Draconic Resilience: Armour Class

Effect

Dragon-like scales cover parts of your skin. When you aren't wearing armour, your Base Armour Class increased to 13.

Draconic Resilience: Armour Class is a Feature in Baldur's Gate 3. Features provide unique abilities or effects and can be acquired depending on the Character's Race, Class and level.

 

Draconic Resilience: Armour Class Information

  • Dragon-like scales cover parts of your skin. When you aren't wearing armour, your Base Armour Class increased to 13.

 

How to unlock Draconic Resilience: Armour Class

Draconic Resilience: Armour Class can be acquired by:

 

Draconic Resilience: Armour Class Tips & Notes

  • Despite saying that this feature alters "base Armour Class", this acts as a separate calculation for Armour Class, and does not stack with Unarmoured Defence.

 

 

Traits and Features
Ability Drain  ♦  Abjuration Savant  ♦  Absorb Elements  ♦  Acolyte of Nature  ♦  Action Surge  ♦  Adamantine Skin  ♦  Additional Ki Point  ♦  Additional Proficiencies  ♦  Additional Rage Charge  ♦  Advanced Unarmoured Movement  ♦  Agile Chassis  ♦  Agonizing Blast  ♦  Animal Aspect  ♦  Arcane Ward  ♦  Archery  ♦  Arctic  ♦  Armour of Shadows  ♦  Artificer's Lore  ♦  Aspect of the Beast: Bear  ♦  Aspect of the Beast: Chimpanzee  ♦  Aspect of the Beast: Crocodile  ♦  Aspect of the Beast: Eagle  ♦  Aspect of the Beast: Elk  ♦  Aspect of the Beast: Honey Badger  ♦  Aspect of the Beast: Stallion  ♦  Aspect of the Beast: Tiger  ♦  Aspect of the Beast: Wolf  ♦  Aspect of the Beast: Wolverine  ♦  Assassin's Alacrity  ♦  Assassinate  ♦  Assassinate+Ambush  ♦  Assassinate: Initiative  ♦  Assassin‘s Alacrity  ♦  Athlete Standing Up  ♦  Aura of Courage  ♦  Aura of Devotion  ♦  Aura of Hate  ♦  Aura of Protection (Feature)  ♦  Aura of Warding  ♦  Aversion of Fire  ♦  Base Racial Speed  ♦  Battle Acuity  ♦  Battleaxe Proficiency  ♦  Bear Heart  ♦  Beast Speech  ♦  Beast Tamer  ♦  Beguiling Defences  ♦  Beguiling Defenses  ♦  Beguiling Influence  ♦  Bend Luck  ♦  Benign Transportation  ♦  Bestial Fury  ♦  Bestial Heart  ♦  Blade Flourish  ♦  Blessed Healer  ♦  Blessings of Knowledge  ♦  Bolstering Magic  ♦  Bonus Proficiencies  ♦  Book of Ancient Secrets  ♦  Bounty Hunter  ♦  Brave  ♦  Breath Weapon  ♦  Brutal Critical  ♦  Caretaker's Care  ♦  Channel Divinity Charges  ♦  Channel Divinity: Charm Animals and Plants  ♦  Channel Divinity: Destructive Wrath  ♦  Channel Divinity: Guided Strike  ♦  Channel Divinity: Knowledge of the Ages  ♦  Channel Divinity: War God's Blessing  ♦  Channel Oath Charges  ♦  Charger: Shove  ♦  Charger: Weapon Attack  ♦  Charisma Saving Throw Proficiency  ♦  Charm (Illithid Power)  ♦  Civil Militia  ♦  Cloak of Shadows  ♦  Club Proficiency  ♦  Coast  ♦  Colossus Slayer  ♦  Combat Wild Shape  ♦  Commander's Strike  ♦  Companion's Bond  ♦  Conjuration Savant  ♦  Constitution Saving Throw Proficiency  ♦  Controlled Chaos  ♦  Crossbow Expert: Point-Blank  ♦  Crossbow Expert: Wounding  ♦  Cull