Arcane Ward |
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Effect |
Once per day, when you cast an Abjuration spell of 1st level or higher, you can use a strand of the spell's magic to create a magical ward that lasts until your next long rest. The ward has a maximum of 3 hit points and absorbs all damage done to you. When it is reduced to 0 hit points, you take the remaining damage, but the magic remains. Whenever you cast an Abjuration spell of 1st level or higher, the ward regains a number of hit points equal to twice the level of the spell. |
Requirements |
Abjuration School Lvl 2 (Wizard Sub Class) |
Arcane Ward is a Feature in Baldur's Gate 3. Features provide unique abilities or effects and can be acquired depending on the Character's Race, Class and level.
Arcane Ward Information
- Once per day, when you cast an Abjuration spell of 1st level or higher, you can use a strand of the spell's magic to create a magical ward that lasts until your next long rest. The ward has a maximum of 3 hit points and absorbs all damage done to you. When it is reduced to 0 hit points, you take the remaining damage, but the magic remains. Whenever you cast an Abjuration spell of 1st level or higher, the ward regains a number of hit points equal to twice the level of the spell.
How to unlock Arcane Ward
Arcane Ward can be acquired by
- Abjuration School Lvl 2 (Wizard Sub Class)
Arcane Ward Tips & Notes
- Notes & Tips go here
- Anonymous
okay for who ever cares: casting mage armor or protect vs good/evil gives me at lv4 12 hp with an int of 18 so no more 3 hp
- Anonymous
they are going to have to bring all of 5e in this game to make it balanced
- Anonymous
There is a Blade Ward cantrip you could use to get the shield.
So you end up having 50% weapon reduction damage for 2 turns +3 hp shield.
- Anonymous
Yup. I just experimented with it right now to confirm the low number I was seeing and it's a hard flat 3hp. It's also not even stacking with sources of Temporary HP like False Life - which it should be doing in accordance with tabletop. (Since the Ward creates a separate barrier around you that takes damage for you, rather than simply being Temporary HP added to your body.)
P.S.
Apologies for the double post, this was meant to be its own post.
- Anonymous
In early access this is not useful. The only abjuration spells are mage armor and protection from evil/good; mage armor you'll never recast and you shouldnt be recasting protection either. So no way to charge it. I can see the use later in game at later levels with more ways to charge
- Anonymous
This is a huge change to 5e arcane ward. In BG3 it has a max of 3hp, while in 5e the arcane ward is double your level plus your int modifier.
I care, thanks. It also stacks with false life now, 14 extra hp at lvl 2.
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