Wild Shape

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As an action, you can assume the form of a beast. You may transform twice per Short Rest.

Wild Shape is a Feature in Baldur's Gate 3. Features provide unique abilities or effects and can be acquired depending on the Character's Race, Class, and level. In Dungeons and Dragons 5e, Wild Shape can be used in different situations both inside and outside of combat for various situations. The same can be said for Baldur's Gate 3, but naturally tailor-fit for the video game format. That being said, each transformation provides different uses and functions for a variety of situations. In the tabletop format, a Druid can stay in their Wild Shape form for a specific number of hours determined by half of the character's Druid levels (rounded down).

See Wild Shape Action for the effect and different types of transformations.

Wild Shape Information

  • As an action, you can assume the form of a beast. You may transform twice per Short Rest.
  • The list of actions are specific to each transformation, so only passives will help when shaped.
  • The attacks when shaped count as unarmed.

How to unlock Wild Shape

  • Wild Shape can be acquired by:

Wild Shape Action Information

  • Magically assume the shape of a beast. While in animal shape, you can't talk or cast spells.
    You take on the game statistics of your beast form -excluding your Intelligence, Wisdom, and Charisma scores. When your beast form drops to 0 hit points, you revert to your normal form, with the number of hit points you had before transforming. If your hit points dropped below 0 in beast form, that damage is applied after you revert. Spells that require concentration are not broken by turning into an animal. Your equipment merges into your animal form and won't have any effect until you revert.
  • Wild Shape: Cat: Take the shape of a cat that can avoid attention or distract enemies.Your cat shape has 2 hit points.
  • Wild Shape: Badger: Take the shape of a giant badger that can burrow into the ground. Your badger shape has 13 hit points.
  • Wild Shape: Bear: Take the shape of a polar bear that can goad enemies into attacking it. Your bear shape has 30 hit points.
  • Wild Shape: Wolf: Take the shape of a dire wolf that can increase its allies' movement speed and leave its enemies exposed by guaranteeing a critical strike. Your wolf shape has 18 hit points.
  • Wild Shape: Spider: Take the shape of a giant spider that can enweb enemies. Your spider shape has 20 hit points. 
  • Wild Shape: Dire Raven: Take the shape of a dire raven that can avoid attention and Blind enemies. Your raven shape has 13 hit points.
  • Wild Shape: Deep Rothé: Take the shape of a deep rothé that can cast dancing lights and charge its enemies. Your deep rothé shape has 23 hit points.
  • Wild Shape: Owlbear: Take the shape of an owlbear that can Rupture the ground and become Enraged.
  • Wild Shape: Dilophosaurus: Take the shape of a dilophosaurus whose Corrosive Spit can dissolve a target's Armour Class.
  • Wild Shape: Panther: Take the shape of a Panther that can Prowl around invisibly.
  • Wild Shape: Sabre-Toothed Tiger: Take the shape of a Sabre-toothed Tiger that can Shred Armour and regenerate hit points.
  • Druids under the Subclass Circle of the Moon are able to transform into Elementals by using up two usages of Wild Shape instead of one. You would also need to reach Level 10 for this subclass, and you'll eventually unlock:
  • Type: Bonus Action or Action, depending on the Subclass chosen
  • Range: Self

How to Use Wild Shape in BG3

The different Wild Shape transformations have different Actions and Skills along with different spreads in Abilities. The available transformations in the game have certain uses. Wild Shape: Cat is not really intended to be used for combat. The form can be used stealthily to move across the field or to infiltrate certain Locations, but not for fights, except maybe to attract attention from your allies, but staying in cat form is pretty much a death sentence with its low health and Armor ClassWild Shape: Bear transformation can siphon aggression with Goading Roar to serve the same function but with combat-attuned stats. The Wild Shape: Badger transformation's Burrow Action can render Enemies who're clumped together Prone, giving your team a good window to execute any plans. The Wild Shape: Spider transformation's basic Action provides a chance to poison Enemies, while its Web Action renders them immobile, which is also good crowd controlling multiple Enemies. It's worth noting that while the game says the webs are flammable, hitting them with any type of flame does not trigger a reaction by itself. It will however trigger reactions of other surfaces the web is touching when hit with a flame. The Wild Shape: Dire Raven transformation allows fast, safe movement around the battlefield, which also allows it to take the Wild Shape: Cat's role in a fight, with an added capability of Blinding Enemies, and higher health stats. As you'd expect, the raven transformation can also allow you to traval greater heights than the other transformations, while the Wild Shape: Badger can't climb at all. Finally, the Wild Shape: Wolf transformation has a more synergistic type of play, with Exposing Bite allowing any next hit on the target to automatically become a critical hit, and Inciting Howl granting allies more Movement Speed. 

