Wild Shape

Effect

As an action, you can assume the form of a beast. You may transform twice per short rest.

Requirements

  • All Druid Sub Classes

Wild Shape is a Feature in Baldur's Gate 3. Features provide unique abilities or effects and can be acquired depending on the Character's Race, Class and level.

See Wild Shape Action for the effect and different types of transformation

 

Wild Shape Information

  • As an action, you can assume the form of a beast. You may transform twice per short rest.

 

How to unlock Wild Shape

Wild Shape can be acquired by

  • All Druid Sub Classes

 

 

Wild Shape Action Information

  • Magically assume the shape of a beast. While in animal shape, you can't talk or cast spells.
    You take on the game statistics of your beast form -excluding your Intelligence, Wisdom, and Charisma scores. When your beast form drops to 0 hit points, you revert to your normal form, with the number of hit points you had before transforming. If your hit points dropped below 0 in beast form, that damage is applied after you revert. Spells that require concentration are not broken by turning into an animal. Your equipment merges into your animal form and won't have any effect until you revert.
  • Wild Shape: Cat: Take the shape of a cat that can avoid attention or distract enemies.Your cat shape has 2 hit points.
  • Wild Shape: Badger: Take the shape of a giant badger that can burrow into the ground. Your badger shape has 13 hit points.
  • Wild Shape: Bear: Take the shape of a polar bear that can goad enemies into attacking it. Your bear shape has 30 hit points.
  • Wild Shape: Wolf: Take the shape of a dire wolf that can increase its allie's movement speed and leave its enemies by guaranteeing a critical strike. Your wolf shape has 18 hit points.
  • Wild Shape: Spider: Take the shape of a giant spider that can enweb enemies. Your spider shape has 20 hit points. 
  • Wild Shape: Dire Raven: Take the shape of a dire raven that can avoid attention and Blind enemies.Your raven shape has 21 hit points.
  • Wild Shape: Deep Rothé: Take the shape of a deep rothé that can casts dancing lights and charge its enemies. Your deep rothé shape has 23 hit points.
  • Wild Shape: Owlbear: Take the shape of an Owlbear.
  • Type: Bonus Action or Action, depending on the subclass choose
  • Range: N/A

 

Wild Shape Comparison Table

 

Shape
HP
STR
DEX
CON
Skills
Badger  13  14  10  15
  • Bite (Badger)
  • Claws (Badger)
  • Burrow
Bear  30  19  10  16
  • Goading Roar
  • Claws (Bear)
Cat  2  6  15  10
  • Claws (Cat)
  • Meow
Spider  20  14  16  12
  • Web (Spider)
  • Venomous Bite
Wolf  18  17  15  15
  • Inciting Howl (Wolf)
  • Bite (Wolf)
  • Exposing Bite
Dire Raven  13  6  14  8
  • Beak Attack
  • Rend Vision
Deep Rothé  23  18  10  14
  • Gore
  • Charge
Owlbear          

 

Wild Shape Tips & Notes

  • The main difference between Combat Wild Shape (Circle of the Moon) and Wild Shape (Circle of the Land), is that the former consumes a Bonus Action while the latter requires an Action.
  • Larian has confirmed that Druids will be able to transform into owlbear once they reached level 6.

 

 

