Colossus Slayer

Effect

Once per turn, your weapon attack deals an extra 1d8 damage if the target is below its hit point maximum. One of the three Features available to choose for Hunter's Prey

Requirements

Colossus Slayer is a Feature in Baldur's Gate 3. Features provide unique abilities or effects and can be acquired depending on the Character's Race, Class and level.

 

Colossus Slayer Information

  • Once per turn, your weapon attack deals an extra 1d8 damage if the target is below its hit point maximum. One of the three Features available to choose for Hunter's Prey.
  • Colossus Slayer properly only triggers when target is not at full health

 

How to unlock Colossus Slayer

Colossus Slayer can be acquired by

 

Colossus Slayer Tips & Notes

  • Colossus Slayer seems to be incompatible with Hunter's Mark. You receive the Hunter's Mark bonus but NOT the Colossus Slayer bonus. It is unclear if this is a bug or not, however on a few occasions you do get both bonuses which indicates it is a bug (patched and fixed)
  • There is currently a bug in which Colossus Slayer seems to be applied at enemies with full HP granting you a bonus on every attack, unless you use Hunter's Mark (patched and fixed)

 

 

Traits and Features
Abjuration Savant  ♦  Action Surge  ♦  Agonizing Blast  ♦  Arcane Ward  ♦  Archery  ♦  Arctic  ♦  Armour of Shadows  ♦  Artificer's Lore  ♦  Base Racial Speed  ♦  Battleaxe Proficiency  ♦  Bear Heart  ♦  Beast Speech  ♦  Beast Tamer  ♦  Beguiling Influence  ♦  Bestial Heart  ♦  Bounty Hunter  ♦  Channel Divinity Charges  ♦  Charisma Saving Throw Proficiency  ♦  Club Proficiency  ♦  Coast  ♦  Combat Wild Shape  ♦  Companion's Bond  ♦  Constitution Saving Throw Proficiency  ♦  Dagger Proficiency  ♦  Danger Sense  ♦  Dark One's Blessing  ♦  Darkvision  ♦  Dart Proficiency  ♦  Defense  ♦  Desert  ♦  Destroy Undead  ♦  Devil's Sight  ♦  Dexterity Saving Throw Proficiency  ♦  Disciple of Life  ♦  Divine Health  ♦  Divine Smite  ♦  Domain Spells  ♦  Draconic Ancestry: Black (Acid)  ♦  Draconic Ancestry: Blue (Lightning)  ♦  Draconic Ancestry: Brass (Fire)  ♦  Draconic Ancestry: Bronze (Lightning)  ♦  Draconic Ancestry: Copper (Acid)  ♦  Draconic Ancestry: Gold (Fire)  ♦  Draconic Ancestry: Green (Poison)  ♦  Draconic Ancestry: Red (Fire)  ♦  Draconic Ancestry: Silver (Cold)  ♦  Draconic Ancestry: White (Cold)  ♦  Draconic Resilience: Armour Class  ♦  Draconic Resilience: Hit Points  ♦  Dueling  ♦  Dwarven Resilience  ♦  Dwarven Toughness  ♦  Eagle Heart  ♦  Eldritch Invocations  ♦  Elk Heart  ♦  Evocation Savant  ♦  Expertise  ♦  Extra Attack  ♦  Fast Hands  ♦  Fast Movement  ♦  Favored Enemy  ♦  Fey Ancestry  ♦  Fiendish Vigor  ♦  Fighting Style  ♦  Fleet of Foot  ♦  Font of Inspiration  ♦  Giant Killer  ♦  Gnome Cunning  ♦  Great Weapon Fighting  ♦  Greatsword Proficiency  ♦  Hand Crossbow Proficiency  ♦  Handaxe Proficiency  ♦  Heavy Armour Proficiency  ♦  Hellish Resistance  ♦  Horde Breaker  ♦  Hunter's Prey  ♦  Improved Bardic Inspiration  ♦  Improved Warlock Spell Slot  ♦  Intelligence Saving Throw Proficiency  ♦  Jack of all Trades  ♦  Javelin Proficiency  ♦  Keen Senses  ♦  Keeper of the Veil  ♦  Level 3 Spell Slots Unlocked  ♦  Light Armour Proficiency  ♦  Light Crossbow Proficiency  ♦  Light Hammer Proficiency  ♦  Longbow Proficiency  ♦  Longsword Proficiency  ♦  Lucky  ♦  Mace Proficiency  ♦  Mage Breaker  ♦  Mage Hand Legerdemain  ♦  Martial Archetypes  ♦  Martial Weapon Proficiency  ♦  Mask of Many Faces  ♦  Mask of the Wild  ♦  Medium Armour Proficiency  ♦  Menacing Attack  ♦  Metamagic: Careful Spell  ♦  Metamagic: Distant Spell  ♦  Metamagic: Extended Spell  ♦  Metamagic: Heightened Spell  ♦  Metamagic: Quickened Spell  ♦  Metamagic: Subtle Spell  ♦  Metamagic: Twinned Spell  ♦  Mortal Reminder  ♦  Musical Instrument Proficiency  ♦  Natural Explorer  ♦  Naturally Stealthy  ♦  One with Shadows (Feature)  ♦  Pact of the Chain  ♦  Protection  ♦  Pushing Attack  ♦  Quarterstaff Proficiency  ♦  Rage  ♦  Rage: Bear Heart  ♦  Rage: Eagle Heart  ♦  Rage: Elk Heart  ♦  Rage: Tiger Heart  ♦  Rage: Wolf Heart  ♦  Ranger Knight  ♦  Rapier Proficiency  ♦  Repelling Blast  ♦  Riposte  ♦  Sanctified Stalker  ♦  Scimitar Proficiency  ♦  Sculpt Spells  ♦  Second Wind  ♦  Second-Story Work  ♦  Shield Proficiency  ♦  Shortbow Proficiency  ♦  Shortsword Proficiency  ♦  Sickle Proficiency  ♦  Sign of III Omen  ♦  Sign of ill Omen  ♦  Simple Weapon Proficiency  ♦  Sling Proficiency  ♦  Spear Proficiency  ♦  Spell Slots Unlocked  ♦  Stone Camouflage  ♦  Strength Saving Throw Proficiency  ♦  Strongheart Resilience  ♦  Superior Darkvision  ♦  Superiority Dice  ♦  Thief of Five Fates  ♦  Tides of Chaos  ♦  Tiger Heart  ♦  Two-Weapon Fighting Style  ♦  Unarmored Defense  ♦  Unarmoured Defense  ♦  Uncanny Dodge  ♦  Urban Tracker  ♦  Warding Flare  ♦  Warhammer Proficiency  ♦  Warlock Spell Slot Gained  ♦  Warlock Spell Slots  ♦  Wasteland Wanderer: Cold  ♦  Wasteland Wanderer: Fire  ♦  Wasteland Wanderer: Poison  ♦  Wild Magic (Feature)  ♦  Wild Shape  ♦  Wisdom Saving Throw Proficiency  ♦  Wolf Heart



