Wild Shape: Badger
Assume the shape of a giant badger that can Burrow into the ground. The badger has a starting health of 13 hit points that increases every two druid levels.
When your beast form drops to 0 hit points, you revert back to your normal form.
Action Wild Shape Charge
Wild Shape: Badger is an Action in Baldur's Gate 3. Actions can be used in both exploration and combat to maneuver across the battlefield or to harm or aid Characters. The Actions that a Character can perform are based on their Class and Equipment. Wild Shape can be used in different situations both inside and outside of combat for various situations. The same can be said for Baldur's Gate 3, but naturally tailor-fit for the video game format. That being said, each transformation provides different uses and functions for a variety of situations. In the tabletop format, a Druid can stay in their Wild Shape form for a specific number of hours determined by half of the character's Druid levels (rounded down).
Wild Shape: Badger Information
- Assume the shape of a giant badger that can Burrow into the ground. The badger has a starting health of 13 hit points that increases every two druid levels.
- While in animal shape, you can't talk or cast spells. You take on the attributes of your beast form - excluding your Intelligence, Wisdom, and Charisma scores.
- When your beast form drops to 0 hit points, you revert back to your normal form.
- Type: Action Wild Shape Charge
- Range: N/A
- Badger grants the Bite action, a melee attack that does 2d4 + 2 Piercing damage.
- Badger grants Claws action, a melee attack that does 1d4 + 2 Slashing damage and might be pushed 1.5m / 5ft away.
- Badgers can Burrow into the ground and emerge at the target position, possibly knocking nearby creatures Prone.
- Wild Shape: Badger has the following stats in the character sheet after transformation. HP: 13, AC: 10, Speed: 11m, Initiative:+0, Strength: 14, Dexterity: 10, and Constitution: 15
How to unlock Wild Shape: Badger
Wild Shape Action can be unlocked by the following classes:
- Druid at level 2
How to use Wild Shape: Badger in BG3
Unlocked at level two as a Druid, Wild Shape: Badger allows the user to transform into a large badger both inside and out of combat engagements. Within combat, this transformation takes up an Action, unless the character uses it as Combat Wild Shape, learned only by the Druid Subclass Circle of the Moon, in which it's used as a Bonus Action instead. Used in combat, Wild Shape: Badger grants the character great crowd control options for commanding the battlefield. The badger's basic attack, Bite, can deal a moderate amount of damage, while its Claw attack deals less but pushes Enemies away by a short distance, allowing for better disengagement options and perhaps the delay of their advancement toward your allies. Burrow will be the main function of this transformation, as it allows you to render multiple Enemies Prone. This can save you in certain situations, as well as provide windows of opportunity for chaining negative Status Effects or crowd control Actions and Spells and dealing damage that has no chance of missing due to the targets being Prone. Outside of combat, Burrow also allows you to get past obstacles by tunneling underground. Is it worth noting, however, that this transformation has no climbing ability and so will have trouble reaching Enemies in higher areas directly.
Wild Shape: Badger Tips & Notes
- Wild Shape: Badger is considered a Bonus Action if you selected Combat Wild Shape (Circle of the Moon) and an Action if you selected Wild Shape (Circle of the Land).
- Wild Shape: Badger grants the Bite action, a melee attack that does 2d4 + 2 Piercing damage (Note that in the current version hovering over this action will display a damage bonus based on your character's Strength modifier, however the damage is correctly calculated using the Badger's Strength when attacking)