throw action baldursgate3 wiki guide 150px

Throw

Actions

Throw an item or creature. Your Strength affects how much weight you can throw. Heavier items deal more damage.

The damage and damage type of Thrown weapons is the same as the weapon in melee.

The damage of improvised weapons (including creatures) is influenced by weight and damage type isdamage blunt icoin bg3 wiki guideBludgeoning.

 action icon baldursgate3 wiki guide 25pxAction  

Throw is an Action in Baldur's Gate 3. Actions can be used in both exploration and combat to manoeuvre across the battlefield or to harm or aid Characters. The actions that a Character can perform are based on their Class an Equipment
 

Throw Information

  • Throw an Item or creature. Your Strength affects how much weight you can throw. Heavier items deal more damage. The damage of Thrown weapons is the same as the weapon's melee damage.
  • The damage of improvised weapons (including creatures) is influenced by weight and damage type isdamage blunt icoin bg3 wiki guideBludgeoning:

    0-1 kg: 0 damage
    1-10 kg: 1 damage
    10-50 kg: 1d4 damage
    50+ kg: 2d4 damage
  • Type: Action
  • Range: 18 m

How to unlock Throw

  • Can be unlocked by:
    • Any Level 1.

 

Throw Tips & Notes

 

 
All Actions in Baldur's Gate 3
Aberrant Shape  ♦  Abjure Enemy  ♦  Absolute Power  ♦  Absorb Elements (Reaction)  ♦  Absorb Intellect  ♦  Action Surge  ♦  Arcane Recovery  ♦  Aspect of the Elk  ♦  Aspect of the Wolf  ♦  Astral Knowledge  ♦  Aura of Courage  ♦  Aura of Protection: (Action)  ♦  Aura of Warding  ♦  Backbreaker  ♦  Bardic Inspiration  ♦  Bear Companion (Action)  ♦  Bend Luck (Action)  ♦  Bend Luck (Reaction)  ♦  Benign Transposition: Teleport  ♦  Bibberbang Spores  ♦  Bind Pact Weapon  ♦  Bite  ♦  Black Hole  ♦  Blade of Rime  ♦  Blazing Retaliation  ♦  Blessing of the Trickster  ♦  Blinding Shot  ♦  Bloodrender  ♦  Boar Charge  ♦  Boar Companion (Action)  ♦  Bolstering Magic: Boon  ♦  Bolstering Magic: Level 1 Spell Slot  ♦  Bolstering Magic: Level 2 Spell Slot  ♦  Bolstering Magic: Level 3 Spell Slot  ♦  Bolt of Celestial Light  ♦  Brace  ♦  Brace (Melee)  ♦  Brace (Ranged)  ♦  Bull Rush  ♦  Burrow  ♦  Caitiff's Restoration  ♦  Channel Divinity: Cloak of Shadows  ♦  Channel Divinity: Read Thoughts  ♦  Charge  ♦  Charm Animals and Plants  ♦  Chill of the Mountain  ♦  Cinderous Swipe  ♦  Claws  ♦  Cleave  ♦  Clench of the North Wind  ♦  Click Heels (Class Actions)  ♦  Cloak of Shadows (Action)  ♦  Colossal Onslaught  ♦  Combat Inspiration  ♦  Commander's Strike (Action)  ♦  Concentrated Blast  ♦  Concussive Smash  ♦  Control Undead  ♦  Controlled Chaos (Reaction)  ♦  Corrosive Spit  ♦  Countercharm  ♦  Counterspell (Reaction)  ♦  Create Sorcery Points  ♦  Create Spell Slot  ♦  Crippling Strike  ♦  Crowning Strike  ♦  Cunning Action: Dash  ♦  Cunning Action: Disengage  ♦  Cunning