Prone |
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Breaks Can't move or take Attacks against a Inflicts Disadvantage on Strength and Dexterity Saving Throws. A Prone creature must spend half its |
Prone is a Status Effect in Baldur's Gate 3. Status Effects are the different conditions that can affect characters in both positive and negative ways.
Prone Information
- Breaks Concentration.
- Can't move or take Actions, Bonus Actions, or Reactions.
- Attacks against a Prone target have Advantage if made within 3 m of the target.
- Inflicts Disadvantage on Strength and Dexterity Saving Throws.
- A Prone creature must spend half its Movement Speed to stand up.
How to Acquire Prone
Prone Notes & Tips
- Synergizes well with features like Maim and Entangle which reduce movement speed to 0, making the target unable to stand up effectively "stun-locking" it.
- Notes and tips go here.
- Anonymous
For some reason, Prone seems to be also tagged as "unconscious," meaning that prone enemies cannot be targeted by Sleep.
Also, the npc in the "Prone" icon is actually in a supine position, so that's fun.
Does Prone also auto-break Concentration? Haven't done any focused testing on it, but it feels like any time a character falls over they lose any spell they were concentrating on. (Or maybe the concentration breaking is tied to the effect that caused my character to fall prone. Not sure.)
If so it's kind of silly that slipping on some ice is literally more distracting than getting hit in the face with a Fireball.
- Anonymous
I find it unfortunate that this condition is not symmetrical between characters and enemies. Losing your entire turn because of prone is also very, very harsh compared to 5e rules as written. I get that it's meant to curb the 'yoyo healing' conundrum but this seems like a correction too far in the other direction.
- Anonymous
Against the player, getting up uses your Action. It doesn’t seem to work the same way on enemies though. I’ve yet to encounter one that doesn’t simply stand up on their turn, use their full action to attack and seemingly use their full movement as well. I think they just straight up ignore it.
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