Preserve Life

preserve life action baldursgate3 wiki guide 150px

3 Healing

Evoke a healing energy that restores your allies.

warning greyico icon bg3 wiki 48pxNo effect on undead and constructs.

 range icon baldursgate3 wiki guide 25px9m

action icon baldursgate3 wiki guide 25pxActionchannel divinity baldurs gate 3 wiki guide 25pxChannel Divinity

Preserve Life is an Action in Baldur's Gate 3. Actions can be used in both exploration and combat to maneuver across the battlefield or to harm or aid Characters. The actions that a Character can perform are based on their Class and Equipment

 

Preserve Life Information

  • Evoke a healing energy that heals yourself and your allies by 3 x Character Level. No effect on undead and constructs.
  • warning greyico icon bg3 wiki 48pxNo effect on undead and constructs.
  • Type: Class Actions
  • Range: range icon bg3 wiki guide9m
  • Resource:channel divinity baldurs gate 3 wiki guide 25pxChannel Divinity

 

 

How to unlock Preserve Life

Can be unlocked by:

 

 

Preserve Life Tips & Notes

  • The amount of healed hit points depends on the Character's level, not Cleric's level.
  • The Blessed Healer Class Feature will heal the caster for +2 HP per target hit with this, as it treats it as a Level 0 Spell.

 

 

