GrymConstruct level 8 |
Stats |
|
Location: Grymforge |
Grym is an Enemy in Baldur's Gate 3. In BG3, each type of Enemy has different attacks, resistances and immunities. Players must defeat Enemies to advance Quests, earn experience or obtain loot.
Grym general information
Race: Construct
Health: 225
AC: 13
Base speed: 12m
Size: Large
Weight: 5000kg
Attitude: 0
How to defeat Grym
You have to take into account a few things when fighting Grym:
- When you activate the lava and Grym appears, your terrain will be limited to the Circles surrounding the "anvil" part of the forge. Avoid passing through the lava at all costs!
- When Grym is standing on lava, it gains a status effect called Superheated. Only when this status effect is active you can damage the golem. This will cause Grym to become vulnerable to Bludgeoning damage, lower his Armour Class and make resistant to Thunder, Cold and Force. He will remain immune to all other elements.
- Grym will attempt to attack the character that attacks it, (and hits it), first each turn and set it as "Prime Target". This can be exploited to use the anvil to deal massive damage to Grym
- Position a character near the Forge Lever and, another one near the anvil's strike position. Lure Grym there by attacking it with that character and, once the golem is in position, pull the Forge Lever. The anvil strikes down, dealing 100 points of damage aprox and leaving the golem Prone.
- After Grym lose enough HP, some mephit will appear and attack.
- If the Lava is removed, interact with the Lava Valve to refill the chamber and force Grym to walk over it.
- Grym won't take damage from the Anvil if he doesn't have the Superheated status effect.
Grym abilities
- Strength: 24
- Dexterity: 6
- Constitution: 24
- Intelligence: 3
- Wisdom: 11
- Charisma: 1
- Proficiency Bonus: +5
- Initiative: -2
Grym Conditions
Superheated:
- Exposure to lava has caused Grym's adamantine body to soften.
- Has reduced Armour Class and is vulnerable to Bludgeoning damage, but has increased Movement Speed.
Grym Passive Features
Attack of Opportunity:
- Automatically attack an enemy moving out of your reach. This uses a reaction.
Darkvision:
- You can see in the dark up to 12m.
Vengeful Guardian:
- Grym always attacks the first creature that hits it each round.
Adamantine Skin:
- Made entirely from adamantine, this mass is about as heavy as a dragon, and nearly as indestructible. Only intense heat can soften the metal enough to be shaped.
Grym Resistances
Slashing: Resistant
Piercing: Resistant
Bludgeoning: Immune/Vulnerable (When Superheated)
Acid: Immune
Thunder: Immune/Resistant (When Superheated)
Necrotic: ImmuneFire: Immune
Lightning: ImmuneCold: Immune/Resistant (When Superheated)
Poison: Immune
Radiant: Immune
Force: Resistant
Grym attacks & spells
- Awaken
- Slam
Grym Rewards
- Experience: 500 XP
- Loot: Grymskull Helm
Grym Notes & Tips
- Notes and tips go here
- Anonymous
This is honestly stupid. Why is the protector of the forge weak to the environment he is meant to protect?
Just get him out of the underdark, to ANY place where there is no lava, mass manufacture these things, and you have invulnerable golems you can conquer any city with
- Anonymous
Tip: Kite, heat, hammer, kill adds. Rinse repeat x2. Profit.
weak to hammers and maces but you don't want to be at close quarters at low levels
it's a good try for boss fight but in a way relies too much on RNG...
0
+10
-1