Summon Companion

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Effect

Gain a beast companion that accompamies you on your adventures and fights alongside you.

Requirements

Beast Master Rangers

Summon Companion is an Action in Baldur's Gate 3. Actions can be used in both exploration and combat to manouver across the battlefield or to harm or aid Characters. The actions that a Character can perform are based on their Class an Equipment

 

Summon Companion Information

 

 

Companion Comparison Table

Name

Attributes

Actions

Bear HP: 19
AC: 11
Speed: 40ft
Dash. Action. Double your movement speed for the current turn.
Hide. Bonus action. Stick to the shadows to improve your chances of going undetected.
Jump - Disengage. Action. Range: 21.7ft. Jumping doesn't trigger opportunity attacks.
Bear Claws. Action. +2 to hit. Reach: 5ft. Lash out with deadly claws to deal 1d8+2 slashing damage.
Goading Roar. Action. Range: 30ft. Roar at nearby enemies to goad them into attacking you.
Boar HP: 11
AC: 11
Speed: 40ft
Dash. Action. Double your movement speed for the current turn.
Hide. Bonus action. Stick to the shadows to improve your chances of going undetected.
Jump/Disengage. Action. Range: 18.3ft. Jumping doesn't trigger opportunity attacks.
Tusk Attack. Action. +1 to hit. Reach: 5ft. Gore the target to deal 1d6+1 slashing damage.
Boar Charge. Action. Range: 30ft. Charge forward, attacking all hostile creatures in the way. Deals 1d6+1 slashing damage and potentially knocks characters prone.
Giant Spider HP: 10
AC: 14
Speed: 40ft
Dash. Action. Double your movement speed for the current turn.
Hide. Bonus action. Stick to the shadows to improve your chances of going undetected.
Arachnid Jump. Action. Range: 67ft. Jumping doesn't trigger opportunity attacks.
Poisonous Bite. Action. +4 to hit. Reach: 5ft. Bite a target to deal 1d8+3 piercing damage and possibly poison it. Target must succeed on a DC 13 constitution saving throw or become poisoned for one round.
Web. Action. Range: 60ft. Cover a target in a thick, flammable webbing that can Enweb creatures within. Targets within or entering the web must succeed on a DC 12 dexterity saving throw or become enwebbed for one round.
Raven HP: 13
AC: 12
Speed: 40ft
Dash. Action. Double your movement speed for the current turn.
Hide. Bonus action. Stick to the shadows to improve your chances of going undetected.
Fly. Action. Range: 60ft. Fly to the target position.
Beak Attack. Action. +2 to hit. Reach: 5ft. Peck at the target, dealing 1d6+2 piercing damage.
Rend Vision. Action. +2 to hit. Reach: 5ft. Attack a creature's eyes. The target takes 1d4+2 piercing damage and is blinded for one round.
Wolf HP: 11
AC: 13
Speed: 40ft
Dash. Action. Double your movement speed for the current turn.
Hide. Bonus action. Stick to the shadows to improve your chances of going undetected.
Jump/Disengage. Action. Range: 18.3ft. Jumping doesn't trigger opportunity attacks.
Bite. Action. +2 to hit. Reach: 5ft. Lunge at a target to bite it. Deals 2d4+2 piercing damage and possibly knocks the target prone.

 

How to unlock Summon Companion

 

Summon Companion Tips & Notes

  • Notes & Tips go here

 

 

