spell wallofthorns baldurs gate 3 wiki guide 150px

Wall of Thorns

Level 6 Conjuration Spell

7~56 Damage

1d8 norma dice icon weapon qualities baldur's gate 3 wiki guide7d8 damage piercing icon bg3 wiki guidePiercing

Create a wall of pliable, twisted thorns surrounded by Entangling vines.

Creatures can move through the wall, but they take 7~56 Piercing damage per turn, and their movement speed is quartered.

spell wallofthorns baldurs gate 3 wiki guide 65px 1 turn

icon range bg3 wiki guide18m con icon baldursgate3 wiki guide 48pxDEX Save concentration icon 1 baldursgate3 wiki guide 25pxConcentration

 action icon baldursgate3 wiki guide 25pxAction spell slot icon baldursgate3 wiki guide 25pxLevel 6 Spell Slot  

Wall of Thorns is a Spell in Baldur's Gate 3. Wall of Thorns is a Lvl 6 Spell from the Conjuration school. Spells can be used for dealing damage to Enemies, inflict Status Ailments, buff Characters or interact with the environment.

 

 

Wall of Thorns Information in BG3

  • Description: Create a wall of pliable, twisted thorns surrounded by Entangling vines. Creatures can move through the wall, but they take 7~56 Piercing damage per turn, and their movement speed is quartered.
  • Level: Lvl 6 spell
  • School: Conjuration School
  • Casting Time: action icon baldursgate3 wiki guide 25pxAction
  • Range:
  • Requires Concentration: Yes
  • Saving Throw:

 

 How to Acquire Wall of Thorns in BG3

  • Wall of Thorns can be acquired by the following classes:
  • Wall of Thorns can be cast by using the following Items:
    • ???

 

Baldur's Gate 3 Wall of Thorns Tips & Notes

  • Notes & Tips go here

 

Lvl 6 Spells
Arcane Gate  ♦  Blade Barrier  ♦  Chain Lightning  ♦  Circle of Death  ♦  Create Undead  ♦  Disintegrate  ♦  Eyebite  ♦  Flesh To Gold  ♦  Flesh to Stone  ♦  Globe of Invulnerability  ♦  Harm  ♦  Heal  ♦  Heroes' Feast  ♦  Otiluke's Freezing Sphere  ♦  Otto's Irresistible Dance  ♦  Planar Ally  ♦  Sunbeam  ♦  Wall of Ice  ♦  Wind Walk

 




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    • Anonymous

      Description is misleading and it lasts 100 turns in the current patch. Pretty much an "I win" button if you have your party at the end of one hallway or at the top of some stairs. Just drag a line down the path and then run away; the AI has no choice but to act stupid and run through it to chase you and half the time they'll wander in and out of it instead of even making it halfway.

      • Anonymous

        Lasts only 1 turn? What? It's supposed to be 10 minutes. One turn is useless. Sixth levels spells are supposed to be powerful.

        • Anonymous

          Lol be careful - this spell will straight up Alt+F4 your game. Cast it multiple times in a sewer battle. Game quits itself immediately.

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