Subclasses in Baldur's Gate 3 is a secondary classification that players can choose apart from the main class. Subclasses determine your character's Abilities, aptitudes and how they will develop as they increase in level. This page covers a list of all the subclasses available in the game. The table also lists the ones that can be played during Early Access.


Baldur's Gate 3 SubClasses

Main Class Subclass Available in EA? Description
Life Domain Yes The Life domain is an aspect of many good deities, offering spells that protect and restore the mind, body, and soul.
Light Domain Yes The Light domain is offered by deities of justice, majesty, and primordial flame, providing spells that dispel darkness and harm the undead.
Trickery Domain Yes A domain shared by wicked, chaotic, and mischievous deities alike, those who channel Trickery specialize in deception and illusion magic.
Knowledge Domain No Not Yet Known
Nature Domain No Not Yet Known
Tempest Domain No Not Yet Known
War Domain No Not Yet Known
Battle Master Yes Battle Masters are paragons of tactical superiority, combining combat maneuvers and experience in the field to dominate every fight.
Eldritch Knight Yes Eldritch Knights study magic to supplement their weaponry, allowing them to overcome resistance from the toughest foes.
Champion No Not Yet Known
Beast Master Yes Beast Masters bind themselves to an animal companion, sharing an intelligent bond that flourishes in and out of combat.
Hunter Yes Hunters seek the most dangerous prey in Faerun, from ancient dragons to massive hordes of undead, and excel at slaying them all.
Thief Yes Thieves use their skills in stealth and larceny to acquire whatever they wish, whether from a third story window or the depths of long-forgotten ruins.
Arcane Trickster Yes Arcane Tricksters are rogues with a clever touch of magic, using illusions and enchantments to keep their opponents on the backfoot.
Assassin No Not Yet Known
The Fiend  Yes Warlocks in service to fiends work towards corrupting, destructive ends - intentionally or otherwise - and receive hellish blessings in turn.
The Great Old One  Yes Warlocks bound to eldritch beings in the Far Realms work towards inscrutable goals, gaining strange powers over entropy and the mind.
Archfey No Not Yet Known
Abjuration School Yes Abjuration spells summon wards, banish enemies, and nullify magic, suitable for those who wish to defend themselves and others.
Evocation School Yes Evocation spells focus elemental energy into powerful attacks and enchantments. Those who specialize in this school are known as evokers.
School of Conjuration No Not Yet Known
School of Divination No Not Yet Known
School of Enchantment No Not Yet Known
School of Illusion No Not Yet Known
School of Necromancy No Not Yet Known
Scrhool of Transmutation No Not Yet Known
Circle of the Moon Yes The Circle of the Moon Subclass has a much heavier focus on the Wild Shape Class Feature of the Druid. If you like shapeshifting, and want to do so more effectively then you'll likely enjoy this Subclass.
Circle of the Land Yes The Circle of the Land Subclass has a heavy focus on the use of Nature Magic, and allows the Druid to regain some Spells after a Short Rest.
Draconic Bloodline Yes Your veins carry draconic magic, the result of a powerful dragon ancestor.
Wild Magic Yes Your powers come from ancient forces of chaos. They churn withing you - waiting to burst free at any time.
Berserker Yes Violence is both a means and an end. You follow a path of untrammeled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being.
Wildheart Yes Your attunement with nature and its beasts inspires your rage, empowering you with supernatural might.
College of Lore Yes You pursue beauty and truth, collecting knowledge from scholarly tomes to peasants' tales, and use your gifts to hold both audiences and enemies spellbound.
College of Valour Yes You wander the land to witness and relate the deeds of the mighty, keeping alive the memory of heroes of the past and inspiring heroes of the future.
Oath of the Ancients Yes  You fight on the side of light in the cosmic struggle against darkness to preserve the sanctity of life and the beauty of nature.
Oath of Devotion Yes  Following the ideal of the knight in shining armour, you act with honour and virtue to protect the weak and pursue the greater good.
Oathbreaker Yes  You have broken your sacred Oath in pursuit of power and ambition. Only darkness remains to fuel you now.



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