tadpolesuperpower concentratedblast

Concentrated Blast

Class Actions

3~18 Damage

1d6 psychic damage bg3 wiki guide13d6damage psychic icon bg3 wiki guide Psychic
 
+1d6 slashing icon bg3 wiki 48px3d6cure wounds spell baldursgate3 wiki guide 150px 2 Conditional

You must be concentrating on another spell to cast this. if the target was concentrating, you heal as much as the damage that was dealt to it. 

The spell you were concentrating on, will end.

range icon baldursgate3 wiki guide 25px9m recharge icon baldursgate3 wiki guide 52pxPer Turn

 action icon baldursgate3 wiki guide 25pxAction  

Concentrated Blast is an Action in Baldur's Gate 3. Concentrated Blast is an ability that deals damage to a target by sacrificing a spell currently concentrated upon. Actions can be used in both exploration and combat to maneuver across the battlefield or to harm or aid Characters. The actions that a Character can perform are based on their Class and Equipment.

 

Baldurs Gate 3 Concentrated Blast Information

You must be concentrating on another spell to cast this. If the target was concentrating, you heal as much as the damage that was dealt to it. 
The spell you were concentrating on, will end.

  • Type: Action
  • range icon bg3 wiki guideRange: 9m
  • recharge icon baldursgate3 wiki guide 25pxRecharge: Per turn

 

How to unlock Concentrated Blast in Baldurs Gate 3

Concentrated Blast can be unlocked by:


Tadpole Locations
for Baldur's Gate 3 (BG3). Each parasite consumed unlocks one new Illithid Power within a skill tree of 25 powerful mind-flayer-inspired abilities, completely separate to the options you have when you level up in a traditional sense. These are divided into five branches themed around manipulation, health restoration, psionics, and abilities that can inflict immense damage and torment enemies to gradually weaken them over time. Some abilities can be used to control those around you, pushing them to say things in dialogue they would otherwise not. Others endow you with the power to push and pull enemies like ragdolls during battle. 

Tadpoles locations in Baldur's Gate 3

You can collect additional Mind Flayer tadpoles to advance your Illithid Powers, here is a list of where you can find more tadpoles:

Tadpoles in Act 1

  • One can be found on the dead True Soul in Forest (X139, Y444), do not resist the tadpole to acquire.
  • One can be found by defeating Flind, the Gnoll Warlord (X33, Y594) (Quest Find the Missing Shipment).
  • One can be found in the Druid Grove (X445, Y-17), it would be on a table in Halsin's/Nettie's Secret Research Lab next to the Dissected Drow body.
  • One can be found by defeating True Soul Gut (X297, Y-12).
  • One can be found by defeating Minthara.
  • One can be found by defeating Dror Ragzlin.
  • One can be found by defeating True Soul Nere.
  • If you side with the Absolute, you can get as many Illithid Powers as "Gift by the Absolute" as you missed by not killing the true soul bosses.
  • If you play nice with True Soul Nere until his second conversation ends and he gives you a Gift of the Absolute, you can then kill him for a bonus Tadpole.

Tadpoles in Act 2

  • One can be found by defeating Fist Marcus.
  • Three can be found in the Infirmary of Crèche Y'llek, next to the Zaith'isk.
  • One can be found on Linsella, in the Moonrise Towers kitchen.
  • Two at Moonrise Towers' docks, inside the cylindrical Zhentarim Shipping Crate (X70, Y187). Destroy the crate to access them.
  • One on a body named Zealot Krizt in Oubliette (X:628, Y: -92).
  • Three at the front entrance of Moonrise Towers from Disciple Z'Rell, Zealot Malik, and Adept Merim.
  • One in a brine pool (X678, Y45) in the Mind Flayer Colony (requires passing perception check).
  • One special tadpole (Astral-Touched Tadpole) can be acquired after you helped the Dream Visitor before reaching Baldur's gate.

