Improvised Melee Weapon

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Effect

Pick up an item or creature and use it to make a melee attack. Your Strength affects how much weight you can lift. Heavier items deal more damage.

action icon baldursgate3 wiki guide 25pxAction

Improvised Melee Weapon is a Class Action in Baldur's Gate 3. Actions can be used in both exploration and combat to maneuver across the battlefield or to harm or aid Characters. The actions that a Character can perform are based on their Class and Equipment.

 

Improvised Melee Weapon Information

  • Pick up an item or creature and use it to make a melee attack. Your Strength affects how much weight you can lift. Heavier items deal more damage.
  • Type: Class Action
  • range icon bg3 wiki guideRange: Melee

 

How to unlock Improvised Melee Weapon

Improvised Melee Weapon can be unlocked by the following classes:

  • N/A

 

Improvised Melee Weapon Tips & Notes

  • As of version 4.1.1, the maximum weight a character can throw is Σ (0.4n - 0.2), where n is the character's strength score, in kg.
    • At 20 strength, a 80kg object or creature can be thrown; a human is 75kg for reference. A 19 strength (72.2kg) character cannot throw a human.
    • At 14 strength, a 39.2kg object or creature can be thrown; a goblin is 35kg for reference.
  • As of version 4.1.1, size doesn't affect whom can be thrown. A 20 strength halfling can throw a human.
  • Notes & Tips go here
 
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    • Anonymous

      Keep a spare Goblin in your backpack to bodyslam into enemies, doors, walls, anything you want to destroy. Plays nice with Tavern Brawler.

      • Anonymous

        The best thing about improvised weapon attack is that it basically works as grappling. With 20 STR, you click on a human enemy, then anywhere in your reach and the character grabs and carries the opponent to the target spor , then slams a creature into the ground. Afterwards, an athletics skill check is made and if successful, your enemy falls prone and takes damage.

        • Anonymous

          I did some testing and as of right now, improvised weapon damage is defaulted at 1d4, and at 11kg and onwards it upgrades into 2d4. But the damage dice never grows past that, and the damage does not scale with strength as of right now. (haven't tested with tavern brawler feat). But this really seems bugged to me

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