Forged Items in Baldur's Gate 3 features items that can be Crafted using the Adamantine Forge at Grymforge. These items require Mithral Ore and a specific Mould for the desired item to be crafted. The Forge can be found in Grymforge (X: -569 Y: 252), and it must be activated first by placing a Mithral Ore in the Crucible and a Mould in the Mould Chamber. and then pulling the lever that hammers down the crucible. If you pull the lever without placing any items, the crucible will still be hammered, but the crucible won't be activated. If the whole platforms lowers down, this means that the forge was successfully activated.

The Adamantine Forge quest can be activated by talking to the Duergars found in Grymforge, mining boulders that are blocking a path. If you play your card correctly, the Duergar will reveal you that there's an Adamantine Forge that they are looking for. Follow The Adamantine Forge quest guide to complete the quest and find the forge. 

The Adamantine Forge

Once the forge is activated, follow the next steps to forge an item in the Adamantine Forge.

  • Place the Mithral Ore in the Crucible.
  • Place the desired Mould in the Mould Chamber.
  • Near the corner you can find a valve. Pull this valve, the level of lava will rise and you will be able to walk only over the circular platforms. The Grym will wake up and start a battle against you.
  • Pull the lever that hammers the crucible like an anvil.

After completing this, by opening the Mould Chamber, you will find the forged item. The only item lost in this process is the Mithral Ore, but you will be able to recover the Mould in case you want to forge an item repeatedly. 

Grym in Baldur's Gate 3

Once you pull the valve, a Construct named Grym will wake up and start to battle against your party. The Grym is resistant or immune to almost every type of damage and it has a large pool of life, so it's not recommended to combat against it directly.

The best way to defeat the Grym, is to bait it to walk over the crucible, and pull the lever that hammers it. Prepare your party for the battle before rising the level of lava. Place at least one member your party next to the lever and be ready to pull it. The rest of your party, specially the one that pulled the lava valve, should bait the Grym to the center. 

 

 

Baldur's Gate 3 Forged Items

Quick Search of All Forged Items

Click the header to sort the table.

Forged Item

Effect

Mould

Ore

adamantine scimitar baldurs gate3 wiki guide 64px
Adamantine Scimitar

The holder of this item gains: Swift Hitter

Equip item in main hand to gains: 
flourish action icon baldurs gate3 guide 64pxFlourish Bonus Action
lacerate action icon baldurs gate3 guide 64pxLacerate Action

 scimitar mould icon baldurs gate3 wiki guide 64px
Scimitar Mould
mithral ore items baldurs gate 3 wiki guide 64px
Mithral Ore
adamantine splint armour baldurs gate3 wiki guide 64px
Adamantine Splint Armour

Reduces all incoming damage by 2.

Intense Adamantine Backlash

Attackers can't land Critical Hits on the wearer.

 
splint mould icon baldurs gate3 wiki guide 64px
Splint Mould
mithral ore items baldurs gate 3 wiki guide 64px
Mithral Ore
adamantine longsword baldurs gate3 wiki guide 64px
Adamantine Longsword

The holder of this item gains: Versatile Hitter

Equip item in main hand to gains:
pommel strike actions bg3 wiki guide 45pxPommel Strike Bonus Action
lacerate action icon baldurs gate3 guide 64pxLacerate Action
rush attack action icon baldurs gate3 guide 64pxRush Attack Action

 
longsword mould icon baldurs gate3 wiki guide 64px
Longsword Mould
mithral ore items baldurs gate 3 wiki guide 64px
Mithral Ore
adamantine mace baldurs gate 3 wiki guide 64px
Adamantine Mace

The holder of this item gains: Swift Hitter

Equip item in main hand to gains: 

concussive smash actions bg3 wiki guide 45pxConcussive Smash Action

 
mace mould baldurs gate 3 wiki guide 64px
Mace Mould
 
mithral ore items baldurs gate 3 wiki guide 64px
Mithral Ore
 
adamantine shield baldurs gate 3 wiki guide 64px
Adamantine Shield
The holder of this item gains: Adamantine Shield (Equipment Feature)  
shield mould ingredients baldurs gate 3 wiki guide 64px
Shield Mould
 
mithral ore items baldurs gate 3 wiki guide 64px
Mithral Ore
 
adamantine scale mail baldurs gate3 wiki guide 64px
Adamantine Scale Mail

The Wearer of this Item gains:

All incoming damage is reduced by 1.

Attackers can't land Critical Hits on the wearer.

Disadvantage on Stealth rolls.

Adamantine Backlash
 
scale mail mold baldurs gate 3 wiki guide 64px
Scale Mail Mould
 
mithral ore items baldurs gate 3 wiki guide 64px
Mithral Ore



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    • Anonymous

      The Scimitar is a solid martial dex weapon, with its bonus of ignoring resistance (not immunity) to slashing coming in handy in Act 2, with most enemies in Act 1 never having resistance-- this is the case for all forged weapons. Sword Bard, rogue, and dex fighters are *some* good examples of who can use this effectively.