Given that players are able to use Wild Shape twice for every short rest, players can combine two of these transformations as the situation requires in battle. For example, the character can fly up to an Enemy situated on a higher area and then transform into a bear to unload some damage. Players can also attempt to keep Enemies in place using the spider's web, and then keep them from doing anything for longer using the badger's Burrow Action. Druids under the Subclass Circle of the Moon are able to use Wild Shape as a Bonus Action as well, allowing even more intricacies in what players can do, as it allows for characters to transform and use a different Action in a single turn.

Wild Shape Comparison Table

Shape
Required Level
HP
STR
DEX
CON
Skills
Badger 2  13  14  10  15
  • Bite (Badger)
  • Claws (Badger)
  • Burrow
Bear 2  30  19  10  16
  • Goading Roar
  • Claws (Bear)
Cat 2  2  6  15  10
  • Claws (Cat)
  • Meow
Spider 2  20  14  16  12
  • Web (Spider)
  • Venomous Bite
Wolf 2  18  17  15  15
  • Inciting Howl (Wolf)
  • Bite (Wolf)
  • Exposing Bite
Dire Raven 4  13  6  14  8
  • Beak Attack
  • Rend Vision
Deep Rothé 4  23  18  10  14
  • Gore
  • Charge
Owlbear 6  65  20 12 17
  • Crushing Flight
  • Enrage
  • Rupture
  • Claws (Owlbear)
Dilophosaurus 10 74 19 13 17
  • Pounce
  • Corrosive Spit
  • Bite (Dilophosaurus)
Air Myrmidon 10 90 18 14 14
  • Invisibility
  • Electrified Flail
  • Raging Vortex
Water Myrmidon 10 90 18 14 16
  • Hiemal Strike
  • Healing Vapours
  • Explosive Icicle
Earth Myrmidon 10 103 18 10 17
  • Muck to Metal
  • Sludgy Sling
  • Burrow
Fire Myrmidon 10 90 13 18 15
  • Scorching Strike
  • Myrmidon's Immolation
  • Cinderous Swipe
Panther 6 45 14 15 10
  • Prowl
  • Bite
  • Enhanced Jump
  • Jugular Strike
  • Pounce
Sabre-Toothed Tiger 8 62 18 13 15
  • Bite
  • Animalistic Vitality
  • Enhanced Jump
  • Shred Armour
  • Jugular Strike

 

 

Wild Shape Tips & Notes

 

