Subclasses in Baldur's Gate 3 is a secondary classification that players can choose apart from the main class. Subclasses determine your character's Abilities, aptitudes and how they will develop as they increase in level. This page covers a list of all the subclasses available in the game. The table also lists the ones that can be played during Early Access.
Baldur's Gate 3 SubClasses
Main Class | Subclass | Available in EA? | Description |
Cleric |
Life Domain | Yes | The Life domain is an aspect of many good deities, offering spells that protect and restore the mind, body, and soul. |
Light Domain | Yes | The Light domain is offered by deities of justice, majesty, and primordial flame, prodiving spells that dispel darkness and harm the undead. | |
Trickery Domain | Yes | A domain shared by wicked, chaotic, and mischievous deities alike, those who cannel Trickery specialise in deception and illusion magic. | |
Knowledge Domain | No | Not Yet Known | |
Nature Domain | No | Not Yet Known | |
Tempest Domain | No | Not Yet Known | |
War Domain | No | Not Yet Known | |
Fighter |
Battle Master | Yes | Battle Masters are paragons of tactical superiority, combining combat maneuvers and experience in the field to dominate every fight. |
Eldritch Knight | Yes | Eldritch Knights study magic to supplement their weaponry, allowing them to overcome resistance from the toughest foes. | |
Champion | No | Not Yet Known | |
Ranger |
Beast Master | Yes | Beast Masters bind themselves to an animal companion, sharing an intelligent bond that flourishes in and out of combat. |
Hunter | Yes | Hunters seek the most dangerous prey in Faerun, from ancient dragons to massive hordes of undead, and excel at slaying them all. | |
Rogue |
Thief | Thieves use their skills in stealth and larceny to acquire whatever they wish, whether from a third story window or the depths of long-forgotten ruins. | |
Arcane Trickster | Arcane Tricksters are rogues with a clever touch of magic, using illusions and enchantments to keep their opponents on the backfoot. | ||
Assassin | No | Not Yet Known | |
Warlock |
The Fiend | Yes | Warlocks in service to fiends work towards corrupting, destructive ends - intentionally or otherwise - and receive hellish blessings in turn. |
The Great Old One | Yes | Warlocks bound to eldritch beings in the Far Realms work towards inscrutable goals, gaining strange powers over entropy and the mind. | |
Archfey | No | Not Yet Known | |
Wizard |
Abjuration School | Yes | Abjuration spells summon wards, banish enemies, and nullify magic, suitable for those who wish to defend themselves and others. |
Evocation School | Yes | Evocation spells focus elemental energy into powerful attacks and enchantments. Those who specialise in this school are known as evokers. | |
School of Conjuration | No | Not Yet Known | |
School of Divination | No | Not Yet Known | |
School of Enchantment | No | Not Yet Known | |
School of Illusion | No | Not Yet Known | |
School of Necromancy | No | Not Yet Known | |
Scrhool of Transmuation | No | Not Yet Known |
- Anonymous
08 Oct 2020 18:17
Are you forced to choose a sublcass, seems strange but atm you cannot skip to choose a subclass
Load more
10 Oct 2020 15:03
Can always mod the subclasses not added into the game as what matters are the overall system
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