Invisibility

invisivility spell baldursgate3 wiki guide 150px 2

Lvl 2 Illusion

Touch a creature to turn it Invisible. Attacks against it have Disadvantage. It attacks with Advantage.

Invisibility breaks when you fail Stealth Checks on attacking, casting spells or interacting with items.

invisivility spell baldursgate3 wiki guide 35px 110 turns

warning greyico icon bg3 wiki 48pxCondition ends early if the creature attacks or casts a spell.

icon weapon type bg3 wiki guideMelee concentration icon 1 baldursgate3 wiki guide 25pxConcentration

action icon baldursgate3 wiki guide 25pxActionspell slot icon baldursgate3 wiki guide 25pxLevel 2 Spell Slot

Invisibility is a Spell in Baldur's Gate 3. Invisibility is a Lvl 2 Spell from the Illusion school. Spells can be used for dealing damage to Enemies, inflict Status Ailments, buff Characters or interact with the environment.

Invisibility Information

  • Description: Touch a creature to turn it Invisible. Attacks against it have Disadvantage. It attacks with Advantage.
  • Invisibility breaks when you fail Stealth Checks on attacking, casting spells or interacting with items
  • Condition ends early if the creature attacks or casts a spell.
  • Level: Lvl 2 spell
  • School: Illusion School
  • Casting Time: action icon baldursgate3 wiki guide 25pxAction
  • Duration: 10 turns
  • Range: Melee
  • Requires Concentration: Yes
  • Saving Throw: None

How to Acquire Invisibility

 

Invisibility Tips & Notes

  • Invisibility now lasts 10 turns from patch 9.
  • Notes & Tips go here

 

Lvl 2 Spells
Aid  ♦  Arcane Lock  ♦  Barkskin  ♦  Blindness  ♦  Blur  ♦  Branding Smite  ♦  Calm Emotions  ♦  Chromatic Orb: Acid (Lvl 2)  ♦  Chromatic Orb: Cold (Lvl 2)  ♦  Chromatic Orb: Fire (Lvl 2)  ♦  Chromatic Orb: Lightning (Lvl 2)  ♦  Chromatic Orb: Poison (Lvl 2)  ♦  Chromatic Orb: Thunder (Lvl 2)  ♦  Cloud of Daggers  ♦  Crown of Madness  ♦  Darkness  ♦  Darkvision  ♦  Detect Thoughts  ♦  Enhance Ability  ♦  Enlarge - Reduce  ♦  Enthrall  ♦  Flame Blade  ♦  Gust of Wind  ♦  Heat Metal  ♦  Hold Person  ♦  Knock  ♦  Lesser Restoration  ♦  Magic Weapon  ♦  Melf's Acid Arrow  ♦  Mirror Image  ♦  Misty Step  ♦  Moonbeam  ♦  Pass without Trace  ♦  Phantasmal Force  ♦  Prayer of Healing  ♦  Protection from Poison  ♦  Ray of Enfeeblement  ♦  Scorching Ray  ♦  See Invisibility  ♦  Shatter  ♦  Silence  ♦  Spike Growth  ♦  Spiritual Weapon  ♦  Warding Bond  ♦  Web  ♦  Zephyr Break

 




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    • Anonymous

      Best way to get his sword, avoid fight, get xp, and get story progress. Is to go bard level 3 pick up invis and drop a old spell for heat metal. Disguise self as a gith, cast invis go down the bridge until you can barely heat metal on voss, turn based mode and save, heat metal you’ll drop invis and be out of range of the soldiers agro since he is immortal and wont fight rn, do the dialogue to avoid a fight using gith disguise, cancel heat metal if he dropped it if not reload and redo. Then immediately return to camp and long rest sword will still be there gith soldiers will be gone, grab sword and leave.

      Sword can be used with full buffs on ANY RACE while looking like yourself, disguise self gith, equip sword, break disguise it will even persist through long rests only downside is you cant unequip it without dropping the buff. To fix this simply disguise gith and reequip.

      • Anonymous

        This spell is perfect when you need to escort an NPC through the guarded room like in the Florick's quest in Wyrm's Crossing.

        • Anonymous

          Pressing T reveals the detailed tool tip that states:"Invisibility breaks when you fail stealth checks on attacking, casting spells or interacting with items."

          This is false, the invisibility will always break for these things. Minor illusion cantrip will not break it though.

          I tested this spell on the spider matriarch fight. While invisible I tried casting offensive spells at her outside of combat. If I was far enough away (at a distance where she wouldn't attack me if I was walking around unstealthed) I would get to roll a stealth check (the DC was different each quicksave ranging from 15 - 25). If the stealth check was successful then combat would not start but the spider matriarch would come to investigate the origin of the spell. If I was too close, or the target was already engaged in combat there was no stealth check, I was just instantly revealed.

          • Anonymous

            in my run i managed to obtain that spell as a normal action, that i can use anytime and as much as i want, i have no idea where i got that from
            also i am a dwarf/barbarian/druid, i did respec once to thief and wizard and i still had the invisibility on me, and its not from any equip i had(i noticied that i had that around the goblin fortress from act1)

            do anyone have any idea from where or how i got?

            • Anonymous

              Weird to have this at 10 turns and not 100 as greater Invisibility is 10 turns. This is more out of combat useful so having it last 10 turns seems really odd

              • Anonymous

                Taking damage does not end invisibility. Pickpocket nasty enemies before combat to make sure they have no potions of invisibility.

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