wild shape owlbear skill bg3 wiki guide 150px

Wild Shape: Owlbear

Class Actions

Take the shape of an Owlbear that can Rupture the ground and become Enraged.

Your panther shape has a starting health of 65 hit points that increases every two druid levels.

bonus action icon baldursgate3 wiki guide 25pxBonus Actionwild shape charge icon baldursgate3 wiki guide 48pxWild Shape Charge  

Wild Shape: Owlbear is an Action in Baldur's Gate 3. Actions can be used in both exploration and combat to maneuver across the battlefield or to harm or aid Characters. The actions that a Character can perform are based on their Class and Equipment

 

Wild Shape: Owlbear Information

  • Take the shape of an Owlbear that can Rupture the ground and become Enraged.
  • Your owlbear shape has a starting health of 65 hit points that increases every two druid levels.
  • Type: bonus action icon baldursgate3 wiki guide 25pxBonus Action  wild shape charge icon baldursgate3 wiki guide 48pxWild Shape Charge
  • Range: N/A

 

How to unlock Wild Shape: Owlbear

Wild Shape Owlbear can be unlocked by the following classes:

 

WILD SHAPE: Owlbear AND ABILITIES

Strength: 20
Dexterity: 12
Constitution: 17
Wisdom, Intelligence and Charisma: Same as before wild shape
Movement speed: 9m
Hit Points at level 6: 65hp
Hit Points at level 8: 78hp
Hit Points at level 10: 94hp
Hit points at level 12: 112hp

 

Claws
Type: Action
Range: 3m
Attack Roll
Effect: 8~27 damage
2d8 Slashing damage
+1d6+5 Slashing damage
Lash out with deadly claws and push the target back 1.5m
Affected by Druids Wild Strike and Primal Strike abilities

 

Rupture
Type: Action
Range: 4m
Strength Save
Effect: 3~22 damage
2d8 Bludgeoning damage
+1d6 Bludgeoning damage damage
Rupture the earth, causing debris to tear through nearby objects and creatures
On Save: Targets still take half damage

Enrage
Type: Bonus Action
Con Save
Effect: Give in to the owlbear's base instincts to increase your Strength by 2 and possibly make nearby creatures Fearful. 
Grants Owlbears Rage for 3 turns
Inflicts Fearful for 1 turn
Costs 1 Rage Charge
Only usable in combat
Note: You have 3 rage charges

 

 

Crushing Flight
Type: Bonus Action
6m Movement Speed
Range: 21m
Strength Save
Effect: 3~22 Damage
2d8 Bludgeoning damage
+1d6 Bludgeoning damage
Leap at a target to bite it and knock it Prone
Inflicts Prone for 1 turn
On Save: Target still takes half damage.

 

Wild Shape: Owlbear Tips & Notes

  • Wild Shape: Owlbear will be considered a Bonus Action if you selected Combat Wild Shape (Circle of the Moon) and an Action if you selected Wild Shape (Circle of the Land).
  • The bug for Wild Shape: Owlbear has been fixed. "The Owlbear Wild Shape will no longer lose access to its Rage charges at Level 8."
  • The Wild Shape: Owlbear has a standard attack for 2W8+W4+5 damage.
  •  The Rupture (AoE) or ground slam can deal a little less damage than the standard attack.
  • The attack jump (next to the normal jump) does AoE damage but in a smaller area.
  • The Owlbear rage gives 12 Temp Hit Points, 2 STR and frightens everyone around in an area.
  • Owlbear Druids are capable of causing high damage by doing jump attacks from above exploiting "Larian gravity" and Wet/cold Vulnerability and Double Dipping of Enlarge (spell + potion).
  • The Owlbear can provide a huge chunk of  Hit Points and can surpass most feats and tend to become very tanky due to the CC and Hit points combined.
  • The AoE Enrage fear boosts your damage, and grants a temporary health shield, in addition to frightening everyone. However, you lose your increased strength once the rage ends.
  • The Owlbear's rage ability is compatible with the Barbarian's rage feature. However, you need to use Barbarian rage first before using Wildshape: Owlbear.
  • Unarmored defense can work with Wild Shape, the AC gets subtracted first, then allows Con addition. So for the bear that starts with 12 base, it -2 and then +3 for a total of 13 instead of 15 as it should be. Barkskin cast beforehand will set it at 16 until you lose concentration.