Traits and Features
Ability Drain  ♦  Abjuration Savant  ♦  Absorb Elements  ♦  Acolyte of Nature  ♦  Action Surge  ♦  Adamantine Skin  ♦  Additional Ki Point  ♦  Additional Proficiencies  ♦  Additional Rage Charge  ♦  Advanced Unarmoured Movement  ♦  Agile Chassis  ♦  Agonizing Blast  ♦  Animal Aspect  ♦  Arcane Ward  ♦  Archery  ♦  Arctic  ♦  Armour of Shadows  ♦  Artificer's Lore  ♦  Aspect of the Beast: Bear  ♦  Aspect of the Beast: Chimpanzee  ♦  Aspect of the Beast: Crocodile  ♦  Aspect of the Beast: Eagle  ♦  Aspect of the Beast: Elk  ♦  Aspect of the Beast: Honey Badger  ♦  Aspect of the Beast: Stallion  ♦  Aspect of the Beast: Tiger  ♦  Aspect of the Beast: Wolf  ♦  Aspect of the Beast: Wolverine  ♦  Assassin's Alacrity  ♦  Assassinate  ♦  Assassinate+Ambush  ♦  Assassinate: Initiative  ♦  Assassin‘s Alacrity  ♦  Athlete Standing Up  ♦  Aura of Courage  ♦  Aura of Devotion  ♦  Aura of Hate  ♦  Aura of Protection (Feature)  ♦  Aura of Warding  ♦  Aversion of Fire  ♦  Base Racial Speed  ♦  Battle Acuity  ♦  Battleaxe Proficiency  ♦  Bear Heart  ♦  Beast Speech  ♦  Beast Tamer  ♦  Beguiling Defences  ♦  Beguiling Defenses  ♦  Beguiling Influence  ♦  Bend Luck  ♦  Benign Transportation  ♦  Bestial Fury  ♦  Bestial Heart  ♦  Blade Flourish  ♦  Blessed Healer  ♦  Blessings of Knowledge  ♦  Bolstering Magic  ♦  Bonus Proficiencies  ♦  Book of Ancient Secrets  ♦  Bounty Hunter  ♦  Brave  ♦  Breath Weapon  ♦  Brutal Critical  ♦  Caretaker's Care  ♦  Channel Divinity Charges  ♦  Channel Divinity: Charm Animals and Plants  ♦  Channel Divinity: Destructive Wrath  ♦  Channel Divinity: Guided Strike  ♦  Channel Divinity: Knowledge of the Ages  ♦  Channel Divinity: War God's Blessing  ♦  Channel Oath Charges  ♦  Charger: Shove  ♦  Charger: Weapon Attack  ♦  Charisma Saving Throw Proficiency  ♦  Charm (Illithid Power)  ♦  Civil Militia  ♦  Cloak of Shadows  ♦  Club Proficiency  ♦  Coast  ♦  Colossus Slayer  ♦  Combat Wild Shape  ♦  Commander's Strike  ♦  Companion's Bond  ♦  Conjuration Savant  ♦  Constitution Saving Throw Proficiency  ♦  Controlled Chaos  ♦  Crossbow Expert: Point-Blank  ♦  Crossbow Expert: Wounding  ♦  Cull the Weak  ♦  Cutting Words (Feature)  ♦  Dagger Proficiency  ♦  Dampen Elements  ♦  Danger Sense  ♦  Dark Devotion  ♦  Dark One's Blessing  ♦  Dark One's Own Luck  ♦  Darkvision  ♦  Dart Proficiency  ♦  Deception Proficiency  ♦  Deepened Pact  ♦  Defense  ♦  Defensive Duellist  ♦  Defensive Tactics  ♦  Deflect Missiles  ♦  Desert  ♦  Destroy Undead  ♦  Destructive Wrath  ♦  Devil's Sight  ♦  Dexterity Saving Throw Bonus +2  ♦  Dexterity Saving Throw Proficiency  ♦  Disarming Attack  ♦  Disciple of Life  ♦  Disciple of the Elements  ♦  Displace  ♦  Distracting Strike  ♦  Divination Savant  ♦  Divine Health  ♦  Divine Intervention  ♦  Divine Smite  ♦  Divine Strike  ♦  Domain Spells  ♦  Draconic Ancestry  ♦  Draconic Ancestry: Black (Acid)  ♦  Draconic Ancestry: Blue (Lightning)  ♦  Draconic Ancestry: Brass (Fire)  ♦  Draconic Ancestry: Bronze (Lightning)  ♦  Draconic Ancestry: Copper (Acid)  ♦  Draconic Ancestry: Gold (Fire)  ♦  Draconic Ancestry: Green (Poison)  ♦  Draconic Ancestry: Red (Fire)  ♦  Draconic Ancestry: Silver (Cold)  ♦  Draconic Ancestry: White (Cold)  ♦  Draconic Resilience  ♦  Draconic Resilience: Armour Class  ♦  Draconic Resilience: Hit Points  ♦  Dragon Ancestry: Red (Fire)  ♦  Dread Ambusher  ♦  Dreadful Word  ♦  Drow Weapon Training  ♦  Dual Wielder (Feature)  ♦  Dual Wielder Bonus Armour Class  ♦  Dueling  ♦  Duelling  ♦  Duergar Magic  ♦  Duergar Resilience  ♦  Dungeon Delver Perception  ♦  Dungeon Delver Resist Traps  ♦  Dwarven Armour Training  ♦  Dwarven Combat Training  ♦  Dwarven Resilience  ♦  Dwarven Toughness  ♦  