Hide

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Effect

Try to conceal yourself. Hiding depends on your Stealth and whether you are Obscured. Attacking or casting spells reveals your location.

Requirements

N/A

Hide is a Bonus Action in Baldur's Gate 3. Actions can be used in both exploration and combat to maneuver across the battlefield or to harm or aid Characters. The actions that a Character can perform are based on their Class and Equipment.

While hiding, the character is given the Hiding status, with the tooltip:  Invisible to characters until you cross their cone of sight. You have advantage on all attack rolls.

 When a character enters the cone of vision, a Stealth  check is made against the target's Perception skill. If the check fails, the Hiding status is lost. Hiding also allows the character to pickpocket a creature. 

Hide Information

  • Try to conceal yourself. Hiding depends on your Stealth and whether you are Obscured. Attacking or casting spells reveals your location.
  • Type: Bonus Action
  • Range: N/A

 

How to unlock Hide

  • Can be unlocked by:
    • N/A

 

Hide Tips & Notes

  • Hide can be an extremely effective source for free advantage. As only a bonus action, moving behind an enemy and entering stealth can provide melee attackers with free advantage to hit. 
  • Hidden characters will not be targeted by enemy AI. Being hidden at the start of an enemy's turn prevents them from targeting the character with spells, items, or abilities. For this reason, hiding at the end of each turn is advantageous to prevent weaker characters from being targeted by stronger enemies. 
  • Vision cones do not pierce through clouds, such as those created by  Fog Cloud or those created by fire surfaces interacting with water. Such can be helpful in creating "paths" to sneak through.

 

 

All Actions in Baldur's Gate 3
Absolute Power  ♦  Action Surge  ♦  Arcane Recovery  ♦  Attack of Opportunity  ♦  Backbreaker  ♦  Bardic Inspiration  ♦  Blessing of the Trickster  ♦  Brace  ♦  Brace (Melee)  ♦  Brace (Ranged)  ♦  Claws  ♦  Cleave  ♦  Click Heels (Class Actions)  ♦  Combat Inspiration  ♦  Concussive Smash  ♦  Create Sorcery Points  ♦  Create Spell Slot  ♦  Crippling Strike  ♦  Cunning Action: Dash  ♦  Cutting Words  ♦  Dash  ♦  Dip  ♦  Disarming Attack (Melee)  ♦  Disarming Attack (Ranged)  ♦  Disengage  ♦  Diving Strike  ♦  End Rage  ♦  Enraged Throw  ♦  Fear Ray  ♦  Flourish  ♦  Force Tunnel  ♦  Frenzied Strike  ♦  Frenzy  ♦  Galvanic Currents  ♦  Goad  ♦  Hamstring Shot  ♦  Hamstring Shot Action  ♦  Heartstopper  ♦  Help  ♦  Horrific Visage  ♦  Improvised Melee Weapon  ♦  Inciting Howl  ♦  Inkblot  ♦  Invoke Duplicity  ♦  Jump Action  ♦  Lacerate  ♦  Lightning Aura  ♦  Lightning Blast  ♦  Main Hand Attack  ♦  Menacing Attack (Melee)  ♦  Menacing Attack (Ranged)  ♦  Mobile Shot  ♦  Natural Recovery  ♦  Offhand Attack (Melee)  ♦  Paralyzing Ray  ♦  Perform  ♦  Pickpocket  ♦  Piercing Shot  ♦  Piercing Strike  ♦  Pin Down  ♦  Pommel Strike  ♦  Prepare  ♦  Preserve Life  ♦  Primal Stampede  ♦  Pushing Attack (Melee)  ♦  Pushing Attack (Ranged)  ♦  Radiance of the Dawn  ♦  Rage: Bear Heart  ♦  Rage: Eagle Heart  ♦  Rage: Elk Heart  ♦  Rage: Tiger Heart  ♦  Rage: Wolf Heart  ♦  Rally  ♦  Ranged Attack  ♦  Reckless Attack  ♦  Restore Bardic Inspiration  ♦  Rush  ♦  Rush Attack  ♦  Shove  ♦  Shrouded in Shadow  ♦  Slash  ♦  Smash  ♦  Sneak Attack (Melee)  ♦  Sneak Attack (Ranged)  ♦  Song of Rest  ♦  Sprint (Action)  ♦  Stage Fright  ♦  Sting  ♦  Summon Companion  ♦  Throw  ♦  Tiger's Bloodlust  ♦  Toogle Non-Lethal Attacks  ♦  Topple  ♦  Trip Attack (Melee)  ♦  Trip Attack (Ranged)  ♦  Turn Undead  ♦  Unrelenting Ferocity  ♦  Vampire Bite  ♦  Weakening Strike  ♦  Wild Shape Action  ♦  Wild Shape: Badger  ♦  Wild Shape: Bear  ♦  Wild Shape: Cat  ♦  Wild Shape: Deep Rothé  ♦  Wild Shape: Dire Raven  ♦  Wild Shape: Spider  ♦  Wild Shape: Wolf  ♦  Wounding Ray

 




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