 

All Actions in Baldur's Gate 3
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Thoughts  ♦  Charge  ♦  Charm Animals and Plants  ♦  Chill of the Mountain  ♦  Cinderous Swipe  ♦  Claws  ♦  Cleave  ♦  Clench of the North Wind  ♦  Click Heels (Class Actions)  ♦  Cloak of Shadows (Action)  ♦  Colossal Onslaught  ♦  Combat Inspiration  ♦  Commander's Strike (Action)  ♦  Concentrated Blast  ♦  Concussive Smash  ♦  Control Undead  ♦  Controlled Chaos (Reaction)  ♦  Corrosive Spit  ♦  Countercharm  ♦  Counterspell (Reaction)  ♦  Create Sorcery Points  ♦  Create Spell Slot  ♦  Crippling Strike  ♦  Crowning Strike  ♦  Cunning Action: Dash  ♦  Cunning Action: Disengage  ♦  Cunning Action: Hide  ♦  Cutting Words  ♦  Cutting Words (Reaction)  ♦  Darkness Cloak  ♦  Dash  ♦  Dawnburst Strike  ♦  Dazzling Ray  ♦  Defensive Duellist (Reaction)  ♦  Defensive Flourish (Melee)  ♦  Defensive Flourish (Ranged)  ♦  Deflect Missiles (Reaction)  ♦  Destructive Wrath (Reaction)  ♦  Dip  ♦  Dire Raven Companion  ♦  Disarming Attack (Melee)  ♦  Disarming Attack (Ranged)  ♦  Disarming 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Strike: Thunder (Reaction)  ♦  Divine Strike: Weapon  ♦  Diving Strike  ♦  Dread Ambusher (Melee)  ♦  Dread Ambusher (Ranged)  ♦  Dread Ambusher: Hide  ♦  Dreadful Aspect  ♦  Dueller's Enthusiasm  ♦  Edge of Darkness  ♦  Electrified Flail  ♦  Elemental Affinity: Resistance (Reaction)  ♦  Embrace of the Inferno  ♦  End Rage  ♦  Endless Rage  ♦  Enrage  ♦  Enraged Throw  ♦  Entropic Ward (Reaction)  ♦  Evasive Footwork (Action)  ♦  Explosive Icicle  ♦  Exposing Bite  ♦  Fangs of the Fire Snake  ♦  Fear Ray  ♦  Feinting Attack (Action)  ♦  Fiendish Resilience  ♦  Fist of Four Thunders  ♦  Fist of Unbroken Air  ♦  Flames of the Phoenix  ♦  Flourish  ♦  Flurry of Blows  ♦  Flurry of Blows Stagger  ♦  Flurry of Blows: Push  ♦  Flurry of Blows: Stagger  ♦  Flurry of Blows: Topple  ♦  Force Tunnel  ♦  Forced Manoeuvre  ♦  Fracture Psyche  ♦  Frenzied Strike  ♦  Frenzy  ♦  Frigid Blade  ♦  Galvanic Currents  ♦  Giant Killer (Reaction)  ♦  Githyanki Parry  ♦  Goad  ♦  Goading Attack (Melee)  ♦  Goading Attack (Ranged)  ♦  Goading Roar  ♦  Gong of the Summit  ♦  Grand Slam  ♦  Guided Strike  ♦  Guided Strike (Reaction)  ♦  Halo of Spores  ♦  Halo of Spores (Reaction)  ♦  Hamstring Shot  ♦  Hamstring Shot Action  ♦  Harmony of Fire and Water  ♦  Healing Incense Aura  ♦  Healing Radiance  ♦  Healing Vapours  ♦  Heart of the Storm: Lightning (Reaction)  ♦  Heart of the Storm: Thunder (Reaction)  ♦  Heartstopper  ♦  Hellcrawler  ♦  Hellish Rebuke (Reaction)  ♦  Help  ♦  Hide  ♦  Hide in Plain Sight  ♦  Hiemal Strike  ♦  Holy Rebuke  ♦  Horde Breaker (Melee)  ♦  Horde Breaker (Ranged)  ♦  Horrific Visage  ♦  Hypnotic Gaze  ♦  Illuminating Shot  ♦  Illusory Self (Reaction)  ♦  Improved Warding Flare (Reaction)  ♦  Improvised Melee Weapon  ♦  Inciting Howl  ♦  Indomitable (Reaction)  ♦  Infiltration Expertise  ♦  Inkblot  ♦  Inquisitor's Might  ♦  Instinctive Charm (Reaction)  ♦  Intimidating Presence  ♦  Invoke Duplicity  ♦  Jump Action  ♦  Ki Resonation: Blast  ♦  Ki Resonation: Punch  ♦  Ki Resonation: Punch (Bonus Action)  ♦  Knowledge of the Ages  ♦  Lacerate  ♦  Lay on Hands  ♦  Lay on Hands: Cure  ♦  Lay on Hands: Greater Healing  ♦  Lay on Hands: Lesser Healing  ♦  Lightning Aura  ♦  Lightning Blast  ♦  Lunging Bite  ♦  Mage Slayer (Reaction)  ♦  Magic Awareness  ♦  Maiming Strike  ♦  Main Hand Attack  ♦  Maintain Hypnotic Gaze  ♦  Maintain Intimidating Presence  ♦  Manoeuvring Attack (Melee)  ♦  Manoeuvring Attack (Ranged)  ♦  Menacing Attack (Melee)  ♦  Menacing Attack (Ranged)  ♦  Meow  ♦  Mind Blast  ♦  Mind Sanctuary  ♦  Minor Conjuration: Create