Coating Recipes are Crafting Combinations in Baldur's Gate 3 that include all the combinations of Ingredients needed to combine them through Alchemy or Crafting in order to create different Coating Items. This page lists all craftable Coatings and known recipe combinations and their results and products along with their effects. Players can select any individual Ingredient as well to learn more information and how to find or obtain them for Alchemy use. Crafting and Alchemy allow players to gain additional equipment or Items by combining other items and equipment. Players can find detailed information on how the crafting system works, different Crafting processes as well as the different recipes, combinations, and materials or ingredients used to forge different items and possibly gear such as Armor and Weapons.
Baldur's Gate 3 All Coating Recipes
Quick Search of All Coating Recipes
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Product |
Ingredients |
Effects |
Product Description |
How to Unlock |
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Coat your weapon in an oil that transforms the target's Fire Resistance to Fire Vulnerability. Targets that are Immune to Fire damage are unaffected. |
'It was then that Swires tossed the oil. It splattered the cambion, and all at once its skin of brilliant carmine dulled to dark, a red like cheap wine, and the fiend vented this sound of anguish I almost pitied, for its very affinity for fire was now undone.' | Extract Frosted Ear |
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Coat weapon. |
Even when closed, a chocking acrid smell emanates from this bottle. | Extract Bonecap |
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Targets must succeed a Constitution Save or become Paralysed and Poisoned. |
The base for this sticky membranous poison was scraped from the carapace of a carrion crawler. | Extract Carrion Crawler Tentacle |
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Targets must succeed a Constitution Save or become Paralysed and Poisoned. |
The base for this sticky membranous poison was scraped from the carapace of a carrion crawler. | ||
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Bludgeoning, Slashing or Piercing Resistance is ignored for your weapon, gaining +1 on Attack Rolls and Damage Rolls. | The flecks of shimmering crystal suspended within this murky oil make it hum with arcane potential. | Extract Viridian Crystal |
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Coat your active weapon with poison. Targets must succeed a Constitution Saving Throw or become Poisoned and fall Asleep. |
Many draw cultivate poisons with religious fervour. After all, Lolth, their dread arachnid Goddess, is pleased by only the deadliest of concoctions. | Extract Swarming Toadstool |
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Coat Weapons, target must pass a CON Save or gain Blinded and Poisoned. | This vial contains a fine powder that resembles smoke when shaken - or tossed into an enemy's eyes. | Extract Lolth's Candle |
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Coat Weapon Bonus of +2 in Attack Rolls. |
This slick oil helps your weapon slip through the tiniest of cracks in an enemy's defences. | Extract Daggerroot |
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Coat your weapon in oil. Targets failing a Charisma Saving Throw become Baned for 2 turns. | The cloying scent of this oil makes one feel foolish, ill-prepared, not quite worthy. | Extract Putrefied Tumour |
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Inflicts "Oil" on hit, lasts 2 turns. Deal any fire effect to oiled enemies in order to cause 4d4+4 fire damage on them and their surrounding enemies. |
'Look, it's perfectly simple. You just coat the person in the oil, like so. Then you strike a match, like s- oh bugger.' - Bugfort Iggles, The Unfortunate | Extract Heart-Shaped Rock |
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Coat your weapon in oil. When you hit a foe, it inflicts Encrusted with Frost for 2 turns. | Colils of frost sprial against the vial's glass - in hushed environments, you can even hear it crackling | Frost Salamander Tongue. |
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Targets must throw CON Save, if they fail they gain Strength Disadvantage and 1d4 melee damage reduction. | Since water is indispensable in creating suspensions, they are commonly linked to that element. | Extract Sylvan Stone |
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Coat your active weapon for 10 turns with toxin that deals an additional 1d10 Poison damage when attacking. | If the poison is potent enough, even the smallest pinprick can fugue the brain and turn the capillaries to shrivelled tubes. |
Purple Worm Gullet. |
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Coat your active weapon with toxin that deals an additional 1~6 Poison damage. | From political assassinations to marital dysfunction, poison’s got you covered. | Extract Venomous Fang |
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Grants an additional 1d4 Poison Damage to weapons | The emerald hue of this toxin is vivid and baleful as a sunrise over a swamp. | Extract Bullywug Trumpet |
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Coat Weapons, target must pass a DC17 CON Save or gain Poisoned and take 1d6 Poison Damage at the end of each of their turns. |
A truly despicable poison devised from an agglutination of corpse roses by the experimental mind of Thisobald Thorm. | Extract Corpse Rose or read Research Notes in The Waning Moon |
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Coat your weapon in oil. Its targets receive a -3 penalty to Spell Attack Rolls and Spell Save DC, and Disadvantage on Saving Throws for maintaining Concentration for 2 turns. |
Symbols for the eight schools of magic fluctuate in this oil - one by one appearing and dissolving in the oil, as if devoured. | Extract Gremishka Tail |
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Coat your weapon with toxin that deals an additional 1~8 Poison Damage. (On a successful Constitution Save target still takes half damage.) |
Shifting mercurially within its vial, the toxin holds a promise of swift and delectable death. | Extract Wyvern Stinger |
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Coat weapon When applied to piercing of slashing weapons, grants a +3 bonus to attack and damage rolls. |
Tiny silver shards give this clear, gelatinous substance an uneven sparkle. | TBA |
- Anonymous
Most toxins can be thrown on the ground and then u can dip ur weapons in it.
I personally throw each of every puddle type poison in my camp so that i can dip in it whenever i feel the need.
Arsonist's Oil don't work, erase resistance, but no vulnerabily apply
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