Wild Shape: Water MyrmidonClass Actions Take the shape of a Water myrmidon. Your water myrmidon shape has a starting health of 90 hit points that increases every two druid levels. It can cast Hiemal Strike, Healing Vapours, and Explosive Icicle. |
|
Bonus Action2 Wild Shape Charge(s) |
Wild Shape: Water Myrmidon is an Action in Baldur's Gate 3. Actions can be used in both exploration and combat to maneuver across the battlefield or to harm or aid Characters. The actions that a Character can perform are based on their Class and Equipment.
Wild Shape: Water Myrmidon Information
- Your water myrmidon shape has a starting health of 90 hit points that increases every two druid levels. It can cast Hiemal Strike, Healing Vapours, and Explosive Icicle.
- Type: Bonus Action 2 Wild Shape Charge
- Range: N/A
How to unlock Wild Shape: Water Myrmidon
Wild Shape: Water Myrmidon can be unlocked by the following classes:
- Circle of the Moon at level 10
Wild Shape: Water Myrmidon Stats and Abilities
Strength: 18
Dexterity: 14
Constitution: 16
Wisdom, Intelligence and Charisma: Same as before wild shape
Movement speed: 9m
Hit Points at level 10: 90hp
Hit points at level 12: 108hp
Main Hand Attack
Type: Action
Range: Melee
Attack Roll
Effect: 9~21 damage
1d8+7 Piercing damage
+1d6 Cold damage
Make a melee attack with your equipped weapon.
Affected by Druids Wild Strike and Primal Strike abilities
Permanently Armed
Type: Passive
Effect: Creature can't be disarmed
Healing Vapours
Type: Action
Range: AoE 9m Range 9m
Effect: 5~38 healing
2d8 Healing (Conditional)
+1d6 Healing (Conditional)
+2d8 Poison damage (Conditional)
Exude water vapour with your general elemental dampness, healing nearby creatures.
If you are Poisoned, the water is tainted, and instead of healing it deal 3~22 Poison damage to nearby enemies
Creates a water surface for 3 turns
Only usable in combat
Elemental Warp
Type: Bonus Action
Range: 18m
Effect: Surrounded by silver mist, you teleport to an unoccupied space you can see.
Explosive Icicle
Type: Action
Range: 2m AoE 18m range
Attack Roll
Effect: 3~24 damage (per icicle)
3d8 Cold damage (per icicle)
Hurl three (3) tridents forged of glistening ice that pierce targets and create ice surfaces on impact
Create an ice surface for 2 turns
Usable Once Per Turn (even with Haste)
Note: You can throw the icicles individually, meaning you can throw all three at three separate locations or are all at one target or two at one and one at another.
Hiemal Strike
Type: Action
Range: Melee
Attack Roll
Effect: 10~31 Damage
1d8+7 Piercing damage
+1d6 Cold damage
+1d10 Cold damage
Pierce a creature with your frost-rimed trident and Chill it.
Chill for 2 turns.
Affected by Druids Wild Strike and Primal Strike abilities
Wild Shape: Water Myrmidon Tips & Notes
- Notes & Tips go here
- Anonymous
I was the one who edited this page to add the actions and passives, it was my first time doing this so I'm not great at formatting so if someone wants to refine this feel free.
Water myrmidons are easily the best choice with their spammable AOE heal, and decent AOE damage. Having several of them in the party will basically make your party near unlikable, while simultaneously providing the wet debuff for hard hitting ice and electrical attacks. Oh and guess who has ice attacks? Water myrmidons.
0
+10
-1