Wounding Ray

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Effect

4d6+3 Necrotic Damage

Requirements

Beholder

Wounding Ray is an Action in Baldur's Gate 3. Actions can be used in both exploration and combat to manouver across the battlefield or to harm or aid Characters. The actions that a Character can perform are based on their Class an Equipment

 

Information

  • Shoot an eye ray that deals (4d6+3) Necrotic Damage
  • Type: Ray
  • Attack/Save: Melee Attack
  • Range: 60ft
  • Recharge:  Once per turn

 

How to unlock Wounding Ray

  • This action is performed by the Spectator

 

Tips & Notes

  • On a successful save, the target still takes half damage

 

 

All Actions in Baldur's Gate 3
Absolute Power  ♦  Action Surge  ♦  Arcane Recovery  ♦  Backbreaker  ♦  Blessing of the Trickster  ♦  Brace  ♦  Brace (Ranged)  ♦  Claws  ♦  Cleave  ♦  Concussive Smash  ♦  Create Sorcery Points  ♦  Create Spell Slot  ♦  Crippling Strike  ♦  Cunning Action: Dash  ♦  Dash  ♦  Dip  ♦  Disarming Attack (Melee)  ♦  Disarming Attack (Ranged)  ♦  Disengage  ♦  Fear Ray  ♦  Flourish  ♦  Force Tunnel  ♦  Hamstring Shot  ♦  Heartstopper  ♦  Help  ♦  Hide  ♦  Invoke Duplicity  ♦  Jump Action  ♦  Knock Unconscious  ♦  Lacerate  ♦  Main Hand Attack  ♦  Menacing Attack (Melee)  ♦  Menacing Attack (Ranged)  ♦  Mobile Shot  ♦  Natural Recovery  ♦  Paralyzing Ray  ♦  Piercing Shot  ♦  Piercing Strike  ♦  Pin Down  ♦  Pommel Strike  ♦  Prepare  ♦  Preserve Life  ♦  Pushing Attack (Melee)  ♦  Pushing Attack (Ranged)  ♦  Radiance of the Dawn  ♦  Rally  ♦  Ranged Attack  ♦  Rush  ♦  Rush Attack  ♦  Shove  ♦  Slash  ♦  Smash  ♦  Sneak Attack (Melee)  ♦  Sneak Attack (Ranged)  ♦  Summon Companion  ♦  Throw  ♦  Topple  ♦  Trip Attack (Melee)  ♦  Trip Attack (Ranged)  ♦  Turn Undead  ♦  Weakening Strike  ♦  Wild Shape Action  ♦  Wild Shape: Badger  ♦  Wild Shape: Bear  ♦  Wild Shape: Cat  ♦  Wild Shape: Deep Rothé  ♦  Wild Shape: Dire Raven  ♦  Wild Shape: Spider  ♦  Wild Shape: Wolf



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