Action: Hide  ♦  Cutting Words  ♦  Cutting Words (Reaction)  ♦  Darkness Cloak  ♦  Dash  ♦  Dawnburst Strike  ♦  Dazzling Ray  ♦  Defensive Duellist (Reaction)  ♦  Defensive Flourish (Melee)  ♦  Defensive Flourish (Ranged)  ♦  Deflect Missiles (Reaction)  ♦  Destructive Wrath (Reaction)  ♦  Dip  ♦  Dire Raven Companion  ♦  Disarming Attack (Melee)  ♦  Disarming Attack (Ranged)  ♦  Disarming Strike  ♦  Disengage  ♦  Dismiss Summons  ♦  Displacer Beast Shape  ♦  Distracting Strike (Melee)  ♦  Distracting Strike (Ranged)  ♦  Divine Intervention (Action)  ♦  Divine Sense  ♦  Divine Smite (Reaction)  ♦  Divine Smite Critical Hit  ♦  Divine Smite Critical Reaction Weapon Damage  ♦  Divine Smite on Critical Hit (Reaction)  ♦  Divine Smite Reaction Weapon Damage  ♦  Divine Smite Weapon Damage  ♦  Divine Smite: Reaction Weapon Damage  ♦  Divine Strike: Brightsoul Bash (Reaction)  ♦  Divine Strike: Brutish Slam (Reaction)  ♦  Divine Strike: Death From Afar (Reaction)  ♦  Divine Strike: Doom Bolts (Reaction)  ♦  Divine Strike: Elemental Fury  ♦  Divine Strike: Frigid Depths (Reaction)  ♦  Divine Strike: Honour Shining Bright (Reaction)  ♦  Divine Strike: Life  ♦  Divine Strike: Molten Flame (Reaction)  ♦  Divine Strike: Nightshade Poison (Reaction)  ♦  Divine Strike: Poison  ♦  Divine Strike: Radiant  ♦  Divine Strike: Scything Bolts (Reaction)  ♦  Divine Strike: Thunder  ♦  Divine Strike: Thunder (Reaction)  ♦  Divine Strike: Weapon  ♦  Diving Strike  ♦  Dread Ambusher (Melee)  ♦  Dread Ambusher (Ranged)  ♦  Dread Ambusher: Hide  ♦  Dreadful Aspect  ♦  Dueller's Enthusiasm  ♦  Edge of Darkness  ♦  Electrified Flail  ♦  Elemental Affinity: Resistance (Reaction)  ♦  Embrace of the Inferno  ♦  End Rage  ♦  Endless Rage  ♦  Enrage  ♦  Enraged Throw  ♦  Entropic Ward (Reaction)  ♦  Evasive Footwork (Action)  ♦  Explosive Icicle  ♦  Exposing Bite  ♦  Fangs of the Fire Snake  ♦  Fear Ray  ♦  Feinting Attack (Action)  ♦  Fiendish Resilience  ♦  Fist of Four Thunders  ♦  Fist of Unbroken Air  ♦  Flames of the Phoenix  ♦  Flourish  ♦  Flurry of Blows  ♦  Flurry of Blows Stagger  ♦  Flurry of Blows: Push  ♦  Flurry of Blows: Stagger  ♦  Flurry of Blows: Topple  ♦  Force Tunnel  ♦  Forced Manoeuvre  ♦  Fracture Psyche  ♦  Frenzied Strike  ♦  Frenzy  ♦  Frigid Blade  ♦  Galvanic Currents  ♦  Giant Killer (Reaction)  ♦  Githyanki Parry  ♦  Goad  ♦  Goading Attack (Melee)  ♦  Goading Attack (Ranged)  ♦  Goading Roar  ♦  Gong of the Summit  ♦  Grand Slam  ♦  Guided Strike  ♦  Guided Strike (Reaction)  ♦  Halo of Spores  ♦  Halo of Spores (Reaction)  ♦  Hamstring Shot  ♦  Hamstring Shot Action  ♦  Harmony of Fire and Water  ♦  Healing Incense Aura  ♦  Healing Radiance  ♦  Healing Vapours  ♦  Heart of the Storm: Lightning (Reaction)  ♦  Heart of the Storm: Thunder (Reaction)  ♦  Heartstopper  ♦  Hellcrawler  ♦  Hellish Rebuke (Reaction)  ♦  Help  ♦  Hide  ♦  Hide in Plain Sight  ♦  Hiemal Strike  ♦  Holy Rebuke  ♦  Horde Breaker (Melee)  ♦  Horde Breaker (Ranged)  ♦  Horrific Visage  ♦  Hypnotic Gaze  ♦  Illuminating Shot  ♦  Illusory Self (Reaction)  ♦  Improved Warding Flare (Reaction)  ♦  Improvised Melee Weapon  ♦  Inciting Howl  ♦  Indomitable (Reaction)  ♦  Infiltration Expertise  ♦  Inkblot  ♦  Inquisitor's Might  ♦  Instinctive Charm (Reaction)  ♦  Intimidating Presence  ♦  Invoke Duplicity  ♦  Jump Action  ♦  Ki Resonation: Blast  ♦  Ki Resonation: Punch  ♦  Ki Resonation: Punch (Bonus Action)  ♦  Knowledge of the Ages  ♦  Lacerate  ♦  Lay on Hands  ♦  Lay on Hands: Cure  ♦  Lay on Hands: Greater Healing  ♦  Lay on Hands: Lesser Healing  ♦  Lightning Aura  ♦  Lightning Blast  ♦  Lunging Bite  ♦  Mage Slayer (Reaction)  ♦  Magic Awareness  ♦  Maiming Strike  ♦  Main Hand Attack  ♦  Maintain Hypnotic Gaze  ♦  Maintain Intimidating Presence  ♦  Manoeuvring Attack (Melee)  ♦  Manoeuvring Attack (Ranged)  ♦  Menacing Attack (Melee)  ♦  Menacing Attack (Ranged)  ♦  Meow  ♦  Mind Blast  ♦  Mind Sanctuary  ♦  Minor Conjuration: Create Water  ♦  Missile Snaring (Reaction)  ♦  Mist Stance  ♦  Misty Escape (Reaction)  ♦  Mobile Flourish (Melee)  ♦  Mobile Flourish (Ranged)  ♦  Mobile Shot  ♦  Moonlight Butterflies  ♦  Moonmote  ♦  Muck to Metal  ♦  Myrmidon's Immolation  ♦  Natural Recovery  ♦  Nature's Wrath  ♦  Offhand Attack (Melee)  ♦  One with Shadows  ♦  Opportunity Attack  ♦  Pact of the Blade (Action)  ♦  Part the Flesh  ♦  Patient Defence  ♦  Pearlescent Restoration  ♦  Perfectly Balanced Strike  ♦  Perform  ♦  Phalar Aluve: Melody  ♦  Phalar Aluve: Shriek  ♦  Phalar Aluve: Sing  ♦  Pickpocket  ♦  Piercing Shot  ♦  Piercing Strike  ♦  Pin Down  ♦  Poison Mist  ♦  Polearm Master: Opportunity Attack (Reaction)  ♦  Polymorph: Dire Raven  ♦  Pommel Strike  ♦  Portent Die: 11  ♦  Portent Die: 11 (Reaction)  ♦  Portent Die: 19 (Reaction)  ♦  Portent Die: 2  ♦  Portent Die: 2 (Reaction)  ♦  Precision Attack (Action)  ♦  Prepare  ♦  Preserve Life  ♦  Primal Stampede  ♦  Profane Scourge  ♦  Projected Ward (Reaction)  ♦  Protection (Reaction)  ♦  Prowl  ♦  Psionic Overload  ♦  Psionic Pull  ♦  Punish Divinity  ♦  Pushing Attack (Melee)  ♦  Pushing Attack (Ranged)  ♦  Radiance of the Dawn  ♦  Rage: Bear Heart  ♦  Rage: Eagle Heart  ♦  Rage: Elk Heart  ♦  Rage: Tiger Heart  ♦  Rage: Wild Magic  ♦  Rage: Wolf Heart  ♦  Raging Vortex  ♦  Rally  ♦  Ranged Attack  ♦  Ranger's Companion  ♦  Reckless Attack  ♦  Reckless Attack (Reaction)  ♦  Reflective Shell  ♦  Reflective Spell  ♦  Rend Vision  ♦  Reposition Malefactor  ♦  Repulsor  ♦  Restore Bardic Inspiration  ♦  Retributive Brainquake  ♦  Revitalising Strike  ♦  Ride the Wind  ♦  Riposte (Reaction)  ♦  Rupture  ♦  Rush  ♦  Rush Attack  ♦  Rush of the Gale Spirits  ♦  Sacred Munitions  ♦  Sacred Weapon  ♦  Scorching Strike  ♦  Sentinel (Reaction)  ♦  Shadow Arts: Darkness  ♦  Shadow Arts: Darkvision  ♦  Shadow Arts: Hide  ♦  Shadow Arts: Pass Without Trace  ♦  Shadow Arts: Silence  ♦  Shadow Strike  ♦  Shadow Strike: Unarmed  ♦  Shadowsoaked Blow  ♦  Shapechanger  ♦  Shaping of the Ice  ♦  Shield (Reaction)  ♦  Shield Bash  ♦  Shield Master: Block (Reaction)  ♦  Shove  ♦  Shred Armour  ♦  Shrouded in Shadow  ♦  Slash  ♦  Slashing Flourish (Melee)  ♦  Slashing Flourish (Ranged)  ♦  Slayer  ♦  Sludgy Sling  ♦  Smash  ♦  Sneak Attack (Critical Hit)  ♦  Sneak Attack (Melee)  ♦  Sneak Attack (Ranged)  ♦  Sneak Attack (Reaction)  ♦  Sneak Attack Critical Hit (Reaction)  ♦  Song of Rest  ♦  Soulbreaker  ♦  Spell Slot Restoration  ♦  Sphere of Elemental Balance  ♦  Spiteful Suffering  ♦  Spreading Spores (Action)  ♦  Sprint (Action)  ♦  Stage Fright  ♦  Step of the Wind Dash  ♦  Step of the Wind Disengage  ♦  Sting  ♦  Storm's Fury (Reaction)  ♦  Stunning Strike (Melee)  ♦  Stunning Strike (Unarmed)  ♦  Summon Companion  ♦  Supernatural Attraction  ♦  Supreme Githyanki Parry  ♦  Supreme Sneak  ♦  Survival Instinct  ♦  Sweeping Attack (Action)  ♦  Sweeping Cinder Strike  ♦  Tenacity (Reaction)  ♦  Third Eye: Darkvision  ♦  Third Eye: See Invisibility  ♦  Tides of Chaos (Reaction)  ♦  Tiger's Bloodlust  ♦  Toggle Non-Lethal Attacks  ♦  Topple  ♦  Topple the Big Folk  ♦  Touch of the Storm  ♦  Transfuse Health  ♦  Transmuter's Stone  ♦  Transmuter's Stone: Acid Resistance  ♦  Transmuter's Stone: Cold Resistance  ♦  Transmuter's Stone: Constitution  ♦  Transmuter's Stone: Darkvision  ♦  Transmuter's Stone: Fire Resistance  ♦  Transmuter's Stone: Lightning Resistance  ♦  Transmuter's Stone: Movement Speed  ♦  Transmuter's Stone: Thunder Resistance  ♦  Trip Attack (Melee)  ♦  Trip Attack (Ranged)  ♦  Turn the Faithless  ♦  Turn the Unholy  ♦  Turn Undead  ♦  Umbral Shroud  ♦  Unrelenting Ferocity  ♦  Unshackling Strike  ♦  Unstable Backlash (Reaction)  ♦  Vampire Bite  ♦  Venomous Bite  ♦  Volley  ♦  Vow of Enmity  ♦  War Caster: Opportunity Spell (Reaction)  ♦  War God's Blessing  ♦  War God's Blessing (Reaction)  ♦  Warding Flare (Reaction)  ♦  Water Whip  ♦  Weakening Strike  ♦  Weapon Bond  ♦  Web (Action)  ♦  Whirlwind Attack  ♦  Wild Shape Action  ♦  Wild Shape: Air Myrmidon  ♦  Wild Shape: Badger  ♦  Wild Shape: Bear  ♦  Wild Shape: Cat  ♦  Wild Shape: Deep Rothé  ♦  Wild Shape: Dilophosaurus  ♦  Wild Shape: Dire Raven  ♦  Wild Shape: Earth Myrmidon  ♦  Wild Shape: Fire Myrmidon  ♦  Wild Shape: Panther  ♦  Wild Shape: Sabre-Toothed Tiger  ♦  Wild Shape: Spider  ♦  Wild Shape: Water Myrmidon  ♦  Wild Shape: Wolf  ♦  Wolf Companion (Action)  ♦  Wolf Spider Companion  ♦  Wounding Ray  ♦  Wrath of the Storm: Lightning  ♦  Wrath of the Storm: Lightning (Reaction)  ♦  Wrath of the Storm: Thunder  ♦  Wrath of the Storm: Thunder (Reaction)  ♦  Zephyr Flash

