Tempest Domain |
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Initial Tempest Domain Features |
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Inherited Cleric Features |
Initial Actions & Spells |
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Tempest Domain is a Subclass of Cleric in Baldur's Gate 3. Clerics primary ability is Wisdom, their saving throw proficiencies are Wisdom, Charisma and they have a Hit Dice of 1d8 per Cleric level. They have proficiency with All simple weapons and with Light armor, medium armor, shields. The Tempest Domain subclass adds ?????? as features. It is NOT available in Early Access.
A domain shared by wicked, chaotic, and mischievous deities alike, those who cannel Trickery specialise in deception and illusion magic.
Tempest Domain Initial Subclass Features
- __initialfeats__
Cleric Class Initial Features
- Spell Slots Unlocked: Casting Spells consumes Spell slots. You gain 2 level 1 spell slots, which are restored on a long rest.
- Wisdom Saving Throw Proficiency: Add your proficiency bonus to Wisdom saving throws.
- Charisma Saving Throw Proficiency: Add your proficiency bonus to Charisma saving throws.
- Light Armor Proficiency: Wearing Light Armor will not impose disadvantage on your attacks or prevent the casting of Spells.
- Medium Armor Proficiency: Wearing Medium Armor will not impose disadvantage on your attacks or prevent the casting of Spells.
- Shield Proficiency: Wielding a Shield will not impose disadvantage on your attacks or prevent the casting of Spells.
- Simple Weapon Proficiency: Add your proficiency bonus to attack rolls (your chance to hit a target) with simple weapons.
Tempest Domain Progression
- Note that a d8 (eight sided die) is rolled and the number you rolled plus your Constitution Modifier are added to your total Health every level up.
- Note that Clerics must pick a Subclass immediately upon Character Creation
Level 1
Cleric Features
Pick 3 Cantrips From
- Resistance (Default)
- Guidance (Default)
- Sacred Flame (Default)
- Thaumaturgy
Prepare 3 Spells From
You may only prepare spells you have already learned
- Create Water (Default)
- Guiding Bolt (Default)
- Shield of Faith (Default)
- Bane
- Command (Halt)
- Healing Word
- Inflict Wounds
- Protection from Evil and Good
- Bless
- Cure Wounds
Tempest Domain Features, Actions & Spells
- ????
Level 2
Cleric Features
- Spell Slots Unlocked (1 LvL 1 Slot)
- Channel Divinity Charges: 1
Prepare 5 Spells from
You may only prepare spells you have already learned
- Create Water (Default)
- Guiding Bolt (Default)
- Shield of Faith (Default)
- Bane (Default)
- Command (Halt) (Default)
- Healing Word
- Inflict Wounds
- Protection from Evil and Good
- Bless
- Cure Wounds
Cleric Actions
Tempest Domain Actions
- ??????
Level 3
Cleric Features
- Spell Slots Unlocked (1 LvL 1 Slot)
- Spell Slots Unlocked (2 LvL 2 Slots)
Prepare 6 Spells From
You may only prepare spells you have already learned
- Create Water (Default)
- Guiding Bolt (Default)
- Shield of Faith (Default)
- Bane (Default)
- Command (Halt) (Default)
- Healing Word (Default)
- Inflict Wounds
- Protection from Evil and Good
- Bless
- Cure Wounds
- Blindness - new
- Hold Person - new
- Prayer of Healing - new
- Silence - new
- Aid - new
- Lesser Restoration - new
Tempest Domain Spells
- ?????
Level 4
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Level 5
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Level 6
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Level 7
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Level 8
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Level 9
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Level 10
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Tempest Domain Tips & Builds
- Note 1
- Note 2
Classes and Subclasses |
Arcane Trickster ♦ Barbarian ♦ Bard ♦ Battle Master ♦ Beast Master ♦ Berserker ♦ Circle of the Land ♦ Circle of the Moon ♦ Cleric ♦ College of Lore ♦ College of Valour ♦ Draconic Bloodline ♦ Druid ♦ Eldritch Knight ♦ Fighter ♦ Hunter ♦ Knowledge Domain ♦ Life Domain ♦ Light Domain ♦ Monk ♦ Nature Domain ♦ Oath of the Ancients ♦ Oathbreaker ♦ Paladin ♦ Ranger ♦ Rogue ♦ Sorcerer ♦ The Fiend ♦ The Great Old One ♦ Thief ♦ Trickery Domain ♦ War Domain ♦ Warlock ♦ Wild Magic ♦ Wizard |