Aura of Hate |
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Effect |
You and any nearby fiends (and undead) gain an additional damage dealt with melee weapons equal to your charisma modifier. The aura disappears if you fall Unconscious. Permanent 3m |
Requirements |
Paladin (Oathbreaker) at lvl 7 |
Aura of Hate is a Class Feature in Baldur's Gate 3. Features provide unique abilities that are inherent to a Character's Race, Class, Background selected. These may vary greatly, from allowing you to equip certain Weapons or pieces of Armor with Proficiency, to add your Proficiency Bonus to certain Saving Throws.
Aura of Hate Information
You and any nearby fiends (and undead) gain an additional damage dealt with melee weapons equal to your charisma modifier. The aura disappears if you fall Unconscious.
- Permanent
- 3m
How to unlock Aura of Hate
Aura of Hate can be acquired by:
- Paladin (Oathbreaker) at level 7
Aura of Hate Tips & Notes
- Notes & Tips go here
- Anonymous
Why, why would you make such an already niche buff only apply to two things giving them small damage buffs and not only that but make it help enemies!? Like I remember that time lord soth ****ing died to three skeletons with swords because his hatred invigorated them.
- Anonymous
Can you have aura of protection and aura of hate at the same time?
- Anonymous
How should it stack..the aura is owner exclusive.apart from affecting cambions.and no same auras never stack..you can have each status effect only once..
- Anonymous
does it stack if you have two auras of hate next to each other?
- Anonymous
picking up weapons does not work (anymore) at least not with the weapons discribed in the post..treid it with club of hill giant strength and some others..only examine is possible by right clicking..so aura of hate is utterly useless for summons unless you have summoned a cambion..which is worse than djinn and deva even with the aura
- Anonymous
kinda wish this worked better sounds like people dislike it but is a cool idea but i feel like if you want a good summoner/ pet build go ranger or wizard ranger pets are pretty good and there is a lot of options plus you can just snipe from range wizard can have better undead pets i think and can summons multi skellies pretty low lvl but i still like the idea of being a death knight like paladin but i feel like if this worked the way everyone wanted it would be the most op class
- Anonymous
- Anonymous
I applied the aura of hate to both zombies and skeletons and then tested damage. The aura DOES NOT WORK for either of these, not for zombie melee, skeleton melee or skeleton ranged.
HOWEVER, there is a useful "feature" of zombies and skeletons: they can pick up certain melee weapons and use them in combat, receiving the aura of hate buff properly. Be careful, though; these weapons are lost upon death.
To my testing, equippable weapons include unique (magic) rapiers (e.g. Sword of Screams), greataxes, greatswords (e.g. Githyanki Greatsword), clubs (e.g. Club of Hill Giant Strength), quarterstaves (including magical staves), heavy crossbows, spears, and longswords which have "finesse" (the bard sword, Phalar Alune or whatever). Only the melee options give the aura of hate bonus.
Please let me know if there is any way to generate melee weapons which the animated dead can interact with, in any way!
- Anonymous
- Anonymous
So lemme get this straight.
Due to the way this is written, it only counts for attacks with weapons. And due to the way it is written again, it effects everyone in that range regardless of being friend or foe.
So since almost all undead you can control don't use weapons, the skeleton minion who does uses a *ranged* weapon, and almost all fiends are hostile against you, this essentially just buffs the Oathbreaker and select enemies actively trying to kill him.
This can't be right, right? Tell me I'm getting this wrong. I beg you.
- Anonymous
- Anonymous
fun fact, if you kill the oathbreaker and keep him in your inventory you have a permanent aura of hate.
- Anonymous
- Anonymous
How are you supposed to use this? I've only seen it work on the paladin themselves and undead that are controlled by the paladin that happen to have melee weapons. Animate zombie/skeletons doesn't work
- Anonymous
Can you toggle this on & off for the undead/fiend heavy encounters?
- Anonymous
"additional damage dealt with melee weapon" - it states melee weapons, not melee attacks, therefore unarmed strikes from zombies would not benefit from this feature. This is a double edged sword however, as not only will ally fiends and undead be effected by this (with melee weapon attacks) but so will enemy fiends and undead.
More than likely this is better suited for an evil playthrough, where you align yourselves with the fiends/undead natured beings so they aren't using your own buffs against you.
- Anonymous
Would this stack with improved pact/pact of the blade or do they essentially do the same thing?
- Anonymous
Does this mean it has been changed from the original rules? in 5e its +CHA modifier, have they nerfed it to 2?
I have seen on other classes something similar, like with tempest sorc getting a flat 3 damage on their mini tornados instead of 1/2 their character level
- Anonymous
Do the attacks of summoned undead of an ally necromancer (zombies and skeletons) benefit from this?
- Anonymous
People will waste gold on this stupid ass class b4 they realise the buff is assbackwards. Nice to see that hex of warlock is another shithead translation that is just damage defeating the whole utility of it as a hex for saves. To think they designed a whole act on things this can buff so you can have a minimal damage boost while fodder fcks up your team. Such a shitheaded design all around.
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