Subclasses in Baldur's Gate 3 is a secondary classification that players can choose apart from the main class. Subclasses determine your character's Abilities, aptitudes and how they will develop as they increase in level. This page covers a list of all the subclasses available in the game. The table also lists the ones that can be played during Early Access.

 

Baldur's Gate 3 SubClasses

Main Class Subclass Available in EA? Description
Cleric
Life Domain Yes The Life domain is an aspect of many good deities, offering spells that protect and restore the mind, body, and soul.
Light Domain Yes The Light domain is offered by deities of justice, majesty, and primordial flame, prodiving spells that dispel darkness and harm the undead.
Trickery Domain Yes A domain shared by wicked, chaotic, and mischievous deities alike, those who cannel Trickery specialise in deception and illusion magic.
Knowledge Domain No Not Yet Known
Nature Domain No Not Yet Known
Tempest Domain No Not Yet Known
War Domain No Not Yet Known
Fighter
Battle Master Yes Battle Masters are paragons of tactical superiority, combining combat maneuvers and experience in the field to dominate every fight.
Eldritch Knight Yes Eldritch Knights study magic to supplement their weaponry, allowing them to overcome resistance from the toughest foes.
Champion No Not Yet Known
Ranger
Beast Master Yes Beast Masters bind themselves to an animal companion, sharing an intelligent bond that flourishes in and out of combat.
Hunter Yes Hunters seek the most dangerous prey in Faerun, from ancient dragons to massive hordes of undead, and excel at slaying them all.
 
Rogue
Thief   Thieves use their skills in stealth and larceny to acquire whatever they wish, whether from a third story window or the depths of long-forgotten ruins.
Arcane Trickster   Arcane Tricksters are rogues with a clever touch of magic, using illusions and enchantments to keep their opponents on the backfoot.
Assassin No Not Yet Known
Warlock
The Fiend  Yes Warlocks in service to fiends work towards corrupting, destructive ends - intentionally or otherwise - and receive hellish blessings in turn.
  The Great Old One  Yes Warlocks bound to eldritch beings in the Far Realms work towards inscrutable goals, gaining strange powers over entropy and the mind.
  Archfey No Not Yet Known
Wizard
Abjuration School Yes Abjuration spells summon wards, banish enemies, and nullify magic, suitable for those who wish to defend themselves and others.
Evocation School Yes Evocation spells focus elemental energy into powerful attacks and enchantments. Those who specialise in this school are known as evokers.
School of Conjuration No Not Yet Known
School of Divination No Not Yet Known
School of Enchantment No Not Yet Known
School of Illusion No Not Yet Known
School of Necromancy No Not Yet Known
Scrhool of Transmuation No Not Yet Known

 

 




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