Eagle Heart  ♦  Eldritch Invocations  ♦  Eldritch Strike  ♦  Elemental Adept: Acid  ♦  Elemental Adept: Cold  ♦  Elemental Adept: Fire  ♦  Elemental Adept: Lightning  ♦  Elemental Adept: Thunder  ♦  Elemental Affinity: Damage  ♦  Elemental Affinity: Resistance  ♦  Elk Heart  ♦  Elven Weapon Training  ♦  Empowered Evocation  ♦  Enchantment Savant  ♦  Entropic Ward  ♦  Escape the Horde  ♦  Ethereal Escape  ♦  Evasion  ♦  Evasive Footwork  ♦  Evocation Savant  ♦  Exceptional Training  ♦  Experimental Alchemy  ♦  Expert Divination  ♦  Expertise  ♦  Extra Attack  ♦  Faithwarden  ♦  Fast Hands  ♦  Fast Movement  ♦  Favored Enemy  ♦  Favourable Beginnings  ♦  Favoured Enemy  ♦  Fear of Wolves  ♦  Feinting Attack  ♦  Feral Instinct  ♦  Fey Ancestry  ♦  Fey Presence  ♦  Fiendish Vigour  ♦  Fighting Style  ♦  Fleet of Foot  ♦  Fly (Feature)  ♦  Focused Conjuration  ♦  Font of Inspiration  ♦  Forbidden Knowledge  ♦  Freecast  ♦  Fungal Infestation  ♦  Giant Killer  ♦  Gloom Stalker Magic  ♦  Gnome Cunning  ♦  Goading Attack  ♦  Great Weapon Fighting  ♦  Great Weapon Master: Bonus Attack  ♦  Greatsword Proficiency  ♦  Grim Harvest  ♦  Hand Crossbow Proficiency  ♦  Handaxe Proficiency  ♦  Heart Ablaze  ♦  Heart of Iron  ♦  Heart of the Storm  ♦  Heart of the Storm: Resistance  ♦  Heat Convergence  ♦  Heavy Armour Proficiency  ♦  Hellish Resistance  ♦  Horde Breaker  ♦  Human Versatility  ♦  Hunter's Prey  ♦  Illithid Expertise  ♦  Illithid Powers  ♦  Illusion Savant  ♦  Illusory Self  ♦  Improved Abjuration  ♦  Improved Bardic Inspiration  ♦  Improved Combat Superiority  ♦  Improved Critical  ♦  Improved Critical Hit  ♦  Improved Divine Smite  ♦  Improved Elemental Casting  ♦  Improved Extra Attack  ♦  Improved Unarmoured Movement  ♦  Improved Warding Flare  ♦  Improved Warlock Spell Slot  ♦  Improved Wild Strike  ♦  Indomitable  ♦  Infectious Greed  ♦  Infectious Madness  ♦  Infernal Evasion  ♦  Instinctive Charm  ♦  Intelligence Saving Throw Proficiency  ♦  Inured to Undeath  ♦  Iron Mind  ♦  Jack of all Trades  ♦  Javelin Proficiency  ♦  Keen Senses  ♦  Keeper of the Veil  ♦  Ki  ♦  Ki-Empowered Strikes  ♦  Land's Stride: Difficult Terrain  ♦  Lay on Hands Charge  ♦  Lay on Hands Charges  ♦  Level 3 Spell Slots Unlocked  ♦  Lifedrinker  ♦  Light Armour Proficiency  ♦  Light Crossbow Proficiency  ♦  Light Hammer Proficiency  ♦  Light Sensitivity  ♦  Longbow Proficiency  ♦  Longsword Proficiency  ♦  Luck of the Far Realms  ♦  Lucky  ♦  Mace Proficiency  ♦  Mage Breaker  ♦  Mage Hand Legerdemain  ♦  Mage Slayer Attack Caster  ♦  Mage Slayer Break Concentration  ♦  Mage Slayer Saving Throw Advantage  ♦  Magic Awareness  ♦  Magic Initiate: Bard (Feature)  ♦  Magic Initiate: Cleric (Feature)  ♦  Magic Initiate: Druid (Feature)  ♦  Magic Initiate: Sorcerer (Feature)  ♦  Magic Initiate: Warlock (Feature)  ♦  Magic Initiate: Wizard (Feature)  ♦  Magic Resistance  ♦  Magical Ambush  ♦  Magical Secrets  ♦  Malleable Illusions  ♦  Manifestation of Body  ♦  Manifestation of Mind  ♦  Manifestation of Soul  ♦  Manoeuvres  ♦  Manoeuvring Attack  ♦  Martial Archetypes  ♦  Martial Arts Bonus Unarmed Strike  ♦  Martial Arts Deft Strikes  ♦  Martial Arts Dextrous Attacks  ♦  Martial Prodigy  ♦  Martial Weapon Proficiency  ♦  Mask of Many Faces  ♦  Mask of the Wild  ♦  Medium Armour Proficiency  ♦  Melee Attack Bonus -5  ♦  Melee Damage Bonus +10  ♦  Menacing  ♦  Menacing Attack  ♦  Metamagic  ♦  Metamagic: Careful Spell  ♦  Metamagic: Distant Spell  ♦  Metamagic: Extended Spell  ♦  Metamagic: Heightened Spell  ♦  Metamagic: Quickened Spell  ♦  Metamagic: Subtle Spell  ♦  Metamagic: Twinned Spell  ♦  Mindless Rage  ♦  Minions of Chaos  ♦  Minor Alchemy  ♦  Minor Conjuration  ♦  Mire the Mind  ♦  