Potion Recipes are Crafting Combinations in Baldur's Gate 3 that include all the combinations of Ingredients needed in order to combine them through Alchemy or Crafting. This page lists all Elixirs and known recipe combinations and their results and products along with their effects. Players can select any individual Ingredient as well to learn more information and how to find or obtain them for Alchemy use. Crafting and Alchemy allow players to gain additional equipment or Items by combining other items and equipment. Players can find detailed information on how the crafting system works, different Crafting processes as well as the different recipes, combinations, and materials or ingredients used to forge different items and possibly gear such as Armor and Weapons.
Baldur's Gate 3 All Potion Recipes
Quick Search of All Potions Recipes
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Final Product |
Ingredients |
Effect |
Description |
How to Unlock |
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Neutralises the effects of all poisons. | This concoction appears rather chewable, thick as it is with herbs and roots. | Extract Mugwort |
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Consume the potion to nullify the effects of certain Duergar poisons, grant Advantage on Saving Throws against being Poisoned, and grant Resistance to Poison damage. | Concocted of rare ingredients that hasten the drinker's demise unless mixed correctly. | Can't craft. Dropped by Gekh Coal at the beach in the Underdark. |
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Drink to slow your rate of descent during falls and gain Immunity to Falling damage. | Tossing this vial from hand to hand, it seems to glide, suspended in motion, before coming to rest gently in your palm. | Extract Autumncrocus |
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Drink this to triple your Jump distance. | Lupperdiddle Swires, Gnomish Adventurer, could reportedly jump twenty feet in the air. He was about the size of a bantam hen. | Extract Wispweed |
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Transform into a cloud of mist. You become resistant to non-magical damage, gain Advantage on Constitution/Dexterity/ Strength Save, and become tiny. You can't attack, cast spells, or talk. | Consuming this potion feels more like swallowing vapour than liquid. |
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Drink to probe into the minds of those around you. You will be able to read the thoughts of certain creatures while speaking with them. | Fragments of memory and perception smatter this liquid - a crude constellation of thought. | Extract Mergrass |
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Cure Nettie's Poison |
Blessed by the Oak Father himself, this tonic will cure even the most baneful poisons. | Reading Halsin's Diary before meeting Nettie. |
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Cures Blinded, Silenced, Paralysed, and Poisoned creatures. | This muddy sludge glitters with otherwordly magic. | Extract Xorn Scales |
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Regain 1d4 hit points | Creatures who eat this berry regain 1d4 hit points. Plump and juicy, this berry exudes a soothing, sweet smell. | TBA |
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2d4 + 2 Heals and removes Burning. |
A draught for minor cuts and bruises. | Extract Rogue's Morsel |
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4d4 + 4 Heals and removes Burning. |
A draught for curing moderate injuries. | Extract Balsam |
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8d4 + 8 Heals and removes Burning. |
A draught for curing serious injuries. | Extract Musk Creeper |
Potion of Superior Healing |
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10d4 + 20 Heals and removes Burning. |
A draught for healing life-threatening injuries. | Extract Ki-Rin Hair |
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Drink to fall into slumber for 2 turns. Unless interrupted, gain the benefits of a Short Rest and regain all 1st and 2nd Level spell slots. | The motion of the shimmering liquid going back and forth in its vial is somnambulant - you know drinking it will bring the comfort of a warm, enveloping blanket. | Can't craft. Found on The Warden's corpse |
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Drink to fall into a 2-turn slumber. Unless interrupted, you gain the benefits of a Long Rest. | One of the few ways for elves to experience sleep. Other methods include taking narcotics and being hit very hard with a chair. | Extract Planetar Feather |
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Permanently increase your Strength by 2. | A reward received from biting Araj Oblodra. Vampirism has sometimes been called The Dark Gift, or the Dark Kiss, perhaps as an allusion to their forbidden relationship to sunshine. It does provide gifts in abundance; such is the case with this potion. | Can't craft. Convince Astarion to bite Araj Oblodra in Moonrise Towers. |
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Gain Haste for 3 turns. | This solution ripples and splashes of its own accord, almost like it's trying to escape the bottle. | Extract Hyena Ear |
