create undead spell necromancy school baldursgate3 wiki guide 150px

Create Undead

Level 6 Necromancy Spell

Raise a corpse as a heinous mummy that fights by your side.

alert icon baldursgate3 wiki guide 25pxThe target must be a Medium or Small corpse.

range icon baldursgate3 wiki guide 25px3m icon recharge bg3 wiki guideLong Rest

 action icon baldursgate3 wiki guide 25pxAction spell slot icon baldursgate3 wiki guide 25pxLevel 6 Spell Slot  

Create Undead is a Spell in Baldur's Gate 3. Create Undead is a Lvl 6 Spell from the Necromancy school. Spells can be used for dealing damage to Enemies, inflict Status Ailments, buff Characters or interact with the environment.

 

 

Create Undead Information

  • Description: Raise a corpse as a heinous mummy that fights by your side.
  • alert icon baldursgate3 wiki guide 25pxThe target must be a Medium or small corpse.
  • Level: Lvl 6 spell
  • School: Necromancy School
  • Casting Time: action icon baldursgate3 wiki guide 25pxAction
  • Range: range icon baldursgate3 wiki guide 25px18m
  • Requires Concentration: No
  • Saving Throw: No

 

 How to Acquire Create Undead

 

Create Undead Tips & Notes

  • Notes & Tips go here

 

Lvl 6 Spells
Arcane Gate  ♦  Blade Barrier  ♦  Chain Lightning  ♦  Circle of Death  ♦  Disintegrate  ♦  Eyebite  ♦  Flesh To Gold  ♦  Flesh to Stone  ♦  Globe of Invulnerability  ♦  Harm  ♦  Heal  ♦  Heroes' Feast  ♦  Otiluke's Freezing Sphere  ♦  Otto's Irresistible Dance  ♦  Planar Ally  ♦  Sunbeam  ♦  Wall of Ice  ♦  Wall of Thorns  ♦  Wind Walk

 




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    • What a useless mummy. No mobility, it's just walk like snail.

      Good damage, BUT to use multiattack, enemy must be AFRAID, you must FEAR it with spell that has SMALL SPELLCASTING ABILITY? And wait 2 turns? What?

      Deva can fly, Cambion can fly, Djinn can teleport, all upcast elementals canfly and teleport.

      Mummy can walk, try to fear and wait several turns just to use it main attack. Balance.

      • Anonymous

        seems other summons are better from what ppl say but i think if you have everything you can get for buffing undead may be better overall but i am not sure

        • Anonymous

          what kills this one for me is the lack of mobility. Not even a jump! That means that some fights will actually be locked off to the mummy if you summon it at the beginning of the day, for example.

          • Anonymous

            During my playthrough this spell was polarizing for me even as a dedicated Necromancer. Casting this meant expending that sacred level 6 spell slot, so it needs to accrue some intense value to be worth it, right? And so I wanna talk about my experience with it.

            The mummy created by this spell has a passive which makes them shred frightened targets in melee. Wizards can Fear single targets, sure, but what made things work for me was Astarion wielding the Bow of the Banshee, a bow which has a fairly common frighten proc on any hit. The issue then comes from getting the mummy to said targets. You see, unlike the teleporting elementals and flying ghouls other summoner spells at this point of the game create, the mummy has only an average amount of movespeed and can't even jump! Longstrider wasn't cutting it, and so I only had success ferrying them around with Dimension Door or Arcane Gate -- Telekinesis on that rare occasion. After all of that setup, yeah, they're pretty amazing, buuuuut for the most part I don't feel like it was worth the effort with how insane other lv6 spells are.

            However, there is one last feature of this spell worth mentioning; the fact that it doesn't interfere with other summon spells, or overwrite any existing summons. You can have your army of ghouls and elementals and then also summon the mummy from this, and it won't cause a single thing to despawn. By that point though I feel you have to be dedicating yourself hard to a summoner build to get good value out of it over other lv6 spells, but if you need another meat shield it might just do the job.

            TL;DR you can get a lot of value out of this spell but it takes more work than you're probably wanting to put in for it

            • Anonymous

              Mummy has a single target fear, a melee attack and lacks mobility.
              I guess depending on encounter fear can be useful, but I'd stick with elementals (even rank 5 elementals, not to mention 6)

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