Circle of the Land is a Subclass of Druid in Baldur's Gate 3. Circle of the Lands primary ability is Wisdom, their saving throw proficiencies are Intelligence and Wisdom, and they have a Hit Dice of 1d8. They have proficiency with Simple weapons, Light Armour, Medium Armour and Shields.

 

Keepers of the Old Faith, these Druids are connected to arctic wastelands, sunny coasts, scorching deserts, fair forests, green grasslands, tall mountains, treacherous swamps and even the vast and otherworldly realm of the Underdark. Based on what type of geography they’re connected to, they gain additional power

The Circle of the Land Subclass has a heavy focus on the use of Nature Magic, and allows the Druid to regain some Spells after a Short Rest. 

 
 
 
 
 
 
 
 
 

 

Circle of the Land Subclass Initial Features

  • Wild Shape: As an action, you can assume the form of a beast. You may transform twice per short rest.
  • Natural Recovery: Once per day out of combat, you can replenish expended spell slots, which allow you to cast spells.

 

Inherited Druid Features

 

Circle of the Land Progression

  • Note that Druids begin the game with 8 HP + their Constitution Modifier, and then gain 5 HP + their Constitution Modifier every level thereafter.

 

 

Level 2

 



Level 3

 

 

Level 4

  

Circle of the Land Tips & Builds

  • Note 1
  • Note 2

 

 

Classes
Barbarian  ♦  Bard  ♦  Battle Master  ♦  Cleric  ♦  Druid  ♦  Fighter  ♦  Knowledge Domain  ♦  Life Domain  ♦  Light Domain  ♦  Monk  ♦  Nature Domain  ♦  Paladin  ♦  Ranger  ♦  Rogue  ♦  Sorcerer  ♦  Tempest Domain  ♦  Trickery Domain  ♦  War Domain  ♦  Warlock  ♦  Wizard



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