the Weak  ♦  Cutting Words (Feature)  ♦  Dagger Proficiency  ♦  Dampen Elements  ♦  Danger Sense  ♦  Dark Devotion  ♦  Dark One's Blessing  ♦  Dark One's Own Luck  ♦  Darkvision  ♦  Dart Proficiency  ♦  Deception Proficiency  ♦  Deepened Pact  ♦  Defense  ♦  Defensive Duellist  ♦  Defensive Tactics  ♦  Deflect Missiles  ♦  Desert  ♦  Destroy Undead  ♦  Destructive Wrath  ♦  Devil's Sight  ♦  Dexterity Saving Throw Bonus +2  ♦  Dexterity Saving Throw Proficiency  ♦  Disarming Attack  ♦  Disciple of Life  ♦  Disciple of the Elements  ♦  Displace  ♦  Distracting Strike  ♦  Divination Savant  ♦  Divine Health  ♦  Divine Intervention  ♦  Divine Smite  ♦  Divine Strike  ♦  Domain Spells  ♦  Draconic Ancestry  ♦  Draconic Ancestry: Black (Acid)  ♦  Draconic Ancestry: Blue (Lightning)  ♦  Draconic Ancestry: Brass (Fire)  ♦  Draconic Ancestry: Bronze (Lightning)  ♦  Draconic Ancestry: Copper (Acid)  ♦  Draconic Ancestry: Gold (Fire)  ♦  Draconic Ancestry: Green (Poison)  ♦  Draconic Ancestry: Red (Fire)  ♦  Draconic Ancestry: Silver (Cold)  ♦  Draconic Ancestry: White (Cold)  ♦  Draconic Resilience  ♦  Draconic Resilience: Hit Points  ♦  Dragon Ancestry: Red (Fire)  ♦  Dread Ambusher  ♦  Dreadful Word  ♦  Drow Weapon Training  ♦  Dual Wielder (Feature)  ♦  Dual Wielder Bonus Armour Class  ♦  Dueling  ♦  Duelling  ♦  Duergar Magic  ♦  Duergar Resilience  ♦  Dungeon Delver Perception  ♦  Dungeon Delver Resist Traps  ♦  Dwarven Armour Training  ♦  Dwarven Combat Training  ♦  Dwarven Resilience  ♦  Dwarven Toughness  ♦  Eagle Heart  ♦  Eldritch Invocations  ♦  Eldritch Strike  ♦  Elemental Adept: Acid  ♦  Elemental Adept: Cold  ♦  Elemental Adept: Fire  ♦  Elemental Adept: Lightning  ♦  Elemental Adept: Thunder  ♦  Elemental Affinity: Damage  ♦  Elemental Affinity: Resistance  ♦  Elk Heart  ♦  Elven Weapon Training  ♦  Empowered Evocation  ♦  Enchantment Savant  ♦  Entropic Ward  ♦  Escape the Horde  ♦  Ethereal Escape  ♦  Evasion  ♦  Evasive Footwork  ♦  Evocation Savant  ♦  Exceptional Training  ♦  Experimental Alchemy  ♦  Expert Divination  ♦  Expertise  ♦  Extra Attack  ♦  Faithwarden  ♦  Fast Hands  ♦  Fast Movement  ♦  Favored Enemy  ♦  Favourable Beginnings  ♦  Favoured Enemy  ♦  Fear of Wolves  ♦  Feinting Attack  ♦  Feral Instinct  ♦  Fey Ancestry  ♦  Fey Presence  ♦  Fiendish Vigour  ♦  Fighting Style  ♦  Fleet of Foot  ♦  Fly (Feature)  ♦  Focused Conjuration  ♦  Font of Inspiration  ♦  Forbidden Knowledge  ♦  Freecast  ♦  Fungal Infestation  ♦  Giant Killer  ♦  Gloom Stalker Magic  ♦  Gnome Cunning  ♦  Goading Attack  ♦  Great Weapon Fighting  ♦  Great Weapon Master: Bonus Attack  ♦  Greatsword Proficiency  ♦  Grim Harvest  ♦  Hand Crossbow Proficiency  ♦  Handaxe Proficiency  ♦  Heart Ablaze  ♦  Heart of Iron  ♦  Heart of the Storm  ♦  Heart of the Storm: Resistance  ♦  Heat Convergence  ♦  Heavy Armour Proficiency  ♦  Hellish Resistance  ♦  Horde Breaker  ♦  Human Versatility  ♦  Hunter's Prey  ♦  Illithid Expertise  ♦  Illithid Powers  ♦  Illusion