prone status effect icon baldurs gate3 guide 64px

Breaks concentration icon 1 baldursgate3 wiki guide 25pxConcentration.

Can't move or take action iconActions, bonus action icon baldursgate3 wiki guide 25pxBonus Actions, or reaction icon bg3 wiki guideReactions.

Attacks against a prone status effect icon baldurs gate3 guide 64pxProne target from within 3m has Advantage.

Inflicts Disadvantage on Strength and Dexterity Saving Throws.

A Prone creature must spend half its movement speed action icon baldurs gate3 guide 24pxMovement Speed to stand up.

Prone is a Status Effect in Baldur's Gate 3. Status Effects are the different conditions that can affect characters in both positive and negative ways.

Prone Information

  • Breaks Concentration.
  • Can't move or take Actions, Bonus Actions, or Reactions.
  • Attacks against a Prone target have Advantage if made within 3 m of the target.
  • Inflicts Disadvantage on Strength and Dexterity Saving Throws.
  • A Prone creature must spend half its Movement Speed to stand up.

How to Acquire Prone

Prone Notes & Tips

  • Synergizes well with features like Maim and Entangle which reduce movement speed to 0, making the target unable to stand up effectively "stun-locking" it.
  • Notes and tips go here.


Status Effects
Acid  ♦  Animalistic Vitality  ♦  Arcane Charge  ♦  Arcane Synergy  ♦  Auntie Ethel's Hair  ♦  Aura of Leadership  ♦  Awakened  ♦  Bane (Status Effect)  ♦  Befuddled  ♦  Bleeding  ♦  Blinded  ♦  Bliss Spores  ♦  Blood  ♦  Bloodless  ♦  Braced  ♦  Brand of the Absolute  ♦  Burning  ♦  Buthir's Wrath  ♦  Calmed  ♦  Caustic Brine  ♦  Charmed  ♦  Chest Trauma  ♦  Cold  ♦  Crippled  ♦  Dazed  ♦  Dead  ♦  Death Wish  ♦  Difficult Terrain  ♦  Distressed  ♦  Down  ♦  Downed  ♦  Electrocuted  ♦  Encumbered  ♦  Ensnared  ♦  Entangled  ♦  Enthralled  ♦  Enwebbed  ♦  Exhausted  ♦  Feeble  ♦  Fire  ♦  Frenzied  ♦  Frightened  ♦  Frostbite  ♦  Gaping Wounds  ♦  Githzerai Mind Barrier  ♦  Hamstrung  ♦  Happy  ♦  Heavily Encumbered  ♦  Hypnotised  ♦  Incapacitate  ♦  Infested  ♦  Loviatar's Love  ♦  Magmatic Disturbance  ♦  Magmatic Regeneration  ♦  Mirth-Wracked  ♦  Mud  ♦  Necromancy of Thay  ♦  Newborn  ♦  Off Balance  ♦  Oil  ♦  Owlbear's Rage  ♦  Paid the Price  ♦  Paralyzed  ♦  petrified  ♦  Pinched  ♦  Poison  ♦  Poisoned  ♦  Poisonous Fumes  ♦  Prepared  ♦  Psionic Enrichment  ♦  Psionic Weakening  ♦  Radiating Orb  ♦  Rallied  ♦  Reckless Warcry  ♦  Reeling  ♦  Restrained  ♦  Reverberation  ♦  Sanctuary (Status Effect)  ♦  Sapped  ♦  Shattered  ♦  Shocked  ♦  Silenced  ♦  Silvanus' Blessing  ♦  Sleeping  ♦  Slightly Drunk  ♦  Soul Branding  ♦  Stunned  ♦  Surprised  ♦  Threatened  ♦  Turned  ♦  Twisting Vines  ♦  Unconscious  ♦  Under Operation  ♦  Water Status Effect  ♦  Wet  ♦  Wrath

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    • Anonymous

      Against the player, getting up uses your Action. It doesn’t seem to work the same way on enemies though. I’ve yet to encounter one that doesn’t simply stand up on their turn, use their full action to attack and seemingly use their full movement as well. I think they just straight up ignore it.

      • Anonymous

        For some reason, Prone seems to be also tagged as "unconscious," meaning that prone enemies cannot be targeted by Sleep.

        Also, the npc in the "Prone" icon is actually in a supine position, so that's fun.

        • Does Prone also auto-break Concentration? Haven't done any focused testing on it, but it feels like any time a character falls over they lose any spell they were concentrating on. (Or maybe the concentration breaking is tied to the effect that caused my character to fall prone. Not sure.)

          If so it's kind of silly that slipping on some ice is literally more distracting than getting hit in the face with a Fireball.

          • Anonymous

            I find it unfortunate that this condition is not symmetrical between characters and enemies. Losing your entire turn because of prone is also very, very harsh compared to 5e rules as written. I get that it's meant to curb the 'yoyo healing' conundrum but this seems like a correction too far in the other direction.

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