invisivility spell baldursgate3 wiki guide 150px 2

Invisibility

Level 2 Illusion Spell

Touch a creature to turn it Invisible. Attacks against it have Disadvantage. It attacks with Advantage.

Invisibility breaks when you fail Stealth Checks on attacking, casting spells or interacting with items.

invisivility spell baldursgate3 wiki guide 35px 110 turns

warning greyico icon bg3 wiki 48pxCondition ends early if the creature attacks or casts a spell.

icon weapon type bg3 wiki guideMelee concentration icon 1 baldursgate3 wiki guide 25pxConcentration

 action icon baldursgate3 wiki guide 25pxAction spell slot icon baldursgate3 wiki guide 25pxLevel 2 Spell Slot  

Invisibility is a Spell in Baldur's Gate 3. Invisibility is a Lvl 2 Spell from the Illusion school. Spells can be used for dealing damage to Enemies, inflict Status Ailments, buff Characters or interact with the environment.

Invisibility Information

  • Description: Touch a creature to turn it Invisible. Attacks against it have Disadvantage. It attacks with Advantage.
  • Invisibility breaks when you fail Stealth Checks on attacking, casting spells or interacting with items
  • Condition ends early if the creature attacks or casts a spell.
  • Level: Lvl 2 spell
  • School: Illusion School
  • Casting Time: action icon baldursgate3 wiki guide 25pxAction
  • Duration: 10 turns
  • Range: Melee
  • Requires Concentration: Yes
  • Saving Throw: None

How to Acquire Invisibility

 

Invisibility Tips & Notes

  • Invisibility lasts 10 turns as of Early Access patch 9.
  • Invisibility will not break upon casting the Minor Illusion cantrip, or upon looting a container. Note that interacting with non-container objects WILL break the spell.
  • The Duergar racial version of this spell has no duration, and can be cast for free an unlimited number of times outside of combat. However, it does not offer Stealth checks to allow its effect to be maintained after interacting with an object, casting a spell, or attacking. It will always break immediately. 
  • As of v4.1.1.4251417 of the game, there is a bug with the Level 2 version of this spell that makes it act the same way as the Duergar racial in regards to breaking immediately upon any interaction. It never offers Stealth checks to maintain the effect. Only Greater Invisibility offers such checks. Or perhaps the bug is that the Level 2 spell's tooltip is incorrect, and the entire line about stealth checks isn't supposed to be there.

 

 




Tired of anon posting? Register!
    • Anonymous

      Had Gale cast this on himself, and walked right past the annoying Bhaal trial at the beginning of his temple.
      Awesome!

      • Anonymous

        Casting cat's grace from enhance ability gives advantage on dexterity checks, which in turn gives advantage on stealth checks which makes invisibility less likely to break when you steal stuff.

        • Anonymous

          Why is there so much conflicting information and disinformation about what cancels invisibility? Can someone just check and verify things like picking up objects, pickpocketing, jumping and dashing, etc.

          • Anonymous

            Best way to get his sword, avoid fight, get xp, and get story progress. Is to go bard level 3 pick up invis and drop a old spell for heat metal. Disguise self as a gith, cast invis go down the bridge until you can barely heat metal on voss, turn based mode and save, heat metal you’ll drop invis and be out of range of the soldiers agro since he is immortal and wont fight rn, do the dialogue to avoid a fight using gith disguise, cancel heat metal if he dropped it if not reload and redo. Then immediately return to camp and long rest sword will still be there gith soldiers will be gone, grab sword and leave.

            Sword can be used with full buffs on ANY RACE while looking like yourself, disguise self gith, equip sword, break disguise it will even persist through long rests only downside is you cant unequip it without dropping the buff. To fix this simply disguise gith and reequip.

            • Anonymous

              This spell is perfect when you need to escort an NPC through the guarded room like in the Florick's quest in Wyrm's Crossing.

              • Anonymous

                Pressing T reveals the detailed tool tip that states:"Invisibility breaks when you fail stealth checks on attacking, casting spells or interacting with items."

                This is false, the invisibility will always break for these things. Minor illusion cantrip will not break it though.

                I tested this spell on the spider matriarch fight. While invisible I tried casting offensive spells at her outside of combat. If I was far enough away (at a distance where she wouldn't attack me if I was walking around unstealthed) I would get to roll a stealth check (the DC was different each quicksave ranging from 15 - 25). If the stealth check was successful then combat would not start but the spider matriarch would come to investigate the origin of the spell. If I was too close, or the target was already engaged in combat there was no stealth check, I was just instantly revealed.

                • Anonymous

                  in my run i managed to obtain that spell as a normal action, that i can use anytime and as much as i want, i have no idea where i got that from
                  also i am a dwarf/barbarian/druid, i did respec once to thief and wizard and i still had the invisibility on me, and its not from any equip i had(i noticied that i had that around the goblin fortress from act1)

                  do anyone have any idea from where or how i got?

                  • Anonymous

                    Weird to have this at 10 turns and not 100 as greater Invisibility is 10 turns. This is more out of combat useful so having it last 10 turns seems really odd

                    • Anonymous

                      Taking damage does not end invisibility. Pickpocket nasty enemies before combat to make sure they have no potions of invisibility.

                    Load more
                    ⇈ ⇈