Great Weapon Fighting |
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When you roll a 1 or 2 on a damage die for an attack with a two-handed melee weapon, that die is rerolled once. |
Great Weapon Fighting is a Class Passive in Baldur's Gate 3. Features provide unique abilities or effects and can be acquired depending on the Character's Race, Class and level.
Great Weapon Fighting Information
- When you roll a 1 or 2 on a damage die for an attack with a two-handed melee weapon, that die is rerolled once.
How to Unlock Great Weapon Fighting
Great Weapon Fighting can be acquired by
Great Weapon Fighting Tips & Notes
- Applies to Versatile weapons when they are wielded as two-handed.
- Applies to Divine Smite and paladin smite spells, such as Thunderous Smite.
- Great Weapon Fighting Style does not work when throwing Versatile Thrown Weapons.
- Can do more damage if you are using a Greatsword. However, the damage increase is relatively minor. It's probably the best level 2 pickup if you're playing a fighter with a great weapon, but it's not bad to take the extra armor feat instead.
- Applies to extra damage added with equipment (that makes a damage roll) when making a melee attack.
- Anonymous
2d6 average damage 7
1d12 average damage 6,5
With this skill average damage:
2d6 = 9
1d12 = 7,5
So it's give average +2 damage with swords and +1 with halberds.
- Anonymous
Does this work when throwing a greatsword since it isn't versatile?
- Anonymous
If I got a Finesse great weapon like the Dancing Breeze, would this reroll the dice from Sneak Attack?
- Anonymous
- Anonymous
Does this apply to throwing Versatile Thrown weapons like a Trident? If so, does this also apply to the 1d4 damage from Ring of Fling and Gloves of Uninhibited Kushigo?
- Anonymous
this seems significantly better with a 2d6 weapon than a 1d12
- Anonymous
Can anyone confirm if great weapon fighting style still applies to all damage rolls (e.g. poison, fire, smite)?
- Anonymous
- Anonymous
Turns out this fighting style is way better in bg3 than in 5e, especially for paladins.
In 5e, the ruling is that ONLY damage from the weapon itself could get rerolls.
In bg3 however, it rerolls weapon dice, but ALSO dice from effects like enlarge, ever-burning blade, poison, and most of all: SMITES!!
- Anonymous
I rolled a 3 on damage with a great sword for total damage roll. Which should be a minimum of 6 with this perk, I think the multiple dice rolls aren’t being calculated properly at the moment.
- Anonymous
1d6 = {1, 2, 3, 4, 5, 6}
E(x) = (1+2+3+4+5+6) / 6 = 3.5
1. Before taking GWF
Greatsword 2d6 = 2 × E(x) = 7
2. After taking GWF
{1,2} → GWF applied → reroll and MUST use the NEW ROLL → {1,2,3,4,5,6}
{3,4,5,6} → GWF not applied
E(x) = 1/3 × {(1+2+3+4+5+6)/6} + 2/3 × {(3+4+5+6)/4} = 1.166 + 3 = 4.166
Greatsword 2d6 = 2 × E(x) = 8.332
- Anonymous
For anyone wanting some math for this perk here it is.
2d6 = 2(3.5) = 7 avg dmg a greatsword
.667(4.5)+.333(3.5) = 4.16 two thirds of the time the perk doesn't proc, which gives avg dmg of 4.5 (3+4+5+6 / 4) and one third of the time the perk procs and we reroll
so it does normal dmg. This mean 1d6 average with this perk is 4.16
2*4.16 = 8.3 2d6 average is 8.3, over a point higher than without this perk
1d12 = 6.5 Greathammers and Greataxes uses 1d12
.8333(7.5)+.1667(6.5) = 7.333 Using similar math to above, the average with this perk is 7.333, which is less than one point
So as the math shows, this perk does more if you are using a greatsword. and either way the damage increase is relatively minor. It's probably the best lvl 2 pickup if you're playing a fighter with a great weapon, but it's not bad to take the extra armor feat instead.
- Anonymous
- Anonymous
Doesn't work on my staff with shillelagh.
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