Planar AllyLevel 6 Conjuration Spell Beseech one of these otherworldly entities for aid. 18m |
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Action Level 6 Spell Slot |
Planar Ally is a Spell in Baldur's Gate 3. Planar Ally is a Lvl 6 Spell from the Conjuration school. Spells can be used for dealing damage to Enemies, inflict Status Ailments, buff Characters or interact with the environment.
Planar Ally Information
- Description: Beseech one of these otherworldly entities for aid.
- Level: Lvl 6 spell
- School: Conjuration School
- Casting Time: Action
- Range: 60ft
- Requires Concentration: No
- Saving Throw: None
- Planar Ally: Cambion
- Conjure a fiendish cambion to fight alongside you.
- Powers: Fiendish Charm, Draining Kiss, and Rays of Fire.
- Planar Ally: Deva
- Conjure a celestial deva to fight alongside you.
- Powers: Wrathful Smite, Revivify, and Concussive Smash.
- Planar Ally: Djinni
- Conjure a powerful Djinni to fight alongside you.
- It can cast: Thunderwave, Drunken Inhale
- Class Actions: Sweetplum Gales, Shifting Winds
How to Acquire Planar Ally
- Planar Ally can be acquired by the following classes:
- Planar Ally can be cast by using the following Items:
- Infernal Rapier (can only summon Cambion)
Planar Ally Tips & Notes
- The above weapons can be taken from the summoned allies and be equipped and used.
- Notes & Tips go here
- Anonymous
- Anonymous
Does every cleric unlock this spell or does it depend on domain?
- Anonymous
Djini's are entirely immune to damage from a certain dragon in act 3. They also do small amount of damage to it, but can be used to trigger retaliation attack from the dragon, so others can hit him unopposed.
- Anonymous
Summons do not trigger cutscenes so you can have some fun with Djinny throwing enemies(Orin lol) off the cliff before the actual battle
- Anonymous
He was very undecided about which was better, the Deva or the Djinn. The Deva is more tanky despite having less health, due to its AC and damage resistances and does more damage but only to 1 target. The Djinn has more versatility, crowd control and area damage, and although it doesn't fly, it has teleport.
But after many tests there is one piece of information that is not usually taken into account and is very decisive; The initiative. The Djinn has 2 initiative, quite poor. On the other hand, the Deva has 9! Act first almost always, and that is very important in tactics.
- Anonymous
As of Patch 3 you can no longer yoink the mace, as far as I can tell.
- Anonymous
Deva is almost unambiguously the best option for 90% of situations. Djinn is cool and has some nice utility. The Cambion isn't weak, but certainly feels that way when stacked up against the Deva, and it's utility seems less flexible than the Djinn's. I was underwhelmed with it after having experienced He-Man flying around Smiting everything. Comes with Revivify, too.
- Anonymous
During Wyll's storyline, if you can free Mizora, you have to pass a persuasion check to get a rapier that has an inbuilt summon for Planar Ally: Cambion.
- Anonymous
Wait.. Can I steal the Deva mace? It's like having a Divine Smith (lv3 Spell slot who is the max on a pure paladin) on all your basic attack.. "Blood of lathander" and the divine intervention mace looks so bad when you see this weapon
- Anonymous
- Anonymous
- Anonymous
At Table top I know this spell costs just other than spell slots, the summoned one actually requires you to pay, in whatever form. Which you should bargain with them using words and communication. Sometimes they charge you per minute. But in this game i think it is a bit broken since you can just use them like a puppet.
- Anonymous
It does not have costs, it always summons an ally (no sacrifice or gph or whatnot), and that ally lasts until a long rest. Also, the Cambion is identical to the Infernal Rapier's unique summon (the item doesn't downscale because you get it in Act 2).
Stats:
Djinn
HP 161 (CAN BE HEALED)
Base AC 17 (19 w/DEX)
STR 21 DEX 15 CON 22 INT 15 WIS 16 CHA 20
Attacks
Melee 1d6+6 slashing + 2d10 poison
Teleport 18m (bonus action)
Suck all targets in a cone 5m, 4d8 poison damage, inflicts drunk, CON save
Thunderwave 5d8 Lightning
AOE restrain, 10 turns, STR save, forces summoner to Concentrate
Cambion
HP 82 (CANNOT BE HEALED)
Base AC 10 (14 w/DEX)
STR 18 DEX 18 CON 16 INT 14 WIS 12 CHA 16
Can fly for movement
Melee 1d10+4 slashing
Charm
Scorching Ray (3d6 per each of three beams)
Rush Attack 1d4+4 piercing
Draining Kiss 5d10+5 psychic, only works against targets that Cambion has charmed, dispels the charm
Deva
HP 136 (CAN BE HEALED)
Base AC 17 (21 w/DEX)
STR 18 DEX 18 CON 18 INT 17 WIS 20 CHA 20
Can fly for movement
Melee 1d6+4 bludgeoning + 4d8 radiant
Revivify, can also use Help
Wrathful Smite 1d6+4 bludgeoning + 4d8 radiant + 1d6 psychic, rolls frighten against a WIS save, forces summoner to Concentrate
Daze smash 1d6+4 bludgeoning + 4d8 radiant, rolls daze against CON, once per short rest
- Anonymous
Deva + the Abyss Beckons is a broken combo, high HP (136). Has base 20 wisdom and a +9 wisdom saving throw bonus so its almost if not outright impossible for it to fail the check from Demonspirit.
- Anonymous
- Anonymous
Apparently this spell allows you to summon a Deva, Cambion, or Djinn that last until a long rest.
- Anonymous
The scroll of summon deva, that wizards can learn, now it's a lv 6 spell.
No more deva with a lv 5 spell slot for you guys.
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