All Actions in Baldur's Gate 3
Aberrant Shape  ♦  Absolute Power  ♦  Action Surge  ♦  Arcane Recovery  ♦  Attack of Opportunity  ♦  Backbreaker  ♦  Bardic Inspiration  ♦  Blessing of the Trickster  ♦  Brace  ♦  Brace (Melee)  ♦  Brace (Ranged)  ♦  Claws  ♦  Cleave  ♦  Click Heels (Class Actions)  ♦  Combat Inspiration  ♦  Concussive Smash  ♦  Control Undead  ♦  Create Sorcery Points  ♦  Create Spell Slot  ♦  Crippling Strike  ♦  Cunning Action: Dash  ♦  Cunning Action: Disengage  ♦  Cutting Words  ♦  Dash  ♦  Dip  ♦  Disarming Attack (Melee)  ♦  Disarming Attack (Ranged)  ♦  Disengage  ♦  Dismiss Summons  ♦  Divine Sense  ♦  Diving Strike  ♦  Dreadful Aspect  ♦  End Rage  ♦  Endless Rage  ♦  Enraged Throw  ♦  Fear Ray  ♦  Flourish  ♦  Force Tunnel  ♦  Fracture Psyche  ♦  Frenzied Strike  ♦  Frenzy  ♦  Galvanic Currents  ♦  Goad  ♦  Hamstring Shot  ♦  Hamstring Shot Action  ♦  Healing Radiance  ♦  Heartstopper  ♦  Help  ♦  Hide  ♦  Holy Rebuke  ♦  Horde Breaker (Melee)  ♦  Horde Breaker (Ranged)  ♦  Horrific Visage  ♦  Improvised Melee Weapon  ♦  Inciting Howl  ♦  Inkblot  ♦  Invoke Duplicity  ♦  Jump Action  ♦  Lacerate  ♦  Lay on Hands  ♦  Lay on Hands: Cure  ♦  Lay on Hands: Greater Healing  ♦  Lay on Hands: Lesser Healing  ♦  Lightning Aura  ♦  Lightning Blast  ♦  Main Hand Attack  ♦  Menacing Attack (Melee)  ♦  Menacing Attack (Ranged)  ♦  Mobile Shot  ♦  Natural Recovery  ♦  Nature's Wrath  ♦  Offhand Attack (Melee)  ♦  One with Shadows  ♦  Paralyzing Ray  ♦  Perform  ♦  Pickpocket  ♦  Piercing Shot  ♦  Piercing Strike  ♦  Pin Down  ♦  Pommel Strike  ♦  Prepare  ♦  Preserve Life  ♦  Primal Stampede  ♦  Psionic Pull  ♦  Pushing Attack (Melee)  ♦  Pushing Attack (Ranged)  ♦  Radiance of the Dawn  ♦  Rage: Bear Heart  ♦  Rage: Eagle Heart  ♦  Rage: Elk Heart  ♦  Rage: Tiger Heart  ♦  Rage: Wolf Heart  ♦  Rally  ♦  Ranged Attack  ♦  Ranger's Companion  ♦  Reckless Attack  ♦  Reflective Shell  ♦  Repulsor  ♦  Restore Bardic Inspiration  ♦  Rush  ♦  Rush Attack  ♦  Sacred Weapon  ♦  Shove  ♦  Shrouded in Shadow  ♦  Slash  ♦  Smash  ♦  Sneak Attack (Melee)  ♦  Sneak Attack (Ranged)  ♦  Song of Rest  ♦  Spiteful Suffering  ♦  Sprint (Action)  ♦  Stage Fright  ♦  Sting  ♦  Supernatural Attraction  ♦  Survival Instinct  ♦  Throw  ♦  Tiger's Bloodlust  ♦  Toogle Non-Lethal Attacks  ♦  Topple  ♦  Trip Attack (Melee)  ♦  Trip Attack (Ranged)  ♦  Turn the Faithless  ♦  Turn the Unholy  ♦  Turn Undead  ♦  Unrelenting Ferocity  ♦  Vampire Bite  ♦  Weakening Strike  ♦  Wild Shape Action  ♦  Wild Shape: Badger  ♦  Wild Shape: Bear  ♦  Wild Shape: Cat  ♦  Wild Shape: Deep Rothé  ♦  Wild Shape: Dire Raven  ♦  Wild Shape: Spider  ♦  Wild Shape: Wolf  ♦  Wounding Ray



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