Colossus Slayer

colossus slayer iconv2

Once per turn, your weapon attack deals an extra 1d8 damage if the target is below its hit point maximum.

icon recharge bg3 wiki guidePer turn

Colossus Slayer is a Feature in Baldur's Gate 3. Features provide unique abilities or effects and can be acquired depending on the Character's Race, Class and level.

 

Colossus Slayer Information

  • Once per turn, your weapon attack deals an extra 1d8 damage if the target is below its hit point maximum. One of the three Features available to choose for Hunter's Prey.
  • icon recharge bg3 wiki guidePer turn
  • Colossus Slayer only triggers when target is not at full health

 

How to unlock Colossus Slayer

Colossus Slayer can be acquired by

 

Colossus Slayer Tips & Notes

  • Colossus Slayer was once incompatible with Hunter's Mark. You received the Hunter's Mark bonus but NOT the Colossus Slayer bonus, in some instances you could receive both. (patched and fixed)
  • There was a bug in which Colossus Slayer seems to be applied at enemies with full HP granting you a bonus on every attack, unless you use Hunter's Mark (patched and fixed)

 

 

Traits and Features
Ability Drain  ♦  Abjuration Savant  ♦  Absorb Elements  ♦  Acolyte of Nature  ♦  Action Surge  ♦  Adamantine Skin  ♦  Additional Ki Point  ♦  Additional Proficiencies  ♦  Additional Rage Charge  ♦  Advanced Unarmoured Movement  ♦  Agile Chassis  ♦  Agonizing Blast  ♦  Animal Aspect  ♦  Arcane Ward  ♦  Archery  ♦  Arctic  ♦  Armour of Shadows  ♦  Artificer's Lore  ♦  Aspect of the Beast: Bear  ♦  Aspect of the Beast: Chimpanzee  ♦  Aspect of the Beast: Crocodile  ♦  Aspect of the Beast: Eagle  ♦  Aspect of the Beast: Elk  ♦  Aspect of the Beast: Honey Badger  ♦  Aspect of the Beast: Stallion  ♦  Aspect of the Beast: Tiger  ♦  Aspect of the Beast: Wolf  ♦  Aspect of the Beast: Wolverine  ♦  Assassin's Alacrity  ♦  Assassinate  ♦  Assassinate+Ambush  ♦  Assassinate: Initiative  ♦  Assassin‘s Alacrity  ♦  Athlete Standing Up  ♦  Aura of Courage  ♦  Aura of Devotion  ♦  Aura of Hate  ♦  Aura of Protection (Feature)  ♦  Aura of Warding  ♦  Aversion of Fire  ♦  Base Racial Speed  ♦  Battle 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Ancestry: Copper (Acid)  ♦  Draconic Ancestry: Gold (Fire)  ♦  Draconic Ancestry: Green (Poison)  ♦  Draconic Ancestry: Red (Fire)  ♦  Draconic Ancestry: Silver (Cold)  ♦  Draconic Ancestry: White (Cold)  ♦  Draconic Resilience  ♦  Draconic Resilience: Armour Class  ♦  Draconic Resilience: Hit Points  ♦  Dragon Ancestry: Red (Fire)  ♦  Dread Ambusher  ♦  Dreadful Word  ♦  Drow Weapon Training  ♦  Dual Wielder (Feature)  ♦  Dual Wielder Bonus Armour Class  ♦  Dueling  ♦  Duelling  ♦  Duergar Magic  ♦  Duergar Resilience  ♦  Dungeon Delver Perception  ♦  Dungeon Delver Resist Traps  ♦  Dwarven Armour Training  ♦  Dwarven Combat Training  ♦  Dwarven Resilience  ♦  Dwarven Toughness  ♦  Eagle Heart  ♦  Eldritch Invocations  ♦  Eldritch Strike  ♦  Elemental Adept: Acid  ♦  Elemental Adept: Cold  ♦  Elemental Adept: Fire  ♦  Elemental Adept: Lightning  ♦  Elemental Adept: Thunder  ♦  Elemental Affinity: Damage  ♦  Elemental Affinity: Resistance  ♦  Elk Heart  ♦  Elven Weapon 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Convergence  ♦  Heavy Armour Proficiency  ♦  Hellish Resistance  ♦  Horde Breaker  ♦  Human Versatility  ♦  Hunter's Prey  ♦  Illithid Expertise  ♦  Illithid Powers  ♦  Illusion Savant  ♦  Illusory Self  ♦  Improved Abjuration  ♦  Improved Bardic Inspiration  ♦  Improved Combat Superiority  ♦  Improved Critical  ♦  Improved Critical Hit  ♦  Improved Divine Smite  ♦  Improved Elemental Casting  ♦  Improved Extra Attack  ♦  Improved Unarmoured Movement  ♦  Improved Warding Flare  ♦  Improved Warlock Spell Slot  ♦  Improved Wild Strike  ♦  Indomitable  ♦  Infectious Greed  ♦  Infectious Madness  ♦  Infernal Evasion  ♦  Instinctive Charm  ♦  Intelligence Saving Throw Proficiency  ♦  Inured to Undeath  ♦  Iron Mind  ♦  Jack of all Trades  ♦  Javelin Proficiency  ♦  Keen Senses  ♦  Keeper of the Veil  ♦  Ki  ♦  Ki-Empowered Strikes  ♦  Land's Stride: Difficult Terrain  ♦  Lay on Hands Charge  ♦  Lay on Hands Charges  ♦  Level 3 Spell Slots Unlocked  ♦  Lifedrinker  ♦  Light Armour Proficiency  ♦  Light Crossbow Proficiency  ♦  Light Hammer Proficiency  ♦  Light Sensitivity  ♦  Longbow Proficiency  ♦  Longsword Proficiency  ♦  Luck of the Far Realms  ♦  Lucky  ♦  Mace Proficiency  ♦  Mage Breaker  ♦  Mage Hand Legerdemain  ♦  Mage Slayer Attack Caster  ♦  Mage Slayer Break Concentration  ♦  Mage Slayer Saving Throw Advantage  ♦  Magic Awareness  ♦  Magic Initiate: Bard (Feature)  ♦  Magic Initiate: Cleric (Feature)  ♦  Magic Initiate: Druid (Feature)  ♦  Magic Initiate: Sorcerer (Feature)  ♦  Magic Initiate: Warlock (Feature)  ♦  Magic Initiate: Wizard (Feature)  ♦  Magic Resistance  ♦  Magical Ambush  ♦  Magical Secrets  ♦  Malleable Illusions  ♦  Manifestation of Body  ♦  Manifestation of Mind  ♦  Manifestation of Soul  ♦  Manoeuvres  ♦  Manoeuvring Attack  ♦  Martial Archetypes  ♦  Martial Arts Bonus Unarmed Strike  ♦  Martial Arts Deft Strikes  ♦  Martial Arts Dextrous Attacks  ♦  Martial Prodigy  ♦  Martial Weapon Proficiency  ♦  Mask of Many Faces  ♦  Mask of the Wild  ♦  Medium Armour Proficiency  ♦  Melee Attack Bonus -5  ♦  Melee Damage Bonus +10  ♦  Menacing  ♦  Menacing Attack  ♦  Metamagic  ♦  Metamagic: Careful Spell  ♦  Metamagic: Distant Spell  ♦  Metamagic: Extended Spell  ♦  Metamagic: Heightened Spell  ♦  Metamagic: Quickened Spell  ♦  Metamagic: Subtle Spell  ♦  Metamagic: Twinned Spell  ♦  Mindless Rage  ♦  Minions of Chaos  ♦  Minor Alchemy  ♦  Minor Conjuration  ♦  Mire the Mind  ♦  Misty Escape  ♦  Mobile Evade Difficult Terrain  ♦  Mobile Evade Opportunity Attack  ♦  Morninglord's Radiance  ♦  Mortal Reminder  ♦  Multiattack Defence  ♦  Multiattack: Wounded Target  ♦  Musical Instrument Proficiency  ♦  Mystic Arcanum  ♦  Natural Explorer  ♦  Naturally Stealthy  ♦  Nature's Step  ♦  Nature's Ward  ♦  Necromancy Savant  ♦  Oath of Devotion Tenets  ♦  Oath of the Ancients Tenets  ♦  Oath of Vengeance Tenets  ♦  One with Shadows (Feature)  ♦  Open Hand Technique  ♦  Otherworldly Leap  ♦  Pact Boon  ♦  Pact of the Chain  ♦  Perfect Sentry  ♦  Performance Proficiency  ♦  Perilous Stakes  ♦  Permanently Armed  ♦  Polearm Master Bonus Attack  ♦  Polearm Master Opportunity Attack  ♦  Portent  ♦  Potent Cantrip  ♦  Potent Spellcasting  ♦  Precision Attack  ♦  Primal Strike  ♦  Projected Ward  ♦  Protection  ♦  Psionic Backlash  ♦  Psionic Dominance  ♦  Psionic Fortitude  ♦  Purity of Body  ♦  Pushing Attack  ♦  Quarterstaff Proficiency  ♦  Rage  ♦  Rage: Bear Heart  ♦  Rage: Eagle Heart  ♦  Rage: Elk Heart  ♦  Rage: Tiger Heart  ♦  Rage: Wolf Heart  ♦  Rally (Feature)  ♦  Ranger Knight  ♦  Rapier Proficiency  ♦  Relentless Avenger  ♦  Relentless Endurance  ♦  Relentless Rage  ♦  Reliable Talent  ♦  Remarkable Athlete  ♦  Remarkable Athlete: Jump  ♦  Remarkable Athlete: Proficiency  ♦  Repelling Blast  ♦  Resilient Charisma  ♦  Resilient Constitution  ♦  Resilient Dexterity  ♦  Resilient Intelligence  ♦  Resilient Strength  ♦  Resilient Wisdom  ♦  Riposte  ♦  Ritual Caster Free Spells  ♦  Sanctified 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    • Anonymous

