combat inspiration action bg3 wiki guide 150px

Combat Inspiration

Class Actions

Inspire an ally to add a +1d6 bonus to their next Attack RollAbility CheckSaving Throw, weapon damage, or Armour Class.

combat inspiration action bg3 wiki guide 35px Until Long Rest

range icon bg3 wiki guide18m

 bonus action icon baldursgate3 wiki guide 25pxBonus Actionbardic inspiration icon bg3 wiki guideBardic Inspiration  

Combat Inspiration is an Action and an enhancement of Bardic Inspiration unique to the Valour Bard in Baldur's Gate 3. Actions can be used in both exploration and combat to maneuver across the battlefield or to harm or aid Characters. The actions that a Character can perform are based on their Class and Equipment.

Combat Inspiration Information

  • Inspire an ally to add a +1d6 bonus to their next Attack RollAbility CheckSaving Throw, weapon damage, or Armour Class.
  • At Bard Level 5, the Combat Inspiration die bonus increases to +1d8, and +1d10 at Level 10.
  • combat inspiration action bg3 wiki guide 75pxUntil Long Rest
  • Type: bonus action icon baldursgate3 wiki guide 25pxBonus Action bardic inspiration icon bg3 wiki guideBardic Inspiration
  • Range: range icon baldursgate3 wiki guide 25px18m

  • Once a Combat Inspiration has been given, the recipient gets one of the following effects, whichever they use first:
  • valiant attack iconValiant Attack: Add bonus die to the next Attack Roll.
  • valiant damage iconValiant Damage: Add bonus die to the next weapon damage roll.
  • valiant defence iconValiant Defence: Add bonus die to the Armour Class or Saving Throw for the next attack.
  • valiant roll iconValiant Roll: Add bonus to the next Ability Check.

How to unlock Combat Inspiration

Combat Inspiration Tips & Notes

  • This is a Bonus Action and the Bard must apply it on their turn, and when another character receives this buff, they can go into their reactions tab and select "Always ask" on the Combat Inspiration, this way, whenever that character has a Combat Inspiration and an applicable roll appears, a popup will will ask you if you would like to use the Combat Inspiration.
  • Notes & Tips go here.
 