All Actions in Baldur's Gate 3
Aberrant Shape  ♦  Abjure Enemy  ♦  Absolute Power  ♦  Absorb Elements (Reaction)  ♦  Absorb Intellect  ♦  Action Surge  ♦  Arcane Recovery  ♦  Aspect of the Elk  ♦  Aspect of the Wolf  ♦  Astral Knowledge  ♦  Backbreaker  ♦  Bardic Inspiration  ♦  Bend Luck (Reaction)  ♦  Benign Transposition: Teleport  ♦  Bite  ♦  Black Hole  ♦  Blade of Rime  ♦  Blessing of the Trickster  ♦  Bloodrender  ♦  Bolstering Magic: Boon  ♦  Bolstering Magic: Level 1 Spell Slot  ♦  Bolstering Magic: Level 2 Spell Slot  ♦  Bolstering Magic: Level 3 Spell Slot  ♦  Brace  ♦  Brace (Melee)  ♦  Brace (Ranged)  ♦  Burrow  ♦  Caitiff's Restoration  ♦  Charge  ♦  Charm Animals and Plants  ♦  Chill of the Mountain  ♦  Cinderous Swipe  ♦  Claws  ♦  Cleave  ♦  Clench of the North Wind  ♦  Click Heels (Class Actions)  ♦  Cloak of Shadows (Action)  ♦  Combat Inspiration  ♦  Commander's Strike (Action)  ♦  Concentrated Blast  ♦  Concussive Smash  ♦  Control Undead  ♦  Controlled Chaos (Reaction)  ♦  Corrosive Spit  ♦  Countercharm  ♦  Counterspell (Reaction)  ♦  Create Sorcery Points  ♦  Create Spell Slot  ♦  Crippling Strike  ♦  Cunning Action: Dash  ♦  Cunning Action: Disengage  ♦  Cunning Action: Hide  ♦  Cutting Words  ♦  Cutting Words (Reaction)  ♦  Dash  ♦  Defensive Duellist (Reaction)  ♦  Defensive Flourish (Melee)  ♦  Defensive Flourish (Ranged)  ♦  Deflect Missiles (Reaction)  ♦  Destructive Wrath (Reaction)  ♦  Dip  ♦  Disarming Attack (Melee)  ♦  Disarming Attack (Ranged)  ♦  Disengage  ♦  Dismiss Summons  ♦  Displacer Beast Shape  ♦  Distracting Strike (Melee)  ♦  Distracting Strike (Ranged)  ♦  Divine Intervention (Action)  ♦  Divine Sense  ♦  Divine Smite (Reaction)  ♦  Divine Smite Critical Reaction Weapon Damage  ♦  Divine Smite on Critical Hit (Reaction)  ♦  Divine Smite Reaction Weapon Damage  ♦  Divine Smite Weapon Damage  ♦  Divine Smite: Reaction Weapon Damage  ♦  Divine Strike: Brightsoul Bash (Reaction)  ♦  Divine Strike: Brutish Slam (Reaction)  ♦  Divine Strike: Death From Afar (Reaction)  ♦  Divine Strike: Doom Bolts (Reaction)  ♦  Divine Strike: Elemental Fury  ♦  Divine Strike: Frigid Depths (Reaction)  ♦  Divine Strike: Honour Shining Bright (Reaction)  ♦  Divine Strike: Life  ♦  Divine Strike: Molten Flame (Reaction)  ♦  Divine Strike: Nightshade Poison (Reaction)  ♦  Divine Strike: Poison  ♦  Divine Strike: Radiant  ♦  Divine Strike: Scything Bolts (Reaction)  ♦  Divine Strike: Thunder  ♦  Divine Strike: Thunder (Reaction)  ♦  Divine Strike: Weapon  ♦  Diving Strike  ♦  Dread Ambusher: Hide  ♦  Dreadful Aspect  ♦  Dueller's Enthusiasm  ♦  Electrified Flail  ♦  Elemental Affinity: Resistance (Reaction)  ♦  Embrace of the Inferno  ♦  End Rage  ♦  Endless Rage  ♦  Enrage  ♦  Enraged Throw  ♦  Entropic Ward (Reaction)  ♦  Evasive Footwork (Action)  ♦  Explosive Icicle  ♦  Exposing Bite  ♦  Fangs of the Fire Snake  ♦  Fear Ray  ♦  Feinting Attack (Action)  ♦  Fiendish Resilience  ♦  Fist of Four Thunders  ♦  Fist of Unbroken Air  ♦  Flames of the Phoenix  ♦  Flourish  ♦  Flurry of Blows  ♦  Flurry of Blows Stagger  ♦  Flurry of Blows: Push  ♦  Flurry of Blows: Stagger  ♦  Flurry of Blows: Topple  ♦  Force Tunnel  ♦  Forced Manoeuvre  ♦  Fracture Psyche  ♦  Frenzied Strike  ♦  Frenzy  ♦  Galvanic Currents  ♦  Giant Killer (Reaction)  ♦  