wallofice spell evocation school baldursgate3 wiki guide 150px

Wall of Ice

Level 6 Evocation Spell

20~120 Damage

10d6 2 cold dice icon bg3 wikiguide 88px10d6damage cold icon bg3 wiki guideCold
+10d6damage cold icon bg3 wiki guideCold (Conditional)

Raise a wall of solid ice that deals 10∼60 Cold Damage to anyone standing in its way.

When the ice is broken, it leaves behind a cloud of frigid air that deals 10∼60 Cold damage per turn to creatures within.

range icon baldursgate3 wiki guide 25px18m con icon baldursgate3 wiki guide 48pxDEX Save concentration icon 1 baldursgate3 wiki guide 25pxConcentration

 action icon baldursgate3 wiki guide 25pxAction spell slot icon baldursgate3 wiki guide 25pxLevel 6 Spell Slot  

Wall of Ice is a Spell in Baldur's Gate 3. Wall of Ice is a Lvl 6 Spell from the Evocation school. Spells can be used for dealing damage to Enemies, inflict Status Ailments, buff Characters or interact with the environment.

Wall of Ice Information

  • Description: Raise a wall of solid ice that deals 10∼60 Cold Damage to anyone standing in its way. When the ice is broken, it leaves behind a cloud of frigid air that deals 10∼60 Cold damage per turn to creatures within.
  • Level: Lvl 6 spell
  • School: Evocation School
  • Casting Time: action icon baldursgate3 wiki guide 25pxAction
  • Range: range icon baldursgate3 wiki guide 25px 18m
  • Requires Concentration: Yes
  • Saving Throw: con icon baldursgate3 wiki guide 48px DEX Save

 How to Acquire Wall of Ice

  • Wall of Ice can be acquired by the following classes:
  • Wall of Ice can be cast by using the following Items:
    • ???

Wall of Ice Tips & Notes

  • A target with the wet iconWet condition is Vulnerable to Cold/Lightning damage and will sustain double damage from this spell.
  • Notes & Tips go here

 

Lvl 6 Spells
Arcane Gate  ♦  Blade Barrier  ♦  Chain Lightning  ♦  Circle of Death  ♦  Create Undead  ♦  Disintegrate  ♦  Eyebite  ♦  Flesh To Gold  ♦  Flesh to Stone  ♦  Globe of Invulnerability  ♦  Harm  ♦  Heal  ♦  Heroes' Feast  ♦  Otiluke's Freezing Sphere  ♦  Otto's Irresistible Dance  ♦  Planar Ally  ♦  Sunbeam  ♦  Wall of Thorns  ♦  Wind Walk

 




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    • Patch 6, if there's not enough room, the pre-cast visual won't show pillars being erected, and so on that area all it leaves is a ice surface. Can use illithid concentrated blast to end concentration and leave icy fog behind in one turn. However despite being cold damage, I used it on a wet enemy that should have been vulnerable (says vulnerable in their examine window) but the combat log ignored that and only gave regular cold damage, not double.

      • Anonymous

        Can you end concentration to break the wall and do double damage in one turn, or does the wall have to be attacked to break?

        • Anonymous

          Cast this during a big fight and a bunch of enemies went and jumped on top of it! Not over, just on top -- gave me a moment of bewilderment before I was blasted by spells and arrows. Makes me wonder what kind of other shenanigans you can do with this.

          • Anonymous

            This spell is too buggy to cast. It lets you choose where to cast most of the time, but won't cast the spell. The one time I've successfully used it, it created a ice surface but not a wall and did zero damage. Wish they would fix it as it is really good in DND

            • Anonymous

              How about this wall of ice but it has acid? Then we can contemplate giving the acid sorceror some casts apart from base chromatic orb

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