Water  ♦  Missile Snaring (Reaction)  ♦  Mist Stance  ♦  Misty Escape (Reaction)  ♦  Mobile Flourish (Melee)  ♦  Mobile Flourish (Ranged)  ♦  Mobile Shot  ♦  Moonlight Butterflies  ♦  Moonmote  ♦  Muck to Metal  ♦  Myrmidon's Immolation  ♦  Natural Recovery  ♦  Nature's Wrath  ♦  Offhand Attack (Melee)  ♦  One with Shadows  ♦  Opportunity Attack  ♦  Pact of the Blade (Action)  ♦  Part the Flesh  ♦  Patient Defence  ♦  Pearlescent Restoration  ♦  Perfectly Balanced Strike  ♦  Perform  ♦  Phalar Aluve: Melody  ♦  Phalar Aluve: Shriek  ♦  Phalar Aluve: Sing  ♦  Pickpocket  ♦  Piercing Shot  ♦  Piercing Strike  ♦  Pin Down  ♦  Poison Mist  ♦  Polearm Master: Opportunity Attack (Reaction)  ♦  Polymorph: Dire Raven  ♦  Pommel Strike  ♦  Portent Die: 11  ♦  Portent Die: 11 (Reaction)  ♦  Portent Die: 19 (Reaction)  ♦  Portent Die: 2  ♦  Portent Die: 2 (Reaction)  ♦  Precision Attack (Action)  ♦  Prepare  ♦  Preserve Life  ♦  Primal Stampede  ♦  Profane Scourge  ♦  Projected Ward (Reaction)  ♦  Protection (Reaction)  ♦  Prowl  ♦  Psionic Overload  ♦  Psionic Pull  ♦  Punish Divinity  ♦  Pushing Attack (Melee)  ♦  Pushing Attack (Ranged)  ♦  Radiance of the Dawn  ♦  Rage: Bear Heart  ♦  Rage: Eagle Heart  ♦  Rage: Elk Heart  ♦  Rage: Tiger Heart  ♦  Rage: Wild Magic  ♦  Rage: Wolf Heart  ♦  Raging Vortex  ♦  Rally  ♦  Ranged Attack  ♦  Ranger's Companion  ♦  Reckless 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(Reaction)  ♦  Sneak Attack Critical Hit (Reaction)  ♦  Song of Rest  ♦  Soulbreaker  ♦  Spell Slot Restoration  ♦  Sphere of Elemental Balance  ♦  Spiteful Suffering  ♦  Spreading Spores (Action)  ♦  Sprint (Action)  ♦  Stage Fright  ♦  Step of the Wind Dash  ♦  Step of the Wind Disengage  ♦  Sting  ♦  Storm's Fury (Reaction)  ♦  Stunning Strike (Melee)  ♦  Stunning Strike (Unarmed)  ♦  Summon Companion  ♦  Supernatural Attraction  ♦  Supreme Githyanki Parry  ♦  Supreme Sneak  ♦  Survival Instinct  ♦  Sweeping Attack (Action)  ♦  Sweeping Cinder Strike  ♦  Tenacity (Reaction)  ♦  Third Eye: Darkvision  ♦  Third Eye: See Invisibility  ♦  Throw  ♦  Tides of Chaos (Reaction)  ♦  Tiger's Bloodlust  ♦  Toggle Non-Lethal Attacks  ♦  Topple  ♦  Topple the Big Folk  ♦  Touch of the Storm  ♦  Transfuse Health  ♦  Transmuter's Stone  ♦  Transmuter's Stone: Acid Resistance  ♦  Transmuter's Stone: Cold Resistance  ♦  Transmuter's Stone: Constitution  ♦  Transmuter's Stone: Darkvision  ♦  Transmuter's Stone: Fire Resistance  ♦  Transmuter's Stone: Lightning Resistance  ♦  Transmuter's Stone: Movement Speed  ♦  Transmuter's Stone: Thunder Resistance  ♦  Trip Attack (Melee)  ♦  Trip Attack (Ranged)  ♦  Turn the Faithless  ♦  Turn the Unholy  ♦  Turn Undead  ♦  Umbral Shroud  ♦  Unrelenting Ferocity  ♦  Unshackling Strike  ♦  Unstable Backlash (Reaction)  ♦  Vampire Bite  ♦  Venomous Bite  ♦  Volley  ♦  Vow of Enmity  ♦  War Caster: Opportunity Spell (Reaction)  ♦  War God's Blessing  ♦  War God's Blessing (Reaction)  ♦  Warding Flare (Reaction)  ♦  Water Whip  ♦  Weakening Strike  ♦  Weapon Bond  ♦  Web (Action)  ♦  Whirlwind Attack  ♦  Wild Shape Action  ♦  Wild Shape: Air Myrmidon  ♦  Wild Shape: Badger  ♦  Wild Shape: Bear  ♦  Wild Shape: Cat  ♦  Wild Shape: Deep Rothé  ♦  Wild Shape: Dilophosaurus  ♦  Wild Shape: Dire Raven  ♦  Wild Shape: Earth Myrmidon  ♦  Wild Shape: Fire Myrmidon  ♦  Wild Shape: Panther  ♦  Wild Shape: Sabre-Toothed Tiger  ♦  Wild Shape: Spider  ♦  Wild Shape: Water Myrmidon  ♦  Wild Shape: Wolf  ♦  Wolf Companion (Action)  ♦  Wolf Spider Companion  ♦  Wounding Ray  ♦  Wrath of the Storm: Lightning  ♦  Wrath of the Storm: Lightning (Reaction)  ♦  Wrath of the Storm: Thunder  ♦  Wrath of the Storm: Thunder (Reaction)  ♦  Zephyr Flash