Savant  ♦  Illusory Self  ♦  Improved Abjuration  ♦  Improved Bardic Inspiration  ♦  Improved Combat Superiority  ♦  Improved Critical  ♦  Improved Critical Hit  ♦  Improved Divine Smite  ♦  Improved Elemental Casting  ♦  Improved Extra Attack  ♦  Improved Unarmoured Movement  ♦  Improved Warding Flare  ♦  Improved Warlock Spell Slot  ♦  Improved Wild Strike  ♦  Indomitable  ♦  Infectious Greed  ♦  Infectious Madness  ♦  Infernal Evasion  ♦  Instinctive Charm  ♦  Intelligence Saving Throw Proficiency  ♦  Inured to Undeath  ♦  Iron Mind  ♦  Jack of all Trades  ♦  Javelin Proficiency  ♦  Keen Senses  ♦  Keeper of the Veil  ♦  Ki  ♦  Ki-Empowered Strikes  ♦  Land's Stride: Difficult Terrain  ♦  Lay on Hands Charge  ♦  Lay on Hands Charges  ♦  Level 3 Spell Slots Unlocked  ♦  Lifedrinker  ♦  Light Armour Proficiency  ♦  Light Crossbow Proficiency  ♦  Light Hammer Proficiency  ♦  Light Sensitivity  ♦  Longbow Proficiency  ♦  Longsword Proficiency  ♦  Luck of the Far Realms  ♦  Lucky  ♦  Mace Proficiency  ♦  Mage Breaker  ♦  Mage Hand Legerdemain  ♦  Mage Slayer Attack Caster  ♦  Mage Slayer Break Concentration  ♦  Mage Slayer Saving Throw Advantage  ♦  Magic Awareness  ♦  Magic Initiate: Bard (Feature)  ♦  Magic Initiate: Cleric (Feature)  ♦  Magic Initiate: Druid (Feature)  ♦  Magic Initiate: Sorcerer (Feature)  ♦  Magic Initiate: Warlock (Feature)  ♦  Magic Initiate: Wizard (Feature)  ♦  Magic Resistance  ♦  Magical Ambush  ♦  Magical Secrets  ♦  Malleable Illusions  ♦  Manifestation of Body  ♦  Manifestation of Mind  ♦  Manifestation of Soul  ♦  Manoeuvres  ♦  Manoeuvring Attack  ♦  Martial Archetypes  ♦  Martial Arts Bonus Unarmed Strike  ♦  Martial Arts Deft Strikes  ♦  Martial Arts Dextrous Attacks  ♦  Martial Prodigy  ♦  Martial Weapon Proficiency  ♦  Mask of Many Faces  ♦  Mask of the Wild  ♦  Medium Armour Proficiency  ♦  Melee Attack Bonus -5  ♦  Melee Damage Bonus +10  ♦  Menacing  ♦  Menacing Attack  ♦  Metamagic  ♦  Metamagic: Careful Spell  ♦  Metamagic: Distant Spell  ♦  Metamagic: Extended Spell  ♦  Metamagic: Heightened Spell  ♦  Metamagic: Quickened Spell  ♦  Metamagic: Subtle Spell  ♦  Metamagic: Twinned Spell  ♦  Mindless Rage  ♦  Minions of Chaos  ♦  Minor Alchemy  ♦  Minor Conjuration  ♦  Mire the Mind  ♦  Misty Escape  ♦  Mobile Evade Difficult Terrain  ♦  Mobile Evade Opportunity Attack  ♦  Morninglord's Radiance  ♦  Mortal Reminder  ♦  Multiattack Defence  ♦  Multiattack: Wounded Target  ♦  Musical Instrument Proficiency  ♦  Mystic Arcanum  ♦  Natural Explorer  ♦  Naturally Stealthy  ♦  Nature's Step  ♦  Nature's Ward  ♦  Necromancy Savant  ♦  Oath of Devotion Tenets  ♦  Oath of the Ancients Tenets  ♦  Oath of Vengeance Tenets  ♦  One with Shadows (Feature)  ♦  Open Hand Technique  ♦  Otherworldly Leap  ♦  Pact Boon  ♦  Pact of the Chain  ♦  Perfect Sentry  ♦  Performance Proficiency  ♦  Perilous Stakes  ♦  Permanently Armed  ♦  Polearm Master Bonus Attack  ♦  Polearm Master Opportunity Attack  ♦  Portent  ♦  Potent Cantrip  ♦  