Armour Class (Also called AC) is a mechanic in Baldur's Gate 3. Armour Class is what protects a Character from any attack that uses an Attack Roll, Spells included. The amount of protection you gain depends on the Armour you are wearing.
Armour Class in Baldur's Gate 3
Your Armour Class (AC) represents how well your character avoids being wounded in battle. Things that contribute to your AC include the Armour you wear, the Shield you carry, and your Dexterity modifier.
Calculating Armour Class
If your character wears Armour, carries a shield, or both their AC will be used. For example Padded Armour gives you 11 AC, which means an enemy must reach a total of 11 on the Attack Roll in order hit you. In addition, as Padded Armour is a Light Armour, so your Dexterity Modifier will be added to the total AC.
When wearing Light Armour you gain the full value of your Dexterity modifier added to your Armour Class.
When wearing Medium Armour, you gain up to +2 AC from your Dexterity modifier
When wearing Heavy Armour you gain no benefit from your Dexterity modifier at all.
In Baldur's Gate 3, Using a Shield will increase your AC by +2.
Your character needs to be proficient with Armour and shields to wear and use them effectively, and your Armour and shield proficiencies are determined by your class. There are drawbacks to wearing Armour or carrying a shield if you lack the required proficiency, as explained in chapter 5
Unlike Weapons Proficiency in an Armour type is a must have or you'll be facing serious penalties. Characters who wear Armour they aren't proficient in will have disadvantage on any Ability Check, Saving Throw or Attack Roll that involves Strength or Dexterity and they can't cast Spells.