Tadpoles in Act 3

  1. Another special item that gives a charge is the fresh mindflayer's brain in the Abandoned Windmill in Rivington. (X44, Y-38)
  2. One on a beach northwest of Rivington, on a barrel next to the Stone Lord thugs about to fight the Guild members. (Near X-225, Y108)
  3. A further two on the ship the Stone Lord thugs arrived in, in the big 'Storage' unit. (Near X-212, Y129)
  4. One from killing Avery Sonshal at Felogyr's Fireworks, Baldur's Gate Lower City.
  5. Two can be found on Enver Gortash's Parents, the Flymms (X-30, Y-116), Baldur's Gate Lower City.
  6. One can be found in High Security Safe n6 (near X-715, Y882) in the high-security vault of Counting House.
  7. One can be found sitting on a table on the ground floor of Sorcerous Sundries (X-8, Y-91). 
  8. One can be found on the second floor of The Lodge. (X-207, Y-87)
  9. One on a table in the Sanguine Laboratory, entered from Baldur's Gate's Lower City down a hatch (X-92, Y-91)
  10. Six can be found on a ship protected by Steel Watchers, in front of the Steel Watch Foundry. (X-202 Y-125)
    • One additional one can be found on the body of Churg Elvek, who is preaching next to this ship.
  11. One can be found in Iron Throne, on the table near Omeluum. (x-45, Y17)
  12. One can be found on a desk in the Steel Watch Foundry - Lab Level. (X-1940, Y447)
  13. One can be acquired from Manip Edenosa in Bloomridge Park.
  14. One can be found in the basement of the Blushing Mermaid. (X-2336, Y-120)
  15. One can be found in a locked chest in Gortash's office, on the roof of Wyrm's Rock Fortress.

 

 