Potent Spellcasting  ♦  Precision Attack  ♦  Primal Strike  ♦  Projected Ward  ♦  Protection  ♦  Psionic Backlash  ♦  Psionic Dominance  ♦  Psionic Fortitude  ♦  Purity of Body  ♦  Pushing Attack  ♦  Quarterstaff Proficiency  ♦  Rage  ♦  Rage: Bear Heart  ♦  Rage: Eagle Heart  ♦  Rage: Elk Heart  ♦  Rage: Tiger Heart  ♦  Rage: Wolf Heart  ♦  Rally (Feature)  ♦  Ranger Knight  ♦  Rapier Proficiency  ♦  Relentless Avenger  ♦  Relentless Endurance  ♦  Relentless Rage  ♦  Reliable Talent  ♦  Remarkable Athlete  ♦  Remarkable Athlete: Jump  ♦  Remarkable Athlete: Proficiency  ♦  Repelling Blast  ♦  Resilient Charisma  ♦  Resilient Constitution  ♦  Resilient Dexterity  ♦  Resilient Intelligence  ♦  Resilient Strength  ♦  Resilient Wisdom  ♦  Riposte  ♦  Ritual Caster Free Spells  ♦  Sanctified Stalker  ♦  Savage Attacks  ♦  Scimitar Proficiency  ♦  Sculpt Spells  ♦  Sculptor of Flesh  ♦  Second Wind  ♦  Second-Story Work  ♦  Sentinel Opportunity Advantage  ♦  Sentinel Snare  ♦  Sentinel Vengeance  ♦  Shadow Arts  ♦  Shadow Step  ♦  Sharpshooter: All In  ♦  Sharpshooter: Low Ground  ♦  Shield Master: Block  ♦  Shield of Thralls  ♦  Shield Proficiency  ♦  Shortbow Proficiency  ♦  Shortened Stride  ♦  Shortsword Proficiency  ♦  Sickle Proficiency  ♦  Sign of ill Omen  ♦  Sign of Ill Omen (Feature)  ♦  Simple Weapon Proficiency  ♦  Sling Proficiency  ♦  Slow Fall  ♦  Spear Proficiency  ♦  Speed Increased  ♦  Spell Slots Unlocked  ♦  Split Enchantment  ♦  Spreading Spores  ♦  Stalker's Flurry  ♦  Steel Will  ♦  Stillness of Mind  ♦  Stone Camouflage  ♦  Storm's Fury  ♦  Strength Saving Throw Proficiency  ♦  Strongheart Resilience  ♦  Stunning Strike  ♦  Sunlight Hypersensitivity  ♦  Sunlight Sensitivity  ♦  Sunlight Weakness  ♦  Superior Darkvision  ♦  Superiority Dice  ♦  Sweeping Attack  ♦  Symbiotic Entity  ♦  Tempestuous Magic  ♦  The Third Eye  ♦  Thief of Five Fates  ♦  Thought Shield: Psychic Reflection  ♦  Thought Shield: Psychic Resistance  ♦  Thunderbolt Strike  ♦  Tides of Chaos  ♦  Tiger Heart  ♦  Tranquility  ♦  Transmutation Savant  ♦  Trip Attack  ♦  Two-Weapon Fighting  ♦  Two-Weapon Fighting Style  ♦  Umbral Sight  ♦  Unarmored Defense  ♦  Unarmored Movement  ♦  Unarmoured Defence  ♦  Unarmoured Movement  ♦  Uncanny Dodge  ♦  Undead Fortitude  ♦  Undead Thralls  ♦  Undead Thralls: Additional Undead  ♦  Undead Thralls: Better Summons  ♦  Underdark (Feature)  ♦  Unstable Backlash  ♦  Urban Tracker  ♦  Vampire Ascendant  ♦  Vampire Regeneration  ♦  War Caster Concentration  ♦  War Caster Opportunity Spell  ♦  War Magic  ♦  War Priest  ♦  Warding Flare  ♦  Warhammer Proficiency  ♦  Warlock Spell Slot Gained  ♦  Warlock Spell Slots  ♦  Wasteland Wanderer: Cold  ♦  Wasteland Wanderer: Fire  ♦  Wasteland Wanderer: Poison  ♦  Weakened Constitution  ♦  Web Walker  ♦  Whispers of the Grave  ♦  Wholeness of Body  ♦  Wild Magic (Feature)  ♦  Wild Shape  ♦  Wild Strike  ♦  Wild Surge  ♦  Wisdom Saving Throw Proficiency  ♦  Wolf Heart  ♦  Wrath of the Storm