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    • Anonymous

      Granted it's some sort of bug or something, but I figured out 'how' Colossus Slayer actually works WITH Hunter's Mark.

      Colossus Slayer for some reason needs your bonus action available to proc, but it doesn't actually use your bonus action.

      Soooo...that being said. When you start combat do a regular attack against a target THEN cast hunter's mark on what you plan on hitting next. In round 2, if you go and hit that Hunter's Marked target, then both Hunter's Mark AND Colossus Slayer will both proc.

      • Anonymous

        I made a Drow Ranger melee character to test something out.

        Drow get proficiency with Rapiers. So I boosted up my Dex and took Duelist at level 2 (+2 damage if using only a single main hand weapon, no offhand.) The +2 damage applies to BOTH the 1d8 of the Rapier AND the 1d8 of Colossus Slayer.

        • Anonymous

          I'm pretty sure this is what happens (EA v4.1.84.2021):
          Hunters Mark add a 1d6 roll to your attack damage, it doesn't show as a different number, it just add up.
          Colossus Slayer in the other hand is an additional trigger and it's counting as an additional damage (like Hex) which is bugged and always trigger (because you just hit the attack, therefore the foe is not at full health)

          • Anonymous

            this stacks with great weapon master btw, feature or bug? I did 40 damage in attack at level 4 because of it.

            • Anonymous

              I have had mixed results with this subclass feature. Sometimes triggering, sometimes not, and sometimes triggering even when attacking a target who is at full health. I am not sure if this bug has to do with an interaction with Hunters Mark or not. I have used it with both two handed weapons and single handed weapons, and it seems less consistent with single handed weapons. While clearly marked in the combat log when it does go off, it displays as an additional damage roll on the combat log rather than an extension of the same attack like hunters mark, which looks confusing at first glace if nothing else.

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