Wild Magic

Wild Magic

Initial Wild Magic Features

Inherited Sorcerer Features

Initial Spells/Actions

  • Pick 4 Cantrips
  • Pick 2 Level 1 Spells

Wild Magic is a Subclass of Sorcerer in Baldur's Gate 3. Wild Magic's primary ability is Charisma, their saving throw proficiencies are Constitution & Charisma, and they have a Hit Dice of 1d6. They have proficiency with Daggers, Quarterstaves, and Light Crossbows.

 

Your powers come from ancient forces of chaos. They churn withing you - waiting to burst free at any time.

  

Wild Magic Subclass Initial Features

  • tides_of_chaos_icon_baldurs_gate3_wiki_guide_35pxTides of Chaos: Manipulate the forces of chaos to gain Advantage on the next Attack Roll, Ability Check or Saving Throw.
    After Tides of Chaos triggers, the chance of triggering Wild Magic increases for the next spell of 1st level or higher.
    Recharges after a Short or Long Rest.
  • Wild Magic (Feature): Wild Magic stems from the forces of chaos. It churns within the sorcerers that wield it, waiting to burst free.

 

Inherited Sorcerer Features

 

Wild Magic Progression

  • Note that Sorcerers begin the game with 6 HP + their Constitution Modifier, and then gain 5 HP + their Constitution Modifier every level thereafter.

 

Level 1

 

Level 2

Spell Replacement

You may replace learned spells by others that share the same level and are available on the pool.

 

Level 3

Sorcerer Features

Spell Replacement

You may replace learned spells by others that share the same level and are available on the pool.

 

Level 4

  

Wild Magic Tips & Builds

  • You can check out our Sorcerer build guide here.
  • Notes and tips go here.

 

Classes and Subclasses
Arcane Trickster  ♦  Barbarian  ♦  Bard  ♦  Battle Master  ♦  Beast Master  ♦  Circle of the Land  ♦  Circle of the Moon  ♦  Cleric  ♦  Draconic Bloodline  ♦  Druid  ♦  Eldritch Knight  ♦  Fighter  ♦  Hunter  ♦  Knowledge Domain  ♦  Life Domain  ♦  Light Domain  ♦  Monk  ♦  Nature Domain  ♦  Paladin  ♦  Ranger  ♦  Rogue  ♦  Sorcerer  ♦  Tempest Domain  ♦  The Fiend  ♦  The Great Old One  ♦  Thief  ♦  Trickery Domain  ♦  War Domain  ♦  Warlock  ♦  Wizard

 




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