Thief is a Subclass of Rogue in Baldur's Gate 3. Thieves primary ability is Dexterity, their saving throw proficiencies are Dexterity & Intelligence and they have a Hit Dice of 1d8. They have proficiency with Simple weapons, hand crossbows, longswords, rapiers, shortswords and with Light Armour.

 

Thieves use their skills in stealth and larceny to acquire whatever they wish, whether from a third story window or the depths of long-forgotten ruins.

 

 
 
 
 
 
 
 
 
 

 

 Thief Initial Features

 

Rogue Initial Features

 

Thief Progression

  • Note that Rogues begin the game with 8 HP + their Constitution Modifier, and then gain 5 HP + their Constitution Modifier every level thereafter.
  • Thief progression Begins at Level 3 Rogue.

 

Level 3

Thief Features

 

 

 

 

Level 4

 

Level 5

Class Features

 

 

 

 

 

Thief Tips & Builds

  • Note 1
  • Note 2

 

 

Classes and Subclasses
Arcane Trickster  ♦  Barbarian  ♦  Bard  ♦  Battle Master  ♦  Beast Master  ♦  Berserker  ♦  Circle of the Land  ♦  Circle of the Moon  ♦  Cleric  ♦  College of Lore  ♦  College of Valour  ♦  Draconic Bloodline  ♦  Druid  ♦  Eldritch Knight  ♦  Fighter  ♦  Hunter  ♦  Knowledge Domain  ♦  Life Domain  ♦  Light Domain  ♦  Monk  ♦  Nature Domain  ♦  Oath of the Ancients  ♦  Oathbreaker  ♦  Paladin  ♦  Ranger  ♦  Rogue  ♦  Sorcerer  ♦  Tempest Domain  ♦  The Fiend  ♦  The Great Old One  ♦  Trickery Domain  ♦  War Domain  ♦  Warlock  ♦  Wild Magic  ♦  Wizard

 




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    • Anonymous

      A second bonus action is really, really good for a Rogue. You can Dash and Hide, combo attack and disengage, and do a lot of other cool things. This is probably even better than Arcane Trickster.

      • Anonymous

        Yeah, they really buffed thief, normally arcane trickster is the obvious choice considering that Fast Hands is supposed to do this:

        "Starting at 3rd Level, you can use the Bonus Action granted by your Cunning Action to make a Dexterity (Sleight of Hand) check, use your thieves’ tools to Disarm a trap or open a lock, or take the Use an Object action."

        No extra attack, dodge or hide, it would have been a purely role playing or flavor sub-class, now it has chops.

        • Anonymous

          Having an additional bonus action makes it very easy to fight in and out of stealth and manipulate the environment with your ridiculous movement potential.

          • Anonymous

            The second bonus action is not to be underestimated - combined with Dash as a bonus action you can navigate the battlefield very effectively while using poison or drinking a potion in the same turn

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