Grenade Recipes are Crafting Combinations in Baldur's Gate 3 that include all the combinations of Ingredients needed in order to combine them through Alchemy or Crafting in order to create different Ammunition Items. This page lists all craftable Grenades and known recipe combinations and their results and products along with their effects. Players can select any individual Ingredient as well to learn more information and how to find or obtain them for Alchemy use. Crafting and Alchemy allow players to gain additional equipment or Items by combining other items and equipment. Players can find detailed information on how the crafting system works, different Crafting processes as well as the different recipes, combinations, and materials or ingredients used to forge different items and possibly gear such as Armor and Weapons.
Baldur's Gate 3 All Grenade Recipes
Quick Search of All Grenade Recipes
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Product |
Ingredients |
Effects |
Description |
How to Unlock |
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Deals 1d4 Damage Per turn to any creature it hits | Shapes swirl and glow behind the glass, liquid embers folding into and around each other. | Extract Fire Amber |
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Lob this vaporous decoction to Befuddle nearby foes. | Inhaling the wrong spores can dissolve even the sharpest intellect into fizzing confusion. | Extract Timmask Spores |
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Creates area: Haste Spores for 3 turns which which inflicts Inflicts Haste Spores for 1 turn. (Target gains +2 to Armour Class and Advantage on Dexterity Saving Throws. Target's Movement Speed is doubled. Target gains an additional Action. When the condition ends, target becomes Lethargic, and is unable to move or take Actions for 1 turn.) | An alchemical concoction practically buzzing with potential energy. | Extract Hastening Spores |
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Bathe a nearby area in light. Illuminates 9m radius. |
Now and again, a small ball of light flickers in the dark liquid, like the reflection of some alien yet sweet star on the darkest ocean. | Extract Nightlight Frond |
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Explodes into a virulent cloud that can inflect Noxious Fumes upon creatures within. | A rank, roiling stench emanates from this alchemical concoction. | Extract Poison Spores |
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Explodes into a tangly mess that Enwebs creatures caught within. | This tangle of webs pulses with expectant magic, eager to unfurl at a moment’s notice. | Extract Silk Gland |
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Hurl an Acid Vial that explodes on impact and deals 2d6 Acid damage. | The liquid bubbles slightly as it dissolves any impurities on the inner glass. |
Can't craft. Sold by various traders. |
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Creates a permanent Caustic Brine surface (Deals 1d4 Acid damage). | Soft to the touch and covered with a thin layer of colourless slime. |
Can't craft. Also found on the Nautiloid and Mind Flayer Colony. |
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Deals 1d4+2 Fire damage. Inflicts Burning for 6 turns. |
A soft ball of orange slime. It burns uncomfortably hot in your hand. |
Can't craft. Dropped by Auntie Ethel. |
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Creates area: Grease that inflicts Difficult Terrain and can inflict Prone(Dexterity Save to negate) in 3m. | The pale sludge within this bottle doesn't pour easily, oozing out in fatty clumps instead. | Can't craft. Sold by various traders. |
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Creates a permanent area that Inflicts Haste Spores for 1 turn. |
Thousands of white spores buzz against the glass, impatient to be released. | Can't craft. Gifted by Sovereign Spaw. |
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Bathes an Aoe area in light for 10 turns. | Now and again, a small ball of light flickers in the dark liquid, like the reflection of some alien yet sweet star on the darkest ocean. | ||
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Deals 3d6 Radiant (Dexterity Save to halve) damage to Fiends and Undead in 2m area. Create water surface. | A splash of the sacred for those in need. | Can't craft. Sold by traders. |
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Deals 1d4+1 Poison damage in 3m. Creates area: Poison Cloud that inflicts Poisoned for 10 turns. | A soft ball of green slime. Thick drops slide down your fingers, stinging your skin. | Can't craft. Dropped by enemies. |
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Deals 3d4+9 Force Damage (Dexterity Save to halve) in 4m. | This explosive gnomish invention is packed tight with smokepowder. Properties |
Can't craft. Sold by traders. |
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Deals 1 Piercing damage and inflicts Bleeding for 1 turn in 4m. |
A sticky, sap-like substance trickles down the spikes of this bulb. |
Can't craft. Sold by Omeluum. Found on the Nautiloid. |
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Deals 1 Force damage and pulls creatures caught in 6 m toward the point of impact (Strength Save to negate). | The numerous suction cups on this ball expand and constrict rhythmically, as if breathing - they latch on to anything they can get hold of. |
Can't craft. Sold by Omeluum. Found on the Nautiloid. |
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Deals 4d8 Force damage + 4d8 Fire damage and inflicts Burning in 4m for 2 turns. |
Deals Fire and Thunder damage to nearby objects and knocks them back. | Dropped by Yurgir. |
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Devilfoil Mask | Deals 3d6 Fire damage and inflicts Burning in 4m for 4 turns. |
Deals Fire and Thunder damage to nearby objects and knocks them back. | Devilfoil Mask can be crafted into Orthon Explosive by Dammon in the Last Light Inn. |
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Creates area: Web in 3m for 10 turns. | This tangle of webs pulses with expectant magic, eager to unfurl at a moment's notice. |
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Flashblinder |
Blind a target. If it is a steel watcher or scrying eye, it is Stunned, and suffers a - 1d6 penalty to Attack Rolls. | Gyroscopic whispers emanate from the device - gnomish machinery speaks with a metal tongue. | Sold by Bumpnagel in Angleiron's Cellar. Combining Sublimate of Behir Scales and any type of alchemical ashes. |
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Surprise-Based Teddy Bear |
Deal 6d6 Fire damage to all creatures caught in the explosion. (Dex check DC 15 to halve damage) | This teddy bear toy is stuffed with explosives. Still adorable. |
Can't craft. Three teddy bears can be found in the locked and trapped crate in the Requisitioned Barn in Rivington. |
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Iron Flask |
Releasing a Spectator that is hostile to all nearby creatures. | A flask that can hold friends and foes. Likely to make the former the latter. |
Can't craft. In the locked Caravan Strongbox in the Risen Road Cave. |
Flashblinder is not in here. It's a later game recipe that you get.
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