Misty Escape  ♦  Mobile Evade Difficult Terrain  ♦  Mobile Evade Opportunity Attack  ♦  Morninglord's Radiance  ♦  Mortal Reminder  ♦  Multiattack Defence  ♦  Multiattack: Wounded Target  ♦  Musical Instrument Proficiency  ♦  Mystic Arcanum  ♦  Natural Explorer  ♦  Naturally Stealthy  ♦  Nature's Step  ♦  Nature's Ward  ♦  Necromancy Savant  ♦  Oath of Devotion Tenets  ♦  Oath of the Ancients Tenets  ♦  Oath of Vengeance Tenets  ♦  One with Shadows (Feature)  ♦  Open Hand Technique  ♦  Otherworldly Leap  ♦  Pact Boon  ♦  Pact of the Chain  ♦  Perfect Sentry  ♦  Performance Proficiency  ♦  Perilous Stakes  ♦  Permanently Armed  ♦  Polearm Master Bonus Attack  ♦  Polearm Master Opportunity Attack  ♦  Portent  ♦  Potent Cantrip  ♦  Potent Spellcasting  ♦  Precision Attack  ♦  Primal Strike  ♦  Projected Ward  ♦  Protection  ♦  Psionic Backlash  ♦  Psionic Dominance  ♦  Psionic Fortitude  ♦  Purity of Body  ♦  Pushing Attack  ♦  Quarterstaff Proficiency  ♦  Rage  ♦  Rage: Bear Heart  ♦  Rage: Eagle Heart  ♦  Rage: Elk Heart  ♦  Rage: Tiger Heart  ♦  Rage: Wolf Heart  ♦  Rally (Feature)  ♦  Ranger Knight  ♦  Rapier Proficiency  ♦  Relentless Avenger  ♦  Relentless Endurance  ♦  Relentless Rage  ♦  Reliable Talent  ♦  Remarkable Athlete  ♦  Remarkable Athlete: Jump  ♦  Remarkable Athlete: Proficiency  ♦  Repelling Blast  ♦  Resilient Charisma  ♦  Resilient Constitution  ♦  Resilient Dexterity  ♦  Resilient Intelligence  ♦  Resilient Strength  ♦  Resilient Wisdom  ♦  Riposte  ♦  Ritual Caster Free Spells  ♦  Sanctified Stalker  ♦  Savage Attacks  ♦  Scimitar Proficiency  ♦  Sculpt Spells  ♦  Sculptor of Flesh  ♦  Second Wind  ♦  Second-Story Work  ♦  Sentinel Opportunity Advantage  ♦  Sentinel Snare  ♦  Sentinel Vengeance  ♦  Shadow Arts  ♦  Shadow Step  ♦  Sharpshooter: All In  ♦  Sharpshooter: Low Ground  ♦  Shield Master: Block  ♦  Shield of Thralls  ♦  Shield Proficiency  ♦  Shortbow Proficiency  ♦  Shortened Stride  ♦  Shortsword Proficiency  ♦  Sickle Proficiency  ♦  Sign of ill Omen  ♦  Sign of Ill Omen (Feature)  ♦  Simple Weapon Proficiency  ♦  Sling Proficiency  ♦  Slow Fall  ♦  Spear Proficiency  ♦  Speed Increased  ♦  Spell Slots Unlocked  ♦  Split Enchantment  ♦  Spreading Spores  ♦  Stalker's Flurry  ♦  Steel Will  ♦  Stillness of Mind  ♦  Stone Camouflage  ♦  Storm's Fury  ♦  Strength Saving Throw Proficiency  ♦  Strongheart Resilience  ♦  Stunning Strike  ♦  Sunlight Hypersensitivity  ♦  Sunlight Sensitivity  ♦  Sunlight Weakness  ♦  Superior Darkvision  ♦  Superiority Dice  ♦  Sweeping Attack  ♦  Symbiotic Entity  ♦  Tempestuous Magic  ♦  The Third Eye  ♦  Thief of Five Fates  ♦  Thought Shield: Psychic Reflection  ♦  Thought Shield: Psychic Resistance  ♦  Thunderbolt Strike  ♦  Tides of Chaos  ♦  Tiger Heart  ♦  Tranquility  ♦  Transmutation Savant  ♦  Trip Attack  ♦  Two-Weapon Fighting  ♦  Two-Weapon Fighting Style  ♦  Umbral Sight  ♦  Unarmored Defense  ♦  Unarmored Movement  ♦  Unarmoured Defence  ♦  Unarmoured Movement  ♦  Uncanny Dodge  ♦  Undead Fortitude  ♦  Undead Thralls  ♦  Undead Thralls: Additional Undead  ♦  Undead Thralls: Better Summons  ♦  Underdark (Feature)  ♦  Unstable Backlash  ♦  Urban Tracker  ♦  Vampire Ascendant  ♦  Vampire Regeneration  ♦  War Caster Concentration  ♦  War Caster Opportunity Spell  ♦  War Magic  ♦  War Priest  ♦  Warding Flare  ♦  Warhammer Proficiency  ♦  Warlock Spell Slot Gained  ♦  Warlock Spell Slots  ♦  Wasteland Wanderer: Cold  ♦  Wasteland Wanderer: Fire  ♦  Wasteland Wanderer: Poison  ♦  Weakened Constitution  ♦  Web Walker  ♦  Whispers of the Grave  ♦  Wholeness of Body  ♦  Wild Magic (Feature)  ♦  Wild Strike  ♦  Wild Surge  ♦  Wisdom Saving Throw Proficiency  ♦  Wolf Heart  ♦  Wrath of the Storm