Traits and Features
Abjuration Savant  ♦  Action Surge  ♦  Agonizing Blast  ♦  Arcane Ward  ♦  Archery  ♦  Arctic  ♦  Armour of Shadows  ♦  Artificer's Lore  ♦  Base Racial Speed  ♦  Battleaxe Proficiency  ♦  Bear Heart  ♦  Beast Speech  ♦  Beast Tamer  ♦  Beguiling Influence  ♦  Bestial Heart  ♦  Bounty Hunter  ♦  Channel Divinity Charges  ♦  Charisma Saving Throw Proficiency  ♦  Club Proficiency  ♦  Coast  ♦  Colossus Slayer  ♦  Combat Wild Shape  ♦  Companion's Bond  ♦  Constitution Saving Throw Proficiency  ♦  Dagger Proficiency  ♦  Danger Sense  ♦  Dark One's Blessing  ♦  Darkvision  ♦  Dart Proficiency  ♦  Defense  ♦  Desert  ♦  Destroy Undead  ♦  Devil's Sight  ♦  Dexterity Saving Throw Proficiency  ♦  Disciple of Life  ♦  Divine Health  ♦  Divine Smite  ♦  Domain Spells  ♦  Draconic Ancestry: Black (Acid)  ♦  Draconic Ancestry: Blue (Lightning)  ♦  Draconic Ancestry: Brass (Fire)  ♦  Draconic Ancestry: Bronze (Lightning)  ♦  Draconic Ancestry: Copper (Acid)  ♦  Draconic Ancestry: Gold (Fire)  ♦  Draconic Ancestry: Green (Poison)  ♦  Draconic Ancestry: Red (Fire)  ♦  Draconic Ancestry: Silver (Cold)  ♦  Draconic Ancestry: White (Cold)  ♦  Draconic Resilience: Armour Class  ♦  Draconic Resilience: Hit Points  ♦  Dueling  ♦  Dwarven Resilience  ♦  Dwarven Toughness  ♦  Eagle Heart  ♦  Eldritch Invocations  ♦  Elk Heart  ♦  Evocation Savant  ♦  Expertise  ♦  Extra Attack  ♦  Fast Hands  ♦  Fast Movement  ♦  Favored Enemy  ♦  Fey Ancestry  ♦  Fiendish Vigor  ♦  Fighting Style  ♦  Fleet of Foot  ♦  Font of Inspiration  ♦  Giant Killer  ♦  Gnome Cunning  ♦  Great Weapon Fighting  ♦  Greatsword Proficiency  ♦  Hand Crossbow Proficiency  ♦  Handaxe Proficiency  ♦  Heavy Armour Proficiency  ♦  Hellish Resistance  ♦  Horde Breaker  ♦  Hunter's Prey  ♦  Improved Bardic Inspiration  ♦  Improved Warlock Spell Slot  ♦  Intelligence Saving Throw Proficiency  ♦  Jack of all Trades  ♦  Javelin Proficiency  ♦  Keen Senses  ♦  Keeper of the Veil  ♦  Level 3 Spell Slots Unlocked  ♦  Light Armour Proficiency  ♦  Light Crossbow Proficiency  ♦  Light Hammer Proficiency  ♦  Longbow Proficiency  ♦  Longsword Proficiency  ♦  Lucky  ♦  Mace Proficiency  ♦  Mage Breaker  ♦  Mage Hand Legerdemain  ♦  Martial Archetypes  ♦  Martial Weapon Proficiency  ♦  Mask of Many Faces  ♦  Mask of the Wild  ♦  Medium Armour Proficiency  ♦  Menacing Attack  ♦  Metamagic: Careful Spell  ♦  Metamagic: Distant Spell  ♦  Metamagic: Extended Spell  ♦  Metamagic: Heightened Spell  ♦  Metamagic: Quickened Spell  ♦  Metamagic: Subtle Spell  ♦  Metamagic: Twinned Spell  ♦  Mortal Reminder  ♦  Musical Instrument Proficiency  ♦  Natural Explorer  ♦  Naturally Stealthy  ♦  One with Shadows (Feature)  ♦  Pact of the Chain  ♦  Protection  ♦  Pushing Attack  ♦  Quarterstaff Proficiency  ♦  Rage  ♦  Rage: Bear Heart  ♦  Rage: Eagle Heart  ♦  Rage: Elk Heart  ♦  Rage: Tiger Heart  ♦  Rage: Wolf Heart  ♦  Ranger Knight  ♦  Rapier Proficiency  ♦  Repelling Blast  ♦  Riposte  ♦  Sanctified Stalker  ♦  Scimitar Proficiency  ♦  Sculpt Spells  ♦  Second Wind  ♦  Second-Story Work  ♦  Shield Proficiency  ♦  Shortbow Proficiency  ♦  Shortsword Proficiency  ♦  Sickle Proficiency  ♦  Sign of III Omen  ♦  Sign of ill Omen  ♦  Simple Weapon Proficiency  ♦  Sling Proficiency  ♦  Spear Proficiency  ♦  Spell Slots Unlocked  ♦  Stone Camouflage  ♦  Strength Saving Throw Proficiency  ♦  Strongheart Resilience  ♦  Superior Darkvision  ♦  Superiority Dice  ♦  Tadpole Power  ♦  Thief of Five Fates  ♦  Tides of Chaos  ♦  Tiger Heart  ♦  Two-Weapon Fighting Style  ♦  Unarmored Defense  ♦  Unarmoured Defense  ♦  Uncanny Dodge  ♦  Urban Tracker  ♦  Warding Flare  ♦  Warhammer Proficiency  ♦  Warlock Spell Slot Gained  ♦  Warlock Spell Slots  ♦  Wasteland Wanderer: Cold  ♦  Wasteland Wanderer: Fire  ♦  Wasteland Wanderer: Poison  ♦  Wild Magic (Feature)  ♦  Wisdom Saving Throw Proficiency  ♦  Wolf Heart



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