Wild Shape: PantherClass Actions Take the shape of a Panther that can Prowl around invisibly. Your panther shape has a starting health of 45 hit points that increases every two druid levels. |
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Bonus ActionWild Shape Charge |
Wild Shape: Panther is an Action in Baldur's Gate 3. Wild Shape: Panther is available at level 6 for all Druid variations. Actions can be used in both exploration and combat to maneuver across the battlefield or to harm or aid Characters. The actions that a Character can perform are based on their Class and Equipment.
Wild Shape: Panther Information
- Take the shape of a Panther that can Prowl around invisibly.
- Your panther shape has a starting health of 45 hit points that increases every two druid levels.
- Type: Bonus Action Wild Shape Charge
How to unlock Wild Shape: Panther
Wild Shape: Panther can be unlocked by the following classes:
- Druid at level 6
WILD SHAPE: Panther AND ABILITIES
Strength: 14
Dexterity: 15
Constitution: 10
Wisdom, Intelligence and Charisma: Same as before wild shape
Movement speed: 9m
Hit Points at level 6: 45hp
Hit Points at level 8: 54hp
Hit Points at level 10: 60hp
Hit points at level 12: 68hp
Bite
Type: Action
Range: Melee
Attack Roll
Effect: 6~26 damage
3d6 Piercing damage
+1d6+2 Piercing damage
Bite a target
Affected by Druids Wild Strike and Primal Strike abilities
Enhanced Jump
Type: Bonus Action
3m Movement Speed
Range: 13m
Effect: Jump up, down and across. Your Strength affects how far you can jump.
Prowl
Type: Action
Range: Self
Effect: Turn Invisible while stalking your prey. While Invisible, your first attack deals an additional 1d8 damage.
Grants Invisible until Long Rest
Grants Prowling until Long Rest
Invisibility ends early if you attack, cast another spell, take an action or take damage.
Require Concentration
Note: The ability says 1d8 damage while the prowling buff says 2d8 damage
Jugular Strike
Type: Action
Range: Melee
Attack Roll
Effect: 8~28 Damage
1d4 Piercing damage
+1d8+2 Piercing damage
+2d6+2 Piercing damage (Conditional)
Lunge at a creature's throat. If the target is Prone, you deal an additional 4~14 Piercing damage
Affected by Druids Wild Strike and Primal Strike abilities
Note: Due to the extra damage applying only on Prone enemies you should focus on your normal bite attack unless the target is prone as this attack only does 4~14 damage otherwise.
Pounce
Type: Action
Movement speed
Strength Save
Range: 7m
Effect: 5~26 damage
2d8 Piercing damage
+1d8+2 Piercing damage
Leap at a target to bite it and knock it Prone
Inflict Prone for 2 turns
Only usable Once per Turn
Wild Shape: Panther Tips & Notes
- Notes & Tips go here
- You can get permanent stealth when doing multiattacks by activating the jump buff. You can end your turn while remaining invisible by making sure to jump away each time, or you'll get searched by enemies.
- Anonymous
I looove cats. Why do they have to suck so bad though ಥ_ಥ
Panther jump is very fun, especially with the jump buff active weeeee. it's so far. You can also perma stealth, which is cool.
But like, it's useless in combat. 1 attack at level 6??? so I invis, walk in and am supposed to be happy about the extra d8? Make the invis a bonus action and we can talk, because otherwise I get it off a single time, might as well have snuck up as an owlbear and gotten the same ambush with more than twice the payoff, lol.
However there is ONE way to make this work.
Full panther party. All circle of the land, landstrieder, jump, haste. Might **** everything that doesn't have see invisibility.
Then 1 level later Circle of the Land (Underdark) has access to greater invivibility and Owlbear is again better in every way, shrug.
Now you got 4 invisible raged advantage attacks, which basically always hit because tavern brawler bonus.
ANYWAYS I hope the last 2 kitties I will unlock don't suck
- Anonymous
Wait.
I wanna ammend the comment I just made about kitties sucking by saying this one does have multi attack. Don't know what made it so I could only attack once with the panther the first time around. So hey, not too bad! And uh, actually the invisiblitiy IS op on solo missions. I didn't know invisibility can end combat in this game since it seemed like hiding didn't. So uh, I just solo catted an encounter with infinite surprise rounds.
Just make sure you jump away each time, because they'll search. Also don't use pounce literally ever, it doesn't give extra attack, nor surprise rounds for some reason.
- Anonymous
They don't give Ranger any large cat companion and give two to Druid. Unbelievable.
I was the one who edited this page to add the actions and passives, it was my first time doing this so I'm not great at formatting so if someone wants to refine this feel free.
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