All Actions in Baldur's Gate 3
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(Melee)  ♦  Goading Attack (Ranged)  ♦  Goading Roar  ♦  Gong of the Summit  ♦  Grand Slam  ♦  Guided Strike  ♦  Guided Strike (Reaction)  ♦  Halo of Spores  ♦  Halo of Spores (Reaction)  ♦  Hamstring Shot  ♦  Hamstring Shot Action  ♦  Harmony of Fire and Water  ♦  Healing Incense Aura  ♦  Healing Radiance  ♦  Healing Vapours  ♦  Heart of the Storm: Lightning (Reaction)  ♦  Heart of the Storm: Thunder (Reaction)  ♦  Heartstopper  ♦  Hellcrawler  ♦  Hellish Rebuke (Reaction)  ♦  Help  ♦  Hide  ♦  Hide in Plain Sight  ♦  Hiemal Strike  ♦  Holy Rebuke  ♦  Horde Breaker (Melee)  ♦  Horde Breaker (Ranged)  ♦  Horrific Visage  ♦  Hypnotic Gaze  ♦  Illuminating Shot  ♦  Illusory Self (Reaction)  ♦  Improved Warding Flare (Reaction)  ♦  Improvised Melee Weapon  ♦  Inciting Howl  ♦  Indomitable (Reaction)  ♦  Infiltration Expertise  ♦  Inkblot  ♦  Inquisitor's Might  ♦  Instinctive Charm (Reaction)  ♦  Intimidating Presence  ♦  Invoke Duplicity  ♦  Jump Action  ♦  Ki Resonation: Blast  ♦  Ki Resonation: Punch  ♦  Ki Resonation: Punch (Bonus Action)  ♦  Knowledge of the Ages  ♦  Lacerate  ♦  Lay on Hands  ♦  Lay on Hands: Cure  ♦  Lay on Hands: Greater Healing  ♦  Lay on Hands: Lesser Healing  ♦  Lightning Aura  ♦  Lightning Blast  ♦  Lunging Bite  ♦  Mage Slayer (Reaction)  ♦  Magic Awareness  ♦  Maiming Strike  ♦  Main Hand Attack  ♦  Maintain Hypnotic Gaze  ♦  Maintain Intimidating Presence  ♦  Manoeuvring Attack (Melee)  ♦  Manoeuvring Attack (Ranged)  ♦  Menacing Attack (Melee)  ♦  Menacing Attack (Ranged)  ♦  Meow  ♦  Mind Blast  ♦  Mind Sanctuary  ♦  Minor Conjuration: Create Water  ♦  Missile Snaring (Reaction)  ♦  Mist Stance  ♦  Misty Escape (Reaction)  ♦  Mobile Flourish (Melee)  ♦  Mobile Flourish (Ranged)  ♦  Mobile Shot  ♦  Moonlight Butterflies  ♦  Moonmote  ♦  Muck to Metal  ♦  Myrmidon's Immolation  ♦  Natural Recovery  ♦  Nature's Wrath  ♦  Offhand Attack (Melee)  ♦  One with Shadows  ♦  Opportunity Attack  ♦  Pact of the Blade (Action)  ♦  Part the Flesh  ♦  Patient Defence  ♦  Pearlescent Restoration  ♦  Perfectly Balanced Strike  ♦  Perform  ♦  Phalar Aluve: Melody  ♦  Phalar Aluve: Shriek  ♦  Phalar Aluve: Sing  ♦  Pickpocket  ♦  Piercing Shot  ♦  Piercing Strike  ♦  Pin Down  ♦  Poison Mist  ♦  Polearm Master: Opportunity Attack (Reaction)  ♦  Polymorph: Dire Raven  ♦  Pommel Strike  ♦  Portent Die: 11  ♦  Portent Die: 11 (Reaction)  ♦  Portent Die: 19 (Reaction)  ♦  Portent Die: 2  ♦  Portent Die: 2 (Reaction)  ♦  Precision Attack (Action)  ♦  Prepare  ♦  Preserve Life  ♦  Primal Stampede  ♦  Profane Scourge  ♦  Projected Ward (Reaction)  ♦  Protection (Reaction)  ♦  Prowl  ♦  Psionic Overload  ♦  Psionic Pull  ♦  Punish Divinity  ♦  Pushing Attack (Melee)  ♦  Pushing Attack (Ranged)  ♦  Radiance of the Dawn  ♦  Rage: Bear Heart  ♦  Rage: Eagle Heart  ♦  Rage: Elk Heart  ♦  Rage: Tiger Heart  ♦  Rage: Wild Magic  ♦  Rage: Wolf Heart  ♦  Raging Vortex  ♦  Rally  ♦  Ranged Attack  ♦  Ranger's Companion  ♦  Reckless Attack  ♦  Reckless Attack (Reaction)  ♦  Reflective Shell  ♦  Reflective Spell  ♦  Rend Vision  ♦  Reposition Malefactor  ♦  Repulsor  ♦  Restore Bardic Inspiration  ♦  Retributive Brainquake  ♦  Revitalising Strike  ♦  Ride the Wind  ♦  Riposte (Reaction)  ♦  Rupture  ♦  Rush  ♦  Rush Attack  ♦  Rush of the Gale Spirits  ♦  Sacred Munitions  ♦  Sacred Weapon  ♦  Scorching Strike  ♦  Sentinel (Reaction)  ♦  Shadow Arts: Darkness  ♦  Shadow Arts: Darkvision  ♦  Shadow Arts: Hide  ♦  Shadow Arts: Pass Without Trace  ♦  Shadow Arts: Silence  ♦  Shadow Strike  ♦  Shadow Strike: Unarmed  ♦  Shadowsoaked Blow  ♦  Shapechanger  ♦  Shaping of the Ice  ♦  Shield (Reaction)  ♦  Shield Bash  ♦  Shield Master: Block (Reaction)  ♦  Shove  ♦  Shred Armour  ♦  Shrouded in Shadow  ♦  Slash  ♦  Slashing Flourish (Melee)  ♦  Slashing Flourish (Ranged)  ♦  Slayer  ♦  Sludgy Sling  ♦  Smash  ♦  Sneak Attack (Critical Hit)  ♦  Sneak Attack (Melee)  ♦  Sneak Attack (Ranged)  ♦  Sneak Attack (Reaction)  ♦  Sneak Attack Critical Hit (Reaction)  ♦  Song of Rest  ♦  Soulbreaker  ♦  Spell Slot Restoration  ♦  Sphere of Elemental Balance  ♦  Spiteful Suffering  ♦  Spreading Spores (Action)  ♦  Sprint (Action)  ♦  Stage Fright  ♦  Step of the Wind Dash  ♦  Step of the Wind Disengage  ♦  Sting  ♦  Storm's Fury (Reaction)  ♦  Stunning Strike (Melee)  ♦  Stunning Strike (Unarmed)  ♦  Summon Companion  ♦  Supernatural Attraction  ♦  Supreme Githyanki Parry  ♦  Supreme Sneak  ♦  Survival Instinct  ♦  Sweeping Attack (Action)  ♦  Sweeping Cinder Strike  ♦  Tenacity (Reaction)  ♦  Third Eye: Darkvision  ♦  Third Eye: See Invisibility  ♦  Throw  ♦  Tides of Chaos (Reaction)  ♦  Tiger's Bloodlust  ♦  Toggle Non-Lethal Attacks  ♦  Topple  ♦  Topple the Big Folk  ♦  Touch of the Storm  ♦  Transfuse Health  ♦  Transmuter's Stone  ♦  Transmuter's Stone: Acid Resistance  ♦  Transmuter's Stone: Cold Resistance  ♦  Transmuter's Stone: Constitution  ♦  Transmuter's Stone: Darkvision  ♦  Transmuter's Stone: Fire Resistance  ♦  Transmuter's Stone: Lightning Resistance  ♦  Transmuter's Stone: Movement Speed  ♦  Transmuter's Stone: Thunder Resistance  ♦  Trip Attack (Melee)  ♦  Trip Attack (Ranged)  ♦  Turn the Faithless  ♦  Turn the Unholy  ♦  Turn Undead  ♦  Umbral Shroud  ♦  Unrelenting Ferocity  ♦  Unshackling Strike  ♦  Unstable Backlash (Reaction)  ♦  Vampire Bite  ♦  Venomous Bite  ♦  Volley  ♦  Vow of Enmity  ♦  War Caster: Opportunity Spell (Reaction)  ♦  War God's Blessing  ♦  War God's Blessing (Reaction)  ♦  Warding Flare (Reaction)  ♦  Water Whip  ♦  Weakening Strike  ♦  Weapon Bond  ♦  Web (Action)  ♦  Whirlwind Attack  ♦  Wild Shape Action  ♦  Wild Shape: Air Myrmidon  ♦  Wild Shape: Badger  ♦  Wild Shape: Bear  ♦  Wild Shape: Cat  ♦  Wild Shape: Deep Rothé  ♦  Wild Shape: Dilophosaurus  ♦  Wild Shape: Dire Raven  ♦  Wild Shape: Earth Myrmidon  ♦  Wild Shape: Fire Myrmidon  ♦  Wild Shape: Panther  ♦  Wild Shape: Sabre-Toothed Tiger  ♦  Wild Shape: Spider  ♦  Wild Shape: Water Myrmidon  ♦  Wild Shape: Wolf  ♦  Wolf Companion (Action)  ♦  Wolf Spider Companion  ♦  Wounding Ray  ♦  Wrath of the Storm: Lightning  ♦  Wrath of the Storm: Lightning (Reaction)  ♦  Wrath of the Storm: Thunder  ♦  Wrath of the Storm: Thunder (Reaction)  ♦  Zephyr Flash



