Control Undead

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Effect

Use the power of your Oath to gain control over an undead creature.

action icon baldursgate3 wiki guide 25pxAction
Channel Oath Charge

Control Undead is an Action in Baldur's Gate 3. Actions can be used in both exploration and combat to maneuver across the battlefield or to harm or aid Characters. The actions that a Character can perform are based on their Class and Equipment.

 

Control Undead Information

Use the power of your Oath to gain control over an undead creature.

  • Type: Action
  • range icon bg3 wiki guideRange: 6m
  • Until Long Rest
  • The target's level must be lower than yours
  • con icon baldursgate3 wiki guide 48pxWIS

 

How to unlock Control Undead

Control Undead can be unlocked by the following classes:

 

Control Undead Tips & Notes

  • Notes & Tips go here
 
All Actions in Baldur's Gate 3
Absolute Power  ♦  Action Surge  ♦  Arcane Recovery  ♦  Attack of Opportunity  ♦  Backbreaker  ♦  Bardic Inspiration  ♦  Blessing of the Trickster  ♦  Brace  ♦  Brace (Melee)  ♦  Brace (Ranged)  ♦  Claws  ♦  Cleave  ♦  Click Heels (Class Actions)  ♦  Combat Inspiration  ♦  Concussive Smash  ♦  Create Sorcery Points  ♦  Create Spell Slot  ♦  Crippling Strike  ♦  Cunning Action: Dash  ♦  Cunning Action: Disengage  ♦  Cutting Words  ♦  Dash  ♦  Dip  ♦  Disarming Attack (Melee)  ♦  Disarming Attack (Ranged)  ♦  Disengage  ♦  Divine Sense  ♦  Diving Strike  ♦  Dreadful Aspect  ♦  End Rage  ♦  Endless Rage  ♦  Enraged Throw  ♦  Fear Ray  ♦  Flourish  ♦  Force Tunnel  ♦  Frenzied Strike  ♦  Frenzy  ♦  Galvanic Currents  ♦  Goad  ♦  Hamstring Shot  ♦  Hamstring Shot Action  ♦  Healing Radiance  ♦  Heartstopper  ♦  Help  ♦  Hide  ♦  Holy Rebuke  ♦  Horde Breaker (Melee)  ♦  Horde Breaker (Ranged)  ♦  Horrific Visage  ♦  Improvised Melee Weapon  ♦  Inciting Howl  ♦  Inkblot  ♦  Invoke Duplicity  ♦  Jump Action  ♦  Lacerate  ♦  Lay on Hands  ♦  Lay on Hands: Cure  ♦  Lay on Hands: Greater Healing  ♦  Lay on Hands: Lesser Healing  ♦  Lightning Aura  ♦  Lightning Blast  ♦  Main Hand Attack  ♦  Menacing Attack (Melee)  ♦  Menacing Attack (Ranged)  ♦  Mobile Shot  ♦  Natural Recovery  ♦  Nature's Wrath  ♦  Offhand Attack (Melee)  ♦  One with Shadows  ♦  Paralyzing Ray  ♦  Perform  ♦  Pickpocket  ♦  Piercing Shot  ♦  Piercing Strike  ♦  Pin Down  ♦  Pommel Strike  ♦  Prepare  ♦  Preserve Life  ♦  Primal Stampede  ♦  Psionic Pull  ♦  Pushing Attack (Melee)  ♦  Pushing Attack (Ranged)  ♦  Radiance of the Dawn  ♦  Rage: Bear Heart  ♦  Rage: Eagle Heart  ♦  Rage: Elk Heart  ♦  Rage: Tiger Heart  ♦  Rage: Wolf Heart  ♦  Rally  ♦  Ranged Attack  ♦  Ranger's Companion  ♦  Reckless Attack  ♦  Reflective Shell  ♦  Repulsor  ♦  Restore Bardic Inspiration  ♦  Rush  ♦  Rush Attack  ♦  Sacred Weapon  ♦  Shove  ♦  Shrouded in Shadow  ♦  Slash  ♦  Smash  ♦  Sneak Attack (Melee)  ♦  Sneak Attack (Ranged)  ♦  Song of Rest  ♦  Spiteful Suffering  ♦  Sprint (Action)  ♦  Stage Fright  ♦  Sting  ♦  Summon Companion  ♦  Supernatural Attraction  ♦  Survival Instinct  ♦  Throw  ♦  Tiger's Bloodlust  ♦  Toogle Non-Lethal Attacks  ♦  Topple  ♦  Trip Attack (Melee)  ♦  Trip Attack (Ranged)  ♦  Turn the Faithless  ♦  Turn the Unholy  ♦  Turn Undead  ♦  Unrelenting Ferocity  ♦  Vampire Bite  ♦  Weakening Strike  ♦  Wild Shape Action  ♦  Wild Shape: Badger  ♦  Wild Shape: Bear  ♦  Wild Shape: Cat  ♦  Wild Shape: Deep Rothé  ♦  Wild Shape: Dire Raven  ♦  Wild Shape: Spider  ♦  Wild Shape: Wolf  ♦  Wounding Ray



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    • Anonymous

      Completely broken for now. Took control over a skeleton in Dank Crypt. The button to Wither's chamber wouldn't open because the game still thinks enemies are present after all except the controlled one are dead.

      Control doesn't persist between loads, so as soon as you load a save, it will agro and combat will start.

      Fought the goblins at the gate with it. Zevlor cast magic missile on me while allied, then all allied NPCs (except the skeleton) turned hostile for half a round, and got back to being allied after hitting me a bunch.

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