Wizard is a Class in Baldur's Gate 3. Wizards primary ability is Intelligence, their saving throw proficiencies are Intelligence & Wisdom and they have a Hit Dice of 1d6. They have proficiency with Daggers, Darts, Slings, Quarterstaves and Light Crossbows. Wizards have very little in the way of Armour protection, and minimal Weapon Proficiencies, making them lean on their spells to support their party.

 

Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.

 
 
 
 
 
 
 
 
 

 

Wizard Initial Class Features

 

 

Wizard Progression

  • Note that Wizards begin the game with 6 HP + their Constitution Modifier, and then gain 4 HP + their Constitution Modifier every level thereafter.
  • Also note that at level 2 you will need to choose between School of Abjuration or School of Evocation, and you will gain the benefits of those Subclasses on top of the standard Wizard Class Features. However, only Wizard Features will be listed here, and these are the Features that ALL Wizards get, regardless of Subclass.

 

 LEVEL 1

 

Level 2

 

Level 3

 

Level 4

 

Level 5

 

Wizard Tips & Builds

  • Note 1
  • Note 2

 

In Other Languages

  • Español (España): Mago

 

Classes
Arcane Trickster  ♦  Barbarian  ♦  Bard  ♦  Battle Master  ♦  Beast Master  ♦  Berserker  ♦  Circle of the Land  ♦  Circle of the Moon  ♦  Cleric  ♦  College of Lore  ♦  College of Valour  ♦  Draconic Bloodline  ♦  Druid  ♦  Eldritch Knight  ♦  Fighter  ♦  Hunter  ♦  Knowledge Domain  ♦  Life Domain  ♦  Light Domain  ♦  Monk  ♦  Nature Domain  ♦  Oath of the Ancients  ♦  Oathbreaker  ♦  Paladin  ♦  Ranger  ♦  Rogue  ♦  Sorcerer  ♦  Tempest Domain  ♦  The Fiend  ♦  The Great Old One  ♦  Thief  ♦  Trickery Domain  ♦  War Domain  ♦  Warlock  ♦  Wild Magic

 




Tired of anon posting? Register!
Load more
⇈ ⇈