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    • Anonymous

      qual a diferença dessa inspiracão para a inspiração das outras subclasses todas adicionam 1d6 inicialmente e evoluem em todos os mesmos leveis (+8 e +10) no nivel 6 e 10 e nao vê diferença ao usalas nao e permanente o buff e somente proximo ataque ou (modo pergunta) vc n pega seu instrumento durante a batalha e começa a toca uma musica na batalha e da constatemente 1d6 de dano a mais para aliados ao meu ver e inutil essa sub precisa de att e ja dei ideias acima.se eu estiver errado me corrijam por favor.

      • Anonymous

        I guess games could be bugged, but i'm having no issues with this buff, lol. I don't know what people are talking about, frankly.
        You should pretty much always turn on your reactions to "Ask" anyways. And people say that they can't apply the buff again until a long rest, but i'm buffing the same person multiple times a fight just fine.

        Valor is a GREAT support. You can use marshal weapons, medium gear, shields and such, while applying great buffs to your allies, and you still get access to Magical Secrets for heals like Mass or Warden of Vitality.


        Play it yourself if you're considering it. :) don't listen to people saying it's bugged, lol. I think it's user error.

        • Anonymous

          It goes away instantly with new patch. Its auto applied to abilities has to be turned off, otherwise any perception check will trigger it. I honestly don't see the hype about this. This is the most useless bard inspiration for bards ever in my eyes, ever.

          • Anonymous

            It seems one ally can only be affected once per rest, or it is bugged.
            Inspiration just doesn't go away after I consume it for extra damage and I cannot reapply it on the same character. The buff icon also does not disappear.

            • Anonymous

              When applied on weapon damage, on crit it doesn't add extra die, which is strange.

              On the other hand, it does add one more die from half-orc's savage attack and potentially barb's brutal crit. (guess the game treat it as an extra instance, like smite)

              Also the feat Savage Attacker works too

              • Anonymous

                I'm confused about how you would buff someone's Attack Roll OR Weapon Damage. Don't you always make an attack roll before applying weapon damage, meaning that this effect will never apply to weapon damage? I haven't unlocked the ability myself as I'm looking up stuff for multiclassing. Anyone know how it works?

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