 




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    • I tested wild shapes:
      1) Elixir of Strenght work only with strenght wild shapes (str > agi), but works on all forms with tavern brawl. But it gives only +5 (potion) to attack rolls and not to damage rolls :(
      2) All buffs that have icons works (in one way or another). The only armor buff that works is Barkskin (AC = 16). Armor of Agathys works as intended.
      3) Elixirs works. Potions too.
      4) Equipment DOES NOT WORK. The only exception i found is boots that give immune to prone if you have concentration. So maybe all items that interact with icon buffs work.
      5) Feats like War Caster or Alert work too.
      6) Reactions does not work.

      • Anonymous

        Does anybody know if the Duergar passives stay with the transformation - advantage against illusions, paralysed, charmed, and poison, as well as resistance to poison, and then Enlarge/Invisibility if it is cast before Wild Shaping.

        • Druid as main character has it's drawbacks in the current game. Particularly druid of the moon. SOMETIMES your wildshape form with temporarily disappear on major cutscenes. Such as talking to your companions. But sometimes if yo u travel around in animal form the cutscenes won't trigger at all. So be sure to not be in an animal form when exploring new areas.

          • Anonymous

            there is a lot missing, like the dinosaur shape.

            Also, Circle of the Moon allows wildshape into elemental, as well as into myrmidon at level 10 for 2 wildshape points

            https://baldursgate3.wiki.fextralife.com/Wild+Shape:+Air+Myrmidon
            - stealth
            - sap

            https://baldursgate3.wiki.fextralife.com/Wild+Shape:+Water+Myrmidon
            - freeze aoe
            -heal party

            https://baldursgate3.wiki.fextralife.com/Wild+Shape:+Fire+Myrmidon
            - fire aoe

            https://baldursgate3.wiki.fextralife.com/Wild+Shape:+Earth+Myrmidon
            - iron skin
            - mud aoe

            rendering this druids insane fun. and OP
            i razed through the game with 4 druids easily, summoning 16 chars into any fight

            • Probably there is a lot more broken things but does someone knows, can a wild-shaped druid use....dragonborn breath weapon? and barbarian wildheart primal stampede?
              so if I multiclass a dragonborn barb 3 wildheart elk into a moon druid, can I stampede through as a bear and then torch/freeze/zap the hell out of them?

              • Anonymous

                If you give in to the Illithid, you can transform into a variant of intellect Devourer and cast a spell which reduces enemy Intelligence by 11.

                • Anonymous

                  Maybe someone from the beta can answer this, can you use skills while in weld shape and disarm traps or pick locks?

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