      The Mace is similar to the scimitar but for Strength users, but is also a good pact weapon for warlocks since it's not a martial weapon, as well as paladins and war cleric opting for melee combat with a shield. Can also be used to break objects that are normally immune to slashing.

      Longsword is ideally used with two hands for strength characters, and has access to the Rush skill to make closing the distance better. It's not a bad option, especially when it comes to act 2 if you need a weapon to hit resistant enemies more effectively.

      The shield is solid for front-liners who will be targeted more frequently, but it's still an alright shield for back lines who can still equip shields incase an enemy closes the distance to chance a hit on them, or for the protection to critical hits which can absolutely dumpster a character. The shield bash is also pretty alright for a reaction on characters who don't have a reaction yet.

      Scale Mail is decent high AC for Act 1, good for the rest of Act 1 if you haven't finished the surface portion, but Act 2 has some very good competitive armour from the merchant for medium class if your party is level 5 or higher. It might be an alright choice if you have two medium armour characters in your party and the Scale Mail becomes a hand-me-down to the other medium armour character. Far from bad, 18AC is nothing to scoff at.

      Splint Mail is fantastic for heavy armour however, with superb protection on front line fighters with a really high AC, and even works on those who multi-classed a caster to wear heavy armour (if they just wanted raw AC over the benefits of lighter armour-- or are doing warlock pact weapon). You can never go wrong with this choice either, because of the *extremely* high base sell value of 3800, meaning even when you do upgrade, you'll have a good sum of coin to fall back on. If you just need gold and don't care about any of the weapons, shield or armour, you can load up your coffers with just a couple of Splint Mail crafts to get yourself situated for Act 2 vendors.

      • Why do they keep doing this?
        The sussur bark forge, oh can only make Dagger, Greatsword and Sickle of all thing???
        And now here, Scimitar, Longsword, Hammer, Shield, Medium and Heavy armor.
        Why The Limitation??
        The Sussur Bark i can Sort of understand, but, the forge? that makes absolutely no damn sense.

        • Anonymous

          Everyone is saying that forged items are underwhelming, but imo you can find a good use to them. For example, in Shadowcursed lands you encounter shadows that are resistent to melee damage, but with adamantine longsword on my hexblade Wyll I can simply bypass this.

          • Anonymous

            You can get crit immunity on 3 characters by going with the shield/medium armor then giving the grym helm to your heavy armor user. For example Shadowheart w/shield, Lae'zael w/grym helm, and Karlach w/medium armor.

            • Anonymous

              shield grants you a reaction ability to knock someone who hits you with melee prone w/ dex save
              all the melee weapons are +1, ignore resistance for their damage types and autocrit on objects (for what purpose?)

              also note that the shield inflicts reeling (-1 to attack rolls) when enemies miss you, while the armors inflict reeling when they actually land a hit on you. only works on melee attacks too

              the shield is ok (+1 shields are arguably better, safeguard shield is arguably better), the medium armor is decent since it has high ac for a medium armor (but not the best), everything else is eh

              • Anonymous

                Medium armor is much higher AC than what I've found so far, used on Barbarian. The Heavy Armor is underwhelming compared to white Plate Armor you can find from Mountain Pass. Immunity to crit is nice though. With the helmet from the boss, you can have 3 characters immune to crit.

                • Anonymous

                  You can craft 2, You just need to repeat all steps
                  1. Place Mold
                  2. Place ore
                  3. Use Lava valve
                  4. Use Smithy level

                  Also final version weapons got buffed
                  Plate mail have 18 ac now, reduces damage by 2, after getting hit enemy is reeling for 3 turns, enemies cant crit
                  Scale mail have 16 ac, reduces damage by 1,after getting hit enemy is reeling for 2 turns,enemies cant crit
                  shield have : if enemy miss he is reeling for 2 turns, shield bash as reaction, enemies can't crit
                  Someone below posted what mace has, others weapons follow same pattern (diamondsbane, lethal weapon, +1)

                  Sorry i don't want to change my language version to edit wiki properly, and don't have language skills to do so, but i hope my comment will help someone.

                  • Anonymous

                    Adamantine Mace now has Diamondsbane (Always crits when hitting objects) and Lethal Weapon (Ignores Bludgeoning Resistance) and has +1 enchantment.

                    • Anonymous

                      Buffed as of release, I've only tried the splint and the longsword so far:
                      The splint is now 18AC and has additional effects to reduce all incoming dmg by 2 and make you uncrittable.
                      The longsword doesnt have the reeling passive anymore but now ignores slashing resistance of the target, and always crits when attacking an object.

                      • Anonymous

                        17 AC on the Heavy Armour, probably the only thing usable at this point into the EA. Still, only just as much AC as a Gith Breastplate on +2 Dex

                        • Anonymous

                          it may seem like a let down now but these are masterwork and masterwork can be enchanted so maybe when the city releases we can find an enchanter and put what we want on the items and that would make it totally worth it

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