Goad  ♦  Goading Attack (Melee)  ♦  Goading Attack (Ranged)  ♦  Goading Roar  ♦  Gong of the Summit  ♦  Guided Strike  ♦  Guided Strike (Reaction)  ♦  Halo of Spores  ♦  Halo of Spores (Reaction)  ♦  Hamstring Shot  ♦  Hamstring Shot Action  ♦  Harmony of Fire and Water  ♦  Healing Incense Aura  ♦  Healing Radiance  ♦  Healing Vapours  ♦  Heart of the Storm: Lightning (Reaction)  ♦  Heart of the Storm: Thunder (Reaction)  ♦  Heartstopper  ♦  Hellish Rebuke (Reaction)  ♦  Help  ♦  Hide  ♦  Hide in Plain Sight  ♦  Hiemal Strike  ♦  Holy Rebuke  ♦  Horde Breaker (Melee)  ♦  Horde Breaker (Ranged)  ♦  Horrific Visage  ♦  Hypnotic Gaze  ♦  Illusory Self (Reaction)  ♦  Improved Warding Flare (Reaction)  ♦  Improvised Melee Weapon  ♦  Inciting Howl  ♦  Indomitable (Reaction)  ♦  Infiltration Expertise  ♦  Inkblot  ♦  Inquisitor's Might  ♦  Instinctive Charm (Reaction)  ♦  Intimidating Presence  ♦  Invoke Duplicity  ♦  Jump Action  ♦  Ki Resonation: Blast  ♦  Ki Resonation: Punch  ♦  Ki Resonation: Punch (Bonus Action)  ♦  Knowledge of the Ages  ♦  Lacerate  ♦  Lay on Hands  ♦  Lay on Hands: Cure  ♦  Lay on Hands: Greater Healing  ♦  Lay on Hands: Lesser Healing  ♦  Lightning Aura  ♦  Lightning Blast  ♦  Mage Slayer (Reaction)  ♦  Magic Awareness  ♦  Main Hand Attack  ♦  Maintain Intimidating Presence  ♦  Manoeuvring Attack (Melee)  ♦  Manoeuvring Attack (Ranged)  ♦  Menacing Attack (Melee)  ♦  Menacing Attack (Ranged)  ♦  Meow  ♦  Mind Blast  ♦  Mind Sanctuary  ♦  Minor Conjuration: Create Water  ♦  Missile Snaring (Reaction)  ♦  Mist Stance  ♦  Misty Escape (Reaction)  ♦  Mobile Flourish (Melee)  ♦  Mobile Flourish (Ranged)  ♦  Mobile Shot  ♦  Moonmote  ♦  Muck to Metal  ♦  Myrmidon's Immolation  ♦  Natural Recovery  ♦  Nature's Wrath  ♦  Offhand Attack (Melee)  ♦  One with Shadows  ♦  Opportunity Attack  ♦  Paralyzing Ray  ♦  Patient Defence  ♦  Perform  ♦  Pickpocket  ♦  Piercing Shot  ♦  Piercing Strike  ♦  Pin Down  ♦  Polearm Master: Opportunity Attack (Reaction)  ♦  Pommel Strike  ♦  Portent Die: 11 (Reaction)  ♦  Portent Die: 19 (Reaction)  ♦  Portent Die: 2 (Reaction)  ♦  Precision Attack (Action)  ♦  Prepare  ♦  Primal Stampede  ♦  Projected Ward (Reaction)  ♦  Protection (Reaction)  ♦  Prowl  ♦  Psionic Overload  ♦  Psionic Pull  ♦  Pushing Attack (Melee)  ♦  Pushing Attack (Ranged)  ♦  Radiance of the Dawn  ♦  Rage: Bear Heart  ♦  Rage: Eagle Heart  ♦  Rage: Elk Heart  ♦  Rage: Tiger Heart  ♦  Rage: Wild Magic  ♦  Rage: Wolf Heart  ♦  Raging Vortex  ♦  Rally  ♦  Ranged Attack  ♦  Ranger's Companion  ♦  Reckless Attack  ♦  Reckless Attack (Reaction)  ♦  Reflective Shell  ♦  Reflective Spell  ♦  Rend Vision  ♦  Repulsor  ♦  Restore Bardic Inspiration  ♦  Ride the Wind  ♦  Riposte (Reaction)  ♦  Rupture  ♦  Rush  ♦  Rush Attack  ♦  Rush of the Gale Spirits  ♦  Sacred Weapon  ♦  Scorching Strike  ♦  Sentinel (Reaction)  ♦  Shadow Arts: Darkness  ♦  Shadow Arts: Darkvision  ♦  Shadow Arts: Hide  ♦  Shadow Arts: Pass Without Trace  ♦  Shadow Arts: Silence  ♦  Shadow Strike  ♦  Shadow Strike: Unarmed  ♦  Shapechanger  ♦  Shaping of the Ice  ♦  Shield (Reaction)  ♦  Shield Blow (Reaction)  ♦  Shield Master: Block (Reaction)  ♦  Shove  ♦  Shred Armour  ♦  Shrouded in Shadow  ♦  Slash  ♦  Slashing Flourish (Melee)  ♦  Slashing Flourish (Ranged)  ♦  Sludgy Sling  ♦  Smash  ♦  Sneak Attack (Melee)  ♦  Sneak Attack (Ranged)  ♦  Sneak Attack (Reaction)  ♦  Sneak Attack Critical Hit (Reaction)  ♦  Song of Rest  ♦  Sphere of Elemental Balance  ♦  Spiteful Suffering  ♦  Spreading Spores (Action)  ♦  Sprint (Action)  ♦  Stage Fright  ♦  Step of the Wind Dash  ♦  Step of the Wind Disengage  ♦  Sting  ♦  Storm's Fury (Reaction)  ♦  Stunning Strike (Melee)  ♦  Stunning Strike (Unarmed)  ♦  Summon Companion  ♦  Supernatural Attraction  ♦  Supreme Sneak  ♦  Survival Instinct  ♦  Sweeping Attack (Action)  ♦  Sweeping Cinder Strike  ♦  Tenacity (Reaction)  ♦  Third Eye: Darkvision  ♦  Third Eye: See Invisibility  ♦  Throw  ♦  Tides of Chaos (Reaction)  ♦  Tiger's Bloodlust  ♦  Toggle Non-Lethal Attacks  ♦  Topple  ♦  Touch of the Storm  ♦  Transfuse Health  ♦  Transmuter's Stone  ♦  Trip Attack (Melee)  ♦  Trip Attack (Ranged)  ♦  Turn the Faithless  ♦  Turn the Unholy  ♦  Turn Undead  ♦  Umbral Shroud  ♦  Unrelenting Ferocity  ♦  Unstable Backlash (Reaction)  ♦  Vampire Bite  ♦  Volley  ♦  Vow of Enmity  ♦  War Caster: Opportunity Spell (Reaction)  ♦  War God's Blessing  ♦  War God's Blessing (Reaction)  ♦  Warding Flare (Reaction)  ♦  Water Whip  ♦  Weakening Strike  ♦  Weapon Bond  ♦  Whirlwind Attack  ♦  Wild Shape Action  ♦  Wild Shape: Air Myrmidon  ♦  Wild Shape: Badger  ♦  Wild Shape: Bear  ♦  Wild Shape: Cat  ♦  Wild Shape: Deep Rothé  ♦  Wild Shape: Dilophosaurus  ♦  Wild Shape: Dire Raven  ♦  Wild Shape: Earth Myrmidon  ♦  Wild Shape: Fire Myrmidon  ♦  Wild Shape: Panther  ♦  Wild Shape: Sabre-Toothed Tiger  ♦  Wild Shape: Spider  ♦  Wild Shape: Water Myrmidon  ♦  Wild Shape: Wolf  ♦  Wounding Ray  ♦  Wrath of the Storm: Lightning  ♦  Wrath of the Storm: Lightning (Reaction)  ♦  Wrath of the Storm: Thunder  ♦  Wrath of the Storm: Thunder (Reaction)  ♦  Zephyr Flash

 




Tired of anon posting? Register!
    • Anonymous

      Its funny that my 2lvl Paladin of Ancients can use Healing Radiance as bonus action and heal 7+7, and my 2lvl Life Cleric can use action and heal only 6!!
      What a shame...

      • Also counterintuitively to how it interacts with Blessed Healer, Preserve Life does NOT benefit from the Disciple of Life passive feature (when casting a healing spell, the target regains additional hit points equal to 2+ the spell's level). Preserve Life will heal for the exact amount specified (3hp * caster's level). Not sure why this is, as it really should be the reverse. Blessed Healer specifically says a "lv1 or higher healing spell" whereas Disciple of Life only specifies "a healing spell" (though both go on to mention scaling based on spell level, which Preserve Life doesn't have). If this isn't intended, then I assume it'll get patched eventually.

        • Anonymous

          it seems scale with Character Level, not Cleric Level. With Lv4 Cleric it heals 12, then added a Druid level, it heals 15.

          • Anonymous

            Does not work like the original ability. It can restore hit points equal 5 x your cleric level, but this ability can restore a creature to no more than half of its hit point maximum. Maybe it should have a single target option that works closer to the PnP version of D&D. This current version of Preserve Life just feels a bit underpowered.

          Load more
          ⇈ ⇈