Divine Intervention |
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You can cast Divine Intervention to invoke your God's aid. Once used, this can never be used again. |
Divine Intervention is a Feature in Baldur's Gate 3. Divine Intervention is a unique feature that allows characters to invoke their God's aid. Features provide unique abilities that are inherent to a Character's Race, Class, Background selected. These may vary greatly, from allowing you to equip certain Weapons or pieces of Armor with Proficiency, to add your Proficiency Bonus to certain Saving Throws.
Divine Intervention Information
- You can cast Divine Intervention to invoke your God's aid. Once used, this can never be used again.
- Divine Interventions have multiple versions and you only get to choose one version ever:
- Arm Thy Servant:
- Call upon your deity to grant you a legendary weapon forged in the fires of your holy bond.
- Creates and equips the Devotee's Mace.
- Golden Generosity:
- Call upon your deity to provide you with a rich bounty of potions and Camp Supplies.
- Creates a chest containing camp supplies and around ten potions/elexirs.
- Opulent Revival:
- Resurrect fallen companions with half their hit points, and restore all nearby allies as if they had Long Rested.
- Applies to all allies within a 18m radius.
- Sunder the Heretical:
- Call upon your deity to bring forth a radiant cataclysm upon all nearby enemies.
- Deals 8d10 Radiant damage to all enemies within 15m. On WIS Save: Targets still take half damage.
How to unlock Divine Intervention
- Divine Intervention can be acquired by:
- Cleric Level 10
- Cleric Level 10
Divine Intervention Tips & Notes
- Tips and Player notes go here.
- Exploit: It is possible to get more than one Divine Intervention by respeccing or through hirelings. This means, for example, you want multiple Devotee's Mace, you can hire Hireling and respecc some of them to Clerics and use Arm Thy Servant Divine Intervention, this way you can have multiple healing maces, or give it to your main Cleric in the party and save up their Divine Intervention for something else.
- Golden Generosity also spawns a unique chest that can serve as camp decoration. There is not much-known value in the decoration item.
- Hope from House of Hope knows Divine Intervention, you can cast it to get the weapon and then throw it on the ground and keep it.
- Devotee's Mace is a +3 mace (1d6) that gives Incense Aura: a once-per-long rest bonus action that heals you and nearby members for 1d4 per turn for 10 turns without concentration.
- Anonymous
Seems bugged, used it once against Raphael while inside a Globe of Invulnerability and I can still use again one more time.
- Anonymous
Could I just respec every character to a cleric, use this, and then respec back to what they were? It's probably not worth the effort but that seems a little silly if I can worship a god for 2 minutes to get a once-in-a-campaign blessing and then instantly drop them like a bad habit.
- Anonymous
I respec'd Shadowheart life cleric level 10 and this spell doesn't show up in my spellbook... bug?
- Anonymous
Golden Generosity also spawns a unique chest - arguably the more interesting aspect about it. At least if you are into camp decoration. Not that there is much value in that. I WAS hoping that it would spawn Heavy Camp Supplies which are worth 80 Camp Supplies. No dice though. There is only 1 in the entire game, and it is in Act 3 on a shelf in a shop, prior to crossing the bridge. Just throws regular Camp Supplies at you, with a random variety of pointless supplies you can buy/find en masse, along with random Elixir's. Nothing set in stone, nothing unique. Literally pulls it from the very, VERY, small table you can create from via alchemy. Honestly. Respec the hirelings and your party, use it for the Golden Generosity for the supplies in a pinch, and if you have a strength based dual wielder, use two of them for the weapon. Alternatively, use all the hirelings to force long rests without actually long resting. Sunder is near worthless based on it's save for half, and the fact you don't encounter a huge amount of enemies frequently enough, and Opulent Revival hinges on the fact that you are getting are butt handed to you, WITH the Cleric in your party at the time to be truly effective. Outside of that, it's basically a 100gp long rest.
- Anonymous
Hope from House of Hope knows divine intervention, you can cast it to get the weapon and then throw it on the ground and keep it
- Anonymous
With the respec system currently in place; you can, as of date/time of this post respec a character into cleric, get to use this on each companion AND hireling (you can only use the spell once per character, respeccing away and back into cleric does not give the spell back).
The Devotee's Mace does NOT despawn if you respec, and you keep the supplies granted from the other option if you chose that too. This means you can use hirelings to get any number of maces you want as well as supplies and keep the AoE damage spell or the AoE full party heal/rez + long rest for your main party cleric for when the spell is needed.
- Anonymous
what!!! :O once per character!!! also the hirings probably give you some extra i mean if you want the mace then just hire the cleric and get it
- Anonymous
if you're stupid enough to go to hell and find out how fked you are, hope is not lost cos you can find a companion with divine intervention that full heal + revive + spell slot your squad
- Anonymous
The weapon part is extremely disappointing, The weapon takes no consideration on what domain you've chosen. You will be given the healing mace and that's about it. It would be cool if it had different effects depending on domain you choose.
- Anonymous
Does this work once per save file, or once per character? Cause if it's per character, you could turn a serious profit by recruiting and reclassing all the hirelings into clerics (pickpocket the money back of course) and using the option that gives you tons of free supplies.
- Anonymous
1. If I respec the character do i lose the mace?
2. if I get cleric on a character im not using, do i get to use the mace on a different character?
- Anonymous
If you use it during the fight against Raphael the caster is immediately downed (killed if it's Hope) so be careful.
- Anonymous
The options are:
1. You get many potions and camp supplies
2. 8-80 Radiant damage to all in a wide circle around you
3. Ressurect fallen allies with half hp
4. Receive a 1h mace that gives you an ability that heals you 1-4 every turn
I feel like 2 is the best option. The hammer is good but you can just get other gear.
- Anonymous
after trying it out like 5 times it only drops a legendary mace (Devotee's Mace)
If Hope is being disarmed in the fight against Raphael while holding this weapon, she cannot re-equip it because the "Equip" option isn't available for her, effectively leaving her unarmed. I guess she would stay unarmed when she drops her normal weapon, too, but then she could use Divine Intervention to arm herself again… I guess?
Point and case: Why can this one-in-a-playthrough rubbish weapons even be disarmed? XD
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