Short Rest is a mechanic in Baldur's Gate 3. Short Rest can be used when out of combat to recover hit points, some spells and other features that recharge on a Short Rest. This mechanic can normally only by used twice per day and players will need to take a Long Rest to reset the cooldown.
Short Rest in Baldur's Gate 3
- Using a Short Rest is the best way to recover hit points and Spells to continue with your adventures and engage in new fights without needing to retreat from the area.
- You can only use 2 Short Rests before using a Long Rest after which all uses of Short Rest will be restored. The Song of Rest feature allows Bards to add another Short Rest for a total of 3. When using a Short Rest, 15 minutes of in-game time will pass.
- Perform a Short Rest by interacting with the Short Rest icon on the top right part of the screen, right of the minimap.
What is Recovered with Short Rest?
- Each party member
heals for half their Hit Points maximum, rounded down.
All Weapon Actions
Bard: Bardic Inspirations (with Font of Inspiration at Level 5)
Cleric: Channel Divinity Charges
Druid: Wild Shape, Natural Recovery (Circle of Land)
Fighter: Second Wind, Action Surge, Superiority Dice (Battle Master)
Monks: Ki Points
Paladin: Channel Oath Charges
Ranger: Summon Companion (Beast Master)
Warlock: Pact Magic Spell Slots, Misty Escape (Archfey), Dark One's Own Luck (The Fiend)
Wizard: Arcane Recovery
- Anonymous
One short rest per long rest is just not enough for warlocks to be balanced.
We need at least 2/LR and even better 3/LR.
I love warlocks, but right now they are just eldritch blast machienes/ worse archers.
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I keep getting a messages that says "it is not possible to take a short rest now" but I haven't used my allotted rests for the day yet. Does anyone know what I need to do?
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