Arcane GateLevel 6 Conjuration Spell Create two linked teleportation portals. 10 turns 18m Concentration Long Rest |
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Action Level 6 Spell Slot |
Arcane Gate is a Spell in Baldur's Gate 3. Arcane Gate is a Lvl 6 Spell from the Conjuration school. Spells can be used for dealing damage to Enemies, inflict Status Ailments, buff Characters or interact with the environment.
Arcane Gate Information
- Description: Create two linked teleportation portals.
- Level: Lvl 6 spell
- School: Conjuration School
- Casting Time: Action
- Range: 18m
- Requires Concentration: Yes
- Saving Throw: N/A
How to Acquire Arcane Gate
- Arcane Gate can be acquired by the following classes:
- Arcane Gate can be cast by using the following Items:
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Arcane Gate Tips & Notes
- Notes & Tips go here
- Anonymous
10 turns limit is serious drawback. Boss battles tend to be a lot more than that on Tactician, and you loose up to a turn for casting it before battles.
- Anonymous
This is a great spell for teleporting your necro-army around the battlefield.
- Anonymous
Another cool, interesting victim of concentration. What is goofy is that of the available spells, this one actually makes sense as concentration OR as a flat duration. Has interesting applications for traversal (used it to sneak the entire party into a few areas with the Bird self-polymorph spell) but is very hampered otherwise by sharing resource costs with the usual suspects.
- Anonymous
A lot of complaints about this seem to be about using your "only one" 6th level slot for this. I find this a bit odd given you have multiple ways to cast 6th level spells multiple times a day. For instance there's an amulet that restores a slot of any level, there's 2 staffs that let you cast any spell without using spell slots, and the Freecast Illithid power that does the same. That's 5 times you can cast a 6th level slot, every day. Having this spell in your back pocket for when it's needed is not a bad thing at all, especially if you're a summoner.
- Anonymous
This could be made useful if they removed concentration and last until long rest.
Use case: Cast portal entrance. This would create the entrance, and then give you a permanent ability for you to cast the portal exit. Once you cast the portal exit, the spell is complete and the gate would last until long rest. Obviously no concentration.
It honestly feels like the D&D/game developers just default to spells requiring concentration before even thinking. Just saying yes, requires concentration, until they are convinced otherwise.
But the problem is that for spells that nobody cares about or uses, theres nobody to actually present a compelling argument to the game devs, so it ends up just nobody caring.
Its just... an 18 meter gate... requiring concentration... 6th level spell...
Make it make sense
- Anonymous
When you're running into a fight with 10+ summons, not all of which have teleports or flight, this spell will save your ass.
- Anonymous
So it's about as much of a waste of a 6th level spell slot as the normal 5e version?
This is such a cool spell but at 6th level and requiring concentration, I will never use it. Should be 4th level like dimension door with the disadvantage that enemies can use it against you if you don't close it and allies can only use it on their own turn.
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