InvisibilityLvl 2 Illusion |
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Touch a creature to turn it Invisible. Attacks against it have Disadvantage. It attacks with Advantage. Invisibility breaks when you fail Stealth Checks on attacking, casting spells or interacting with items.
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Invisibility is a Spell in Baldur's Gate 3. Invisibility is a Lvl 2 Spell from the Illusion school. Spells can be used for dealing damage to Enemies, inflict Status Ailments, buff Characters or interact with the environment.
Invisibility Information
- Description: Touch a creature to turn it Invisible. Attacks against it have Disadvantage. It attacks with Advantage.
- Invisibility breaks when you fail Stealth Checks on attacking, casting spells or interacting with items
- Condition ends early if the creature attacks or casts a spell.
- Level: Lvl 2 spell
- School: Illusion School
- Casting Time:
Action
- Duration: 10 turns
- Range: Melee
- Requires Concentration: Yes
- Saving Throw: None
How to Acquire Invisibility
- Invisibility can be acquired by the following classes or races:
- Invisibility can be cast by using the following Items:
- Fetish of Callarduran Smoothhands, requires a Long Rest.
Invisibility Tips & Notes
- Invisibility now lasts 10 turns from patch 9.
- Notes & Tips go here
- Anonymous
This should break from interacting with items and should last 100 turns, very unnecessary nerf.
- Anonymous
This spell is perfect when you need to escort an NPC through the guarded room like in the Florick's quest in Wyrm's Crossing.
- Anonymous
Pressing T reveals the detailed tool tip that states:"Invisibility breaks when you fail stealth checks on attacking, casting spells or interacting with items."
This is false, the invisibility will always break for these things. Minor illusion cantrip will not break it though.
I tested this spell on the spider matriarch fight. While invisible I tried casting offensive spells at her outside of combat. If I was far enough away (at a distance where she wouldn't attack me if I was walking around unstealthed) I would get to roll a stealth check (the DC was different each quicksave ranging from 15 - 25). If the stealth check was successful then combat would not start but the spider matriarch would come to investigate the origin of the spell. If I was too close, or the target was already engaged in combat there was no stealth check, I was just instantly revealed.
- Anonymous
in my run i managed to obtain that spell as a normal action, that i can use anytime and as much as i want, i have no idea where i got that from
also i am a dwarf/barbarian/druid, i did respec once to thief and wizard and i still had the invisibility on me, and its not from any equip i had(i noticied that i had that around the goblin fortress from act1)
do anyone have any idea from where or how i got?
- Anonymous
Weird to have this at 10 turns and not 100 as greater Invisibility is 10 turns. This is more out of combat useful so having it last 10 turns seems really odd
- Anonymous
I wish they kept it at the 5e time length which would be 100 turns
- Anonymous
Taking damage does not end invisibility. Pickpocket nasty enemies before combat to make sure they have no potions of invisibility.
any action cancels this, jump, dash, picking something up..as it breaks concentration
- Anonymous
Best way to get his sword, avoid fight, get xp, and get story progress. Is to go bard level 3 pick up invis and drop a old spell for heat metal. Disguise self as a gith, cast invis go down the bridge until you can barely heat metal on voss, turn based mode and save, heat metal you’ll drop invis and be out of range of the soldiers agro since he is immortal and wont fight rn, do the dialogue to avoid a fight using gith disguise, cancel heat metal if he dropped it if not reload and redo. Then immediately return to camp and long rest sword will still be there gith soldiers will be gone, grab sword and leave.
Sword can be used with full buffs on ANY RACE while looking like yourself, disguise self gith, equip sword, break disguise it will even persist through long rests only downside is you cant unequip it without dropping the buff. To fix this simply disguise gith and reequip.
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