Wizard |
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Subclasses |
Evocation School |
Wizard Initial Features |
Initial Actions & Spells |
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Wizard is a Class in Baldur's Gate 3. Wizards primary ability is Intelligence, their saving throw proficiencies are Intelligence & Wisdom and they have a Hit Dice of 1d6. They have proficiency with Daggers, Darts, Slings, Quarterstaves and Light Crossbows. Wizards have very little in the way of Armour protection, and minimal Weapon Proficiencies, making them lean on their spells to support their party.
Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.
Wizard Initial Class Features
- Spell Slots Unlocked: Casting spells consumes spell slots. You have 2 level 1 spell slots, which are restored on a long rest.
- Intelligence Saving Throw Proficiency: Add your Proficiency Bonus to Intelligence Saving Throws.
- Wisdom Saving Throw Proficiency: Add your Proficiency Bonus to Wisdom Saving Throws.
- Dagger Proficiency: Add your Proficiency Bonus to all attacks made with Daggers.
- Dart Proficiency: Add your Proficiency Bonus to all attacks made with Darts.
- Sling Proficiency: Add your Proficiency Bonus to all attacks made with Slings.
- Quarterstaff Proficiency: Add your Proficiency Bonus to all attacks made with Quarterstaves.
- Light Crossbow Proficiency: Add your Proficiency Bonus to all attacks made with Light Crossbows.
Wizard Progression
- Note that Wizards begin the game with 6 HP + their Constitution Modifier, and then gain 4 HP + their Constitution Modifier every level thereafter.
- Also note that at level 2 you will need to choose between School of Abjuration or School of Evocation, and you will gain the benefits of those Subclasses on top of the standard Wizard Class Features. However, only Wizard Features will be listed here, and these are the Features that ALL Wizards get, regardless of Subclass.
LEVEL 1
Wizard Features & Actions
Choose 3 Cantrips From:
Choose 6 Spells From:
Prepare 4 Spells From:
You may only prepare spells you have already learned
Level 2
Wizard Features
- Spell Slots Unlocked (1 LvL 1 Slot)
Prepare 5 Spells From
You may only prepare spells you have already learned
Pick a Subclass From
Level 3
Wizard Features
- Spell Slots Unlocked (1 LvL 1 Slot)
- Spell Slots Unlocked (2 LvL 2 Slots)
Pick 2 Spells From
Chromatic Orb - new
Cloud of Daggers - new
Crown of Madness - new
Enlarge - Reduce - new
Blindness - new
Blur - new
Burning Hands
Charm Person
Colour Spray
Darkness - new
Darkvision - new
Detect Thoughts - new
Disguise Self
Expeditious Retreat
False Life
Feather Fall
Find Familiar
Fog Cloud
Grease
Hold Person - new
Invisibility - new
Jump
Longstrider
Mage Armour
Magic Missile
Melf's Acid Arrow - new
Mirror Image - new
Misty Step - new
Protection from Evil and Good
Ray of Enfeeblement - new
Ray of Sickness
Scorching Ray - new
Shatter - new
Sleep
Thunderwave
Web - new
Witch Bolt
Prepare 6 Spells From
You may only prepare spells you have already learned
Blindness - new
Blur - new
Burning Hands
Charm Person
Colour Spray
Darkness - new
Darkvision - new
Detect Thoughts - new
Disguise Self
Expeditious Retreat
False Life
Feather Fall
Find Familiar
Fog Cloud
Grease
Hold Person - new
Invisibility - new
Jump
Longstrider
Mage Armour
Magic Missile
Melf's Acid Arrow - new
Mirror Image - new
Misty Step - new
Protection from Evil and Good
Ray of Enfeeblement - new
Ray of Sickness
Scorching Ray - new
Shatter - new
Sleep
Thunderwave
Web - new
Witch Bolt
Level 4
Wizard Features
Pick 1 Cantrip From
Pick 2 Spells and Prepare 7 Spells From
Blindness
Blur -
Burning Hands
Charm Person
Colour Spray
Darkness
Darkvision
Detect Thoughts
Disguise Self
Expeditious Retreat
False Life
Feather Fall
Find Familiar
Fog Cloud
Grease
Hold Person
Invisibility
Jump
Longstrider
Mage Armour
Magic Missile
Melf's Acid Arrow
Mirror Image
Misty Step
Protection from Evil and Good
Ray of Enfeeblement
Ray of Sickness
Scorching Ray
Shatter
Sleep
Thunderwave
Web
Witch Bolt
Chromatic Orb
Cloud of Daggers
Crown of Madness
Enlarge - Reduce
- Plus Subclass Pool
Pick 1 Feat From
- Ability Improvement
- Athlete
- Defensive Duelist
- Dual Wielder
- Great Weapon Master
- Lightly Armoured
- Magic Initiate: Bard
- Magic Initiate: Cleric
- Magic Initiate: Druid
- Magic Initiate: Sorcerer
- Magic Initiate: Warlock
- Magic Initiate: Wizard
- Martial Adept
- Mobile
- Moderately Armoured
- Shield Master
- Skilled
- Tough
- Weapon Master
Level 5
Wizard Features
- Spell Slots Unlocked (x2 lvl 3)
Pick 2 Spells and Prepare 8 Spells From
Blindness
Blur
Burning Hands
Charm Person
Cloud of Daggers
Colour Spray
Crown of Madness
Darkness
Darkvision
Detect Thoughts
Disguise Self
Enlarge - Reduce
Expeditious Retreat
False Life
Feather Fall
Find Familiar
Flaming Sphere
Fog Cloud
Grease
Hold Person
Invisibility
Jump
Longstrider
Mage Armour
Magic Missile
Magic Weapon
Melf's Acid Arrow
Mirror Image
Misty Step
Phantasmal Force
Protection from Evil and Good
Ray of Enfeeblement
Ray of Sickness
Scorching Ray
Shatter
Sleep
Thunderwave
Web
Witch Bolt
Animate Dead
Bestow Curse
Counterspell
Fear
Feign Death
Fireball (Default)
Fly
Gaseous Form
Glyph of Warding
Haste
Hypnotic Pattern
Protection from Energy
Remove Curse
Sleet Storm
Stinking Cloud
Vampiric Touch (Default)
Wizard Tips & Builds
- Note 1
- Note 2
In Other Languages
- Español (España): Mago
Classes |
Arcane Trickster ♦ Barbarian ♦ Bard ♦ Battle Master ♦ Beast Master ♦ Berserker ♦ Circle of the Land ♦ Circle of the Moon ♦ Cleric ♦ College of Lore ♦ College of Valour ♦ Draconic Bloodline ♦ Druid ♦ Eldritch Knight ♦ Fighter ♦ Hunter ♦ Knowledge Domain ♦ Life Domain ♦ Light Domain ♦ Monk ♦ Nature Domain ♦ Oath of the Ancients ♦ Oathbreaker ♦ Paladin ♦ Ranger ♦ Rogue ♦ Sorcerer ♦ Tempest Domain ♦ The Fiend ♦ The Great Old One ♦ Thief ♦ Trickery Domain ♦ War Domain ♦ Warlock ♦ Wild Magic |
- Anonymous
- Anonymous
Will there be Ritual casting spells? I think thats important for the wizard to be able to cast some utility spells without using spell slots
- Anonymous
- Anonymous
- Anonymous
Whoever keeps putting that the classes roll their HP needs to stop; they don't. It's the average.
As from patch 9 you can no longer learn spells from scrolls outside your class. So no more awesome Armour of Agathys for Abjuration mages / Heat Metal
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