      As of the latest patch it seems to be bugged (maybe for honor mode only?) and only works on Melee weapons, not ranged ones.

      • Anonymous

        This skill as of patch 5 no longer works with ranged attacks, main or bonus crossbow/bow/longbow. Still works with melee weapons.

        • Anonymous

          I dont think colossus is working with volley attack (bows). I dont see this bonus dmg in combat log. I'll check it again.

          • Anonymous

            Seems bugged for throwing weapons as it doesn't apply colossus slayer when throwing 'thrown' property weapons, even when enemies are not full HP, and it hadn't procd before that roudn

            • Anonymous

              Granted it's some sort of bug or something, but I figured out 'how' Colossus Slayer actually works WITH Hunter's Mark.

              Colossus Slayer for some reason needs your bonus action available to proc, but it doesn't actually use your bonus action.

              Soooo...that being said. When you start combat do a regular attack against a target THEN cast hunter's mark on what you plan on hitting next. In round 2, if you go and hit that Hunter's Marked target, then both Hunter's Mark AND Colossus Slayer will both proc.

              • Anonymous

                I made a Drow Ranger melee character to test something out.

                Drow get proficiency with Rapiers. So I boosted up my Dex and took Duelist at level 2 (+2 damage if using only a single main hand weapon, no offhand.) The +2 damage applies to BOTH the 1d8 of the Rapier AND the 1d8 of Colossus Slayer.

                • Anonymous

                  I'm pretty sure this is what happens (EA v4.1.84.2021):
                  Hunters Mark add a 1d6 roll to your attack damage, it doesn't show as a different number, it just add up.
                  Colossus Slayer in the other hand is an additional trigger and it's counting as an additional damage (like Hex) which is bugged and always trigger (because you just hit the attack, therefore the foe is not at full health)

                  • Anonymous

                    this stacks with great weapon master btw, feature or bug? I did 40 damage in attack at level 4 because of it.

                    • Anonymous

                      I have had mixed results with this subclass feature. Sometimes triggering, sometimes not, and sometimes triggering even when attacking a target who is at full health. I am not sure if this bug has to do with an interaction with Hunters Mark or not. I have used it with both two handed weapons and single handed weapons, and it seems less consistent with single handed weapons. While clearly marked in the combat log when it does go off, it displays as an additional damage roll on the combat log rather than an extension of the same attack like hunters mark, which looks confusing at first glace if nothing else.

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