-heal party
https://baldursgate3.wiki.fextralife.com/Wild+Shape:+Fire+Myrmidon
- fire aoe
https://baldursgate3.wiki.fextralife.com/Wild+Shape:+Earth+Myrmidon
- iron skin
- mud aoe
rendering this druids insane fun. and OP
i razed through the game with 4 druids easily, summoning 16 chars into any fight
Probably there is a lot more broken things but does someone knows, can a wild-shaped druid use....dragonborn breath weapon? and barbarian wildheart primal stampede?
so if I multiclass a dragonborn barb 3 wildheart elk into a moon druid, can I stampede through as a bear and then torch/freeze/zap the hell out of them?
- Anonymous
If you give in to the Illithid, you can transform into a variant of intellect Devourer and cast a spell which reduces enemy Intelligence by 11.
- Anonymous
Maybe someone from the beta can answer this, can you use skills while in weld shape and disarm traps or pick locks?
- Anonymous
Mage Slayer reaction does not work in Wild Shape.
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