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Gain the ability to comprehend and verbally communicate with beasts till your next long rest. | A heavy aroma of hay, musk, and manure greets your nose upon opening this bottle. | Extract Acorn Truffle |
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Drink to gain the ability to Fly. | This potion is so light, you feel that if you tossed it high, it might float like a lilypad on the pond of the air | Extract Eagle Feather |
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Become invisible for 1 minute. Attacking or casting spells ends the status. |
You'd think this bottle was empty but for the sound of sloshing liquid from within. | Extract Imp Patagium |
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Become Unconscious for 3 turn, status ends on taking damage or help action. | Don't be fooled, this "potion" will leave you worse for wear | TBA |
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Become Unconscious for 3 turn, status ends on taking damage or help action. | Hypnotic patterns swirl within this hazy potion. | TBA |
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Drinking this potion grants the ability to breathe fire once, causing 4d6 fire damage to a target within 30 feet. | Burns more going down that Waterdhavian rum | TBA |
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This oil has the ability to turn petrified oil back to its original state. | A thick, grey oil swirls within its container, Extracted from a basilisks gullet, this oil has the ability to turn petrified oil back to its original state. | TBA |
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Removes Exhausted status and cures any poison or disease. |
A coveted restorative for the adventurer on their last legs. | TBA |
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Strength is increased by 2 until the next long rest. Upon resting, Strength is indefinitely reduced by 1 |
A parasite swims in the bottom of this bottle, fat with strength. | TBA |
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Disadvantage on Wisdom savings throws until rest. |
A sweet, intoxicating aroma hangs around this bottle. It reminds you of home. | TBA |
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Resistant to poison damage until rest. | Fragments of malachite swirl at the bottom of this potion, coalescing and seperating rhythmically. | TBA |
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Hostile to all other creatures for the condition's duration. | Something thrashes in this heavy ground, consumed by rage. | TBA |
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Armour Class is reduced by 2. Can't take a reaction. | Its seal is dry and cracked with age, yet the clear potion within bears no signs or spoilage. | TBA |
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Wisdom is indefinitely reduced by 1. | A rotten pungency undercuts this potion's otherwise pleasant aroma of roses and honey. | TBA |
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Illusionary spiders run up and down the creature's body, imposing disadvantage on ability checks and attack rolls. | Thousands of little legs skitter inside this bottle, seeking an escape. | TBA |
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Gains Bite until the next long rest. | A hint of blood lingers around the stopper. It's enough to make your mouth water. | TBA |
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Bleeding from the inside. Suffers 1d6 Piercing at end of turn | A traditional brew of ergot and nutmeg, meant for mothers who will never be. | TBA |
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Creature is watched from the shadows, taking upon rest. | Smells like a sleep potion turned sour. | TBA |
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Break this charm to receive all benefits from the Enhance Ability Spell until Long Rest: Bear's Endurance, Bull's Strength, Cat's Grace, Eagle's Splendour, Fox's Cunning, and Owl's Wisdom. | Despitre the rotting smell wafting off this talismanm, holding it makes you feel inexplicably powerful. | TBA |
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Deals 1d6 piercing damage | A traditional brew of ergot and nutmeg, meat to recapture the fluttering thrill of fist love. | TBA |
- Anonymous
- Anonymous
So based off what ive seen there does appear to be some form of crafting similar to DOS2 when you use things like a anvil or forge a crafting screen comes up where you can combine materials, no clue on recipes yet though.
- Anonymous
Mugwort Bundle + Cauldron = Elixir of Sylvanis
Description "Blessed by the Oak Father himself, this tonic will cure even the most baneful poisons."
- Anonymous
i picked up an herb i found (starts with a "T") near nettys lab on the table next to the cauldren. i then used the cauldren and placed the herb in there and hit combine and it created an elixer of silvanus (poison cure)
Alchemists Fire = 1 Fire Amber + 1 Salt (any)
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