 




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    • Anonymous

      - higher str improves range for non-throwable objects(like your enemy)
      - Had a funny fight in last light inn. When it started ive grabbed one bat and just threw it far few stories down. It survived. Loaded and this time i threw it down at the barricade. This time extra dmg was dealt but dont know the specifics. I've thrown team member at barrel, without elevation - only d4 dmg was dealt and throwing bonuses were missing
      - fighting styles seem to work as long as you are not using returning weapon
      - why have improvised weapon at all, when you can throw instead for higher dmg?
      - if you throw with elevation, only then weight of item results in extra dmg. Javelins too
      - was able to see sneak dmg when throwing dagger
      - thrown versatile weapons always utilize 1handed dmg dice, regardless if you equip them in 2 hands, with shield or thrown from inventory while 2hf
      - not wasting time with calculations, 14str is enough to throw small enemies. You'd better have athletics though. 19-20 str to throw medium, assuming you are medium too
      - i throw my spears just as often as nearby enemies on my barbarian. Cant stress enough how important that athletics is
      - skeletons are lighter, easy to throw
      - if you use regular throw, only thrown enemy is knocked prone. With zerker thrown target can get knocked too
      - yes, thrown body doesnt deliver spear dmg, but you damage both targets, also helps with positioning enemies.
      - enlarge doesnt affect your throwing kg limits, scam. Also range is the same(at least for spears), although it is easier to throw them over obstacles thanks to you height. Does add 1d4 dmg
      - splashing 3 thief lvls to your berserker is good not just for extra enraged throw, but expertise in athletics too
      - pathing can be a pain

      • Anonymous

        Why is there no mention of crush damage and calculations? Im trying to figure out how the hell it works, but it's so inconsistent. No matter the fact that i always have high ground, sometimes, with the same weight, weapon, and height, crushing damage does, and sometimes it does not apply.

        • Anonymous

          Very very bad! 20 strenght is the max and Still you strugling with humans!!!
          Should humans work in 16
          And at 20 you could at least a Troll or an ogre…

          • Anonymous

            really annoying that weapon properties (such as silence from sussar dagger) do not apply when throwing...
            hoping someone makes a mod for this or they fix it at some point as it kinda makes the sussar weapons obsolete quite quickly as you progress.

            • Anonymous

              Thunderwaving mace windu out of a window is nice and all, but throwing palpatine down a bottomless hole makes it feel personal

              • Anonymous

                At the time of the game's second hotfix, throw does not seem to calculate the weight of the item being thrown into the damage roll. For example, I am having a character with 21 Strength throw a 100 lb. chest, but it still is only being calculated as 1d4 bludgeoning damage, with no additional bonuses for weight. Can someone confirm this?

                • Anonymous

                  Size does affect what and whom you can throw, though not by race but through methods of effects like Enlarge and Growth Elixir.

                  • Anonymous

                    That calculation is actually garbage. When you plug in str, you get

                    Throw weight = Σ (Str*.4)-.2

                    Idk what they thing Σ means, but it means sum, and the sum of (lets say 7.8, which is what you get if you plug in 20) is just 7.8.

                    • Anonymous

                      Why is the hit chance on throw always so high? Even when at a disadvantage with people attacking me in melee range my hit chance is still usually much greater than it is to melee them back.

                      • Anonymous

                        If you throw a weapon, what is the damage that it deals? Is it the same as if you tried to attack with it? And does this use your strength multiplier?

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