Preserve Life

Effect

Evoke a healing energy that restores (3*Cleric Level) hit points to allied creatures. Has no effect on undead and constructs.

Requirements

N/A

Preserve Life is an Action in Baldur's Gate 3. Actions can be used in both exploration and combat to manouver across the battlefield or to harm or aid Characters. The actions that a Character can perform are based on their Class an Equipment

 

Preserve Life Information

  • Evoke a healing energy that restores (3*Cleric Level) hit points to allied creatures. Has no effect on undead and constructs.
  • Type: Actions
  • Range: range-icon-bg3-wiki-guide9m

 

How to unlock Preserve Life

 

Preserve Life Tips & Notes

  • The amount of healed hit points depends on the Cleric's Level. 2nd Level Cleric will restore 6 hit points to allies, while 4th Level Cleric will restore 12 hit points to allies.

 

 

All Actions in Baldur's Gate 3
Absolute Power  ♦  Action Surge  ♦  Arcane Recovery  ♦  Attack of Opportunity  ♦  Backbreaker  ♦  Bardic Inspiration  ♦  Blessing of the Trickster  ♦  Brace  ♦  Brace (Melee)  ♦  Brace (Ranged)  ♦  Claws  ♦  Cleave  ♦  Click Heels (Class Actions)  ♦  Combat Inspiration  ♦  Concussive Smash  ♦  Control Undead  ♦  Create Sorcery Points  ♦  Create Spell Slot  ♦  Crippling Strike  ♦  Cunning Action: Dash  ♦  Cunning Action: Disengage  ♦  Cutting Words  ♦  Dash  ♦  Dip  ♦  Disarming Attack (Melee)  ♦  Disarming Attack (Ranged)  ♦  Disengage  ♦  Divine Sense  ♦  Diving Strike  ♦  Dreadful Aspect  ♦  End Rage  ♦  Endless Rage  ♦  Enraged Throw  ♦  Fear Ray  ♦  Flourish  ♦  Force Tunnel  ♦  Frenzied Strike  ♦  Frenzy  ♦  Galvanic Currents  ♦  Goad  ♦  Hamstring Shot  ♦  Hamstring Shot Action  ♦  Healing Radiance  ♦  Heartstopper  ♦  Help  ♦  Hide  ♦  Holy Rebuke  ♦  Horde Breaker (Melee)  ♦  Horde Breaker (Ranged)  ♦  Horrific Visage  ♦  Improvised Melee Weapon  ♦  Inciting Howl  ♦  Inkblot  ♦  Invoke Duplicity  ♦  Jump Action  ♦  Lacerate  ♦  Lay on Hands  ♦  Lay on Hands: Cure  ♦  Lay on Hands: Greater Healing  ♦  Lay on Hands: Lesser Healing  ♦  Lightning Aura  ♦  Lightning Blast  ♦  Main Hand Attack  ♦  Menacing Attack (Melee)  ♦  Menacing Attack (Ranged)  ♦  Mobile Shot  ♦  Natural Recovery  ♦  Nature's Wrath  ♦  Offhand Attack (Melee)  ♦  One with Shadows  ♦  Paralyzing Ray  ♦  Perform  ♦  Pickpocket  ♦  Piercing Shot  ♦  Piercing Strike  ♦  Pin Down  ♦  Pommel Strike  ♦  Prepare  ♦  Primal Stampede  ♦  Psionic Pull  ♦  Pushing Attack (Melee)  ♦  Pushing Attack (Ranged)  ♦  Radiance of the Dawn  ♦  Rage: Bear Heart  ♦  Rage: Eagle Heart  ♦  Rage: Elk Heart  ♦  Rage: Tiger Heart  ♦  Rage: Wolf Heart  ♦  Rally  ♦  Ranged Attack  ♦  Ranger's Companion  ♦  Reckless Attack  ♦  Reflective Shell  ♦  Repulsor  ♦  Restore Bardic Inspiration  ♦  Rush  ♦  Rush Attack  ♦  Sacred Weapon  ♦  Shove  ♦  Shrouded in Shadow  ♦  Slash  ♦  Smash  ♦  Sneak Attack (Melee)  ♦  Sneak Attack (Ranged)  ♦  Song of Rest  ♦  Spiteful Suffering  ♦  Sprint (Action)  ♦  Stage Fright  ♦  Sting  ♦  Summon Companion  ♦  Supernatural Attraction  ♦  Survival Instinct  ♦  Throw  ♦  Tiger's Bloodlust  ♦  Toogle Non-Lethal Attacks  ♦  Topple  ♦  Trip Attack (Melee)  ♦  Trip Attack (Ranged)  ♦  Turn the Faithless  ♦  Turn the Unholy  ♦  Turn Undead  ♦  Unrelenting Ferocity  ♦  Vampire Bite  ♦  Weakening Strike  ♦  Wild Shape Action  ♦  Wild Shape: Badger  ♦  Wild Shape: Bear  ♦  Wild Shape: Cat  ♦  Wild Shape: Deep Rothé  ♦  Wild Shape: Dire Raven  ♦  Wild Shape: Spider  ♦  Wild Shape: Wolf  ♦  Wounding Ray

 




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    • Anonymous

      Does not work like the original ability. It can restore hit points equal 5 x your cleric level, but this ability can restore a creature to no more than half of its hit point maximum. Maybe it should have a single target option that works closer to the PnP version of D&D. This current version of Preserve Life just feels a bit underpowered.

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