 




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    • Anonymous

      Can crushing flight crit? I'm cooking 6 druid 3 assassin owlbear onehit builds from the top rope WWE style to dome bosses as my 4th character on an honour mode run.

      • Anonymous

        Owlbear shape is super useful when fighting Grym, the robot guardian of Grymforge. When he is softened by the lava he can take good amounts of damage from the druid owlbear's shape crushing flight ability from the platform high above the boss arena (in one trial he took around 150 damage and in another around 40 damage, both without using enlarge on the owlbear which could potentially one shot Grym). Owlbear rupture ground AOE attack also deals damage to Grym when softened by lava, and you can finish Grym off by bludgeoning him with a staff/mace (e.g. with Lae'zel), since he is vulnerable to bludgeoning damage

        • Anonymous

          Seeing Doric in the latest DnD movie turn into an owlbear persuaded me to be a Moon druid in BG3 and it has been super fun, very glad I chose the druid

          • Anonymous

            Owlbear is the best Wild Shape in the game. Not only is it the simultaneously the coolest and cutest creature, it also has great bulk, damage and mobility. I keep using it even after unlocking the sabertooth tiger form, and the dinosaur form, and even those shitty elemental thing forms.

            • Anonymous

              "The Owlbear Wild Shape will no longer lose access to its Rage charges at Level 8." from Patch 1 of Larians Bugfix patches.

              • I was the one who edited this page to add the actions and passives, it was my first time doing this so I'm not great at formatting so if someone wants to refine this feel free.

                • Anonymous

                  It has a standard attack for 2W8+W4+5 dmg
                  A Rupture (AoE) or ground slam that does a little less damage than the standard attack.
                  An attack jump (next to the normal jump) that too does AoE dmg but in a smaller area
                  And a rage that gives 12 Temp hp, 2 STR and frightens everyone around him (in an area similar to the rupture area I suppose)

                  • Anonymous

                    Owlbear Druids are capable of causing many 1000s of hit points in damage on jump attacks from above exploiting "Larian gravity" and Wet/cold vulnerability and double dipping of Enlarge (spell + potion). Probably the highest damage achievable in the game by a good distance.

                    • Anonymous

                      The owl leap is incredibly op as for me it almost always knocksdown people and increases your chance to hit them since they are prone

                      • Anonymous

                        It's really strong. AOE damage + movement as bonus action, decent regulars that pushes away opponents, attack that pushes everyone away at some distance and damages, enrage that gives 2 str, temporary hitpoints and a chance to frighten a foe as a bonus action. Kinda bonkers tbh

                        • Anonymous

                          My owlbear does not have rage charges available anymore for some reason so there's no way to use the enrage ability, I am unsure if it has been nerfed with recent patch, you might need to multiclass a barb now to enrage (Red axe (rage icon) disapeared)

                          • Anonymous

                            Thus far the best Wild Shape in the Game. It outhp's everything (only my Karlach with Health Point feat surpasses it minimally), has the best AoE CC & damage profile of all Wild Shapes and is absurdly tanky due to the CC and healthpool combined. And last but definitely not least it has an AoE enrage fear that both boosts your damage and causes enemies to cowarldy run away from you, giving your attacks (that ONTOP of all the above knock back people) even more oomph.

                            Pretty much a far better combat raven that just takes more space since it can fly like a chickens wet dream.

                            On a side note to this, they should have given Moon Druids the Halsin Brown Bear with Multiattack. Polar Bear has no chance compared to the Owlbear, and while that might make sense from the 5E, it doesnt translate too decent into a video game where Wild Shape options are a bit limited.

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