Baldurs Gate 3 Concentrated Blast Tips & Notes

  • Notes & Tips go here
 
All Actions in Baldur's Gate 3
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Attack  ♦  Reckless Attack (Reaction)  ♦  Reflective Shell  ♦  Reflective Spell  ♦  Rend Vision  ♦  Reposition Malefactor  ♦  Repulsor  ♦  Restore Bardic Inspiration  ♦  Retributive Brainquake  ♦  Revitalising Strike  ♦  Ride the Wind  ♦  Riposte (Reaction)  ♦  Rupture  ♦  Rush  ♦  Rush Attack  ♦  Rush of the Gale Spirits  ♦  Sacred Munitions  ♦  Sacred Weapon  ♦  Scorching Strike  ♦  Sentinel (Reaction)  ♦  Shadow Arts: Darkness  ♦  Shadow Arts: Darkvision  ♦  Shadow Arts: Hide  ♦  Shadow Arts: Pass Without Trace  ♦  Shadow Arts: Silence  ♦  Shadow Strike  ♦  Shadow Strike: Unarmed  ♦  Shadowsoaked Blow  ♦  Shapechanger  ♦  Shaping of the Ice  ♦  Shield (Reaction)  ♦  Shield Bash  ♦  Shield Master: Block (Reaction)  ♦  Shove  ♦  Shred Armour  ♦  Shrouded in Shadow  ♦  Slash  ♦  Slashing Flourish (Melee)  ♦  Slashing Flourish (Ranged)  ♦  Slayer  ♦  Sludgy Sling  ♦  Smash  ♦  Sneak Attack (Critical Hit)  ♦  Sneak Attack (Melee)  ♦  Sneak Attack (Ranged)  ♦  Sneak Attack (Reaction)  ♦  Sneak Attack Critical Hit (Reaction)  ♦  Song of Rest  ♦  Soulbreaker  ♦  Spell Slot Restoration  ♦  Sphere of Elemental Balance  ♦  Spiteful Suffering  ♦  Spreading Spores (Action)  ♦  Sprint (Action)  ♦  Stage Fright  ♦  Step of the Wind Dash  ♦  Step of the Wind Disengage  ♦  Sting  ♦  Storm's Fury (Reaction)  ♦  Stunning Strike (Melee)  ♦  Stunning Strike (Unarmed)  ♦  Summon Companion  ♦  Supernatural Attraction  ♦  Supreme Githyanki Parry  ♦  Supreme Sneak  ♦  Survival Instinct  ♦  Sweeping Attack (Action)  ♦  Sweeping Cinder Strike  ♦  Tenacity (Reaction)  ♦  Third Eye: Darkvision  ♦  Third Eye: See Invisibility  ♦  Throw  ♦  Tides of Chaos (Reaction)  ♦  Tiger's Bloodlust  ♦  Toggle Non-Lethal Attacks  ♦  Topple  ♦  Topple the Big Folk  ♦  Touch of the Storm  ♦  Transfuse Health  ♦  Transmuter's Stone  ♦  Transmuter's Stone: Acid Resistance  ♦  Transmuter's Stone: Cold Resistance  ♦  Transmuter's Stone: Constitution  ♦  Transmuter's Stone: Darkvision  ♦  Transmuter's Stone: Fire Resistance  ♦  Transmuter's Stone: Lightning Resistance  ♦  Transmuter's Stone: Movement Speed  ♦  Transmuter's Stone: Thunder Resistance  ♦  Trip Attack (Melee)  ♦  Trip Attack (Ranged)  ♦  Turn the Faithless  ♦  Turn the Unholy  ♦  Turn Undead  ♦  Umbral Shroud  ♦  Unrelenting Ferocity  ♦  Unshackling Strike  ♦  Unstable Backlash (Reaction)  ♦  Vampire Bite  ♦  Venomous Bite  ♦  Volley  ♦  Vow of Enmity  ♦  War Caster: Opportunity Spell (Reaction)  ♦  War God's Blessing  ♦  War God's Blessing (Reaction)  ♦  Warding Flare (Reaction)  ♦  Water Whip  ♦  Weakening Strike  ♦  Weapon Bond  ♦  Web (Action)  ♦  Whirlwind Attack  ♦  Wild Shape Action  ♦  Wild Shape: Air Myrmidon  ♦  Wild Shape: Badger  ♦  Wild Shape: Bear  ♦  Wild Shape: Cat  ♦  Wild Shape: Deep Rothé  ♦  Wild Shape: Dilophosaurus  ♦  Wild Shape: Dire Raven  ♦  Wild Shape: Earth Myrmidon  ♦  Wild Shape: Fire Myrmidon  ♦  Wild Shape: Panther  ♦  Wild Shape: Sabre-Toothed Tiger  ♦  Wild Shape: Spider  ♦  Wild Shape: Water Myrmidon  ♦  Wild Shape: Wolf  ♦  Wolf Companion (Action)  ♦  Wolf Spider Companion  ♦  Wounding Ray  ♦  Wrath of the Storm: Lightning  ♦  Wrath of the Storm: Lightning (Reaction)  ♦  Wrath of the Storm: Thunder  ♦  Wrath of the Storm: Thunder (Reaction)  ♦  Zephyr Flash



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    • Anonymous

      The standard distribution on use cases on this is hilarious. I thought it was great when I saw it, realized it was actually kind of niche and a lot of the time I'd rather keep my concentration going, then realized there are so many garbage concentration spells that you can turn into ranged nukes. Then I realized this turns spells into Witch Bolt once.

      Extremely funny that the best use case for Ray of Enfeeblement most of the time is 3d6 psychic damage.

      • Anonymous

        if you have haste and its your last turn of it, when you use Concentrated Blast it will proc lethargic so my question it's does the next turn will be playable or you need another turn?

        • Anonymous

          if you get the awakened buff for your tadpole that allows you to use illithid powers as a bonus action, this power does the impossible and actually makes true strike worth using

          • Anonymous

            Wizard level 2 and illusion subclass fives a bonus action cantrip of minor illusion. Gives a slight distraction with the free cast of concentration blast.

            • Anonymous

              Guidance cantrip + the bonus action version of this works interestingly you just have to pass a lot of skill checks to get it as a bonus action instead of action.

              • Anonymous

                If you kill a hexed target with this, will you still be able to recast hex as a bonus action? Or does the target not count as hexed when damage is resolved?

                • Anonymous

                  does someone knows a concentration spell that consume a bonus action that can be used every turn to combo with this ? it could be pretty powerful to spam this spell each turn

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