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    • Anonymous

      Just treat this like permanent mage armor, if mage armor doesn't work with x then this probably wouldn't either, also wearing any armor removes the +3 ac, even if you only wear something like a light helmet.

      • Anonymous

        For the people saying it doesn't work with the others is because this is another form of unarmored defence basically.
        MAge armor still works with barb unarmored defence and monk tho, just have gale cast it on you

        • Anonymous

          So, how the game determines what AC calulation to use if you are Monk or Barbarian already with Unarmoured Defence ? Draconic Resilience makes your armour 13 + DEX, but what if I already have Barbarian with greater bonus from CON + DEX ? If I multi-class into 1 level of Sorcerer, will the game use the bonus that is stronger or the one that is newer ?

          • Anonymous

            IDK if this is a bug and Unarmoured Defence does not stack with it, or it is a "last minute balance change" and Larians forgot to alter the description as it is very misleading (it kinda says that Barb & Monk Unarmoured Defence & Draconic Resilience should all stack). Anyway, I think that for Barb or Monk it could still be something that you can use, as long as you will make a DEX focused Barb or Monk with no WIS... But that is kinda pointless. I mean Barb has a lot of things focused around CON and Monk also uses WIS for a lot of things.

            Besides, If you think about it - Draconic Resilience is not even that powerful to begin with, as you can pick different sorc sub-class and just cast Mage Armour to have literally the same bonus, while still having access to your other sub-class feature. I guess it is more like a RP/Fascion thing at this point.

            • Anonymous

              I thought it increased your base AC to 13, but multiclassing into Barb over-writes this instead of adding to it.

              • Anonymous

                5e version states while not wearing armor your ac is 13+ your dex modifier. This game does not say that but may still work like that.

                • Anonymous

                  Well after a long time finding out what class I wanted to play, I learned today this does not stack with Monk's unarmored defense. After a little more searching it seems that this is the way it works in tabletop.

                  Nevertheless, it really should work in BG3. First, it just makes sense. The reason you have increased AC because your skin is tougher because of the draconic bloodline. Second, the way it's worded is "your base AC is increased to 13". It just touches the base when unarmored so shouldn't affect the modifiers.

                  Ah well, my disappointment knows no bounds.

                  • Anonymous

                    "When you aren't wearing armour, your Base Armour Class increased by 3."
                    Sounds like an excellent synergy for Barbarian or Monk, since they are not wearing armour (Unarmored Defense passive).

                    • Anonymous

                      I haven't actually played this, but does this mean Draconic resilience stacks with mage armour? If so this is an excellent subclass

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