Wild Magic |
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Initial Wild Magic Features |
Inherited Sorcerer Features |
Initial Spells/Actions |
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Wild Magic is a Subclass of Sorcerer in Baldur's Gate 3. Wild Magic's primary ability is Charisma, their saving throw proficiencies are Constitution & Charisma, and they have a Hit Dice of 1d6. They have proficiency with Daggers, Quarterstaves, and Light Crossbows.
Your powers come from ancient forces of chaos. They churn withing you - waiting to burst free at any time.
Wild Magic Subclass Initial Features
Tides of Chaos: Manipulate the forces of chaos to gain Advantage on the next Attack Roll, Ability Check or Saving Throw.
After Tides of Chaos triggers, the chance of triggering Wild Magic increases for the next spell of 1st level or higher.
Recharges after a Short or Long Rest.- Wild Magic (Feature): Wild Magic stems from the forces of chaos. It churns within the sorcerers that wield it, waiting to burst free.
Inherited Sorcerer Features
- Constitution Saving Throw Proficiency: Add your Proficiency bonus to Constitution saving throws.
- Charisma Saving Throw Proficiency: Add your Proficiency bonus to Charisma saving throws.
- Dagger Proficiency: Add your Proficiency Bonus to Attack Rolls with Daggers.
- Quarterstaff Proficiency: Add your Proficiency Bonus to Attack Rolls with Quarterstaves
- Light Crossbow Proficiency: Add your Proficiency Bonus to Attack Rolls with Light Crossbows
Wild Magic Progression
- Note that Sorcerers begin the game with 6 HP + their Constitution Modifier, and then gain 5 HP + their Constitution Modifier every level thereafter.
Level 1
Wild Magic Features
Pick 4 Cantrips From
Acid Splash (Default)
Blade Ward
Chill Touch (Default)
Dancing Lights
Fire Bolt
Friends
Light (Default)
Mage Hand
Minor Illusion
Poison Spray
Ray of Frost
Shocking Grasp
True Strike (Default)
Pick 2 Spells From
Level 2
Sorcerer Features
Pick 2 Sorcerer Passives
Pick 1 Spell From
Spell Replacement
You may replace learned spells by others that share the same level and are available on the pool.
Level 3
Sorcerer Features
Pick 1 Sorcerer Passive
Pick 1 Spell From
Blindness - new
Blur - new
Burning Hands - new
Charm Person
Cloud of Daggers - new
Colour Spray
Crown of Madness - new
Darkness - new
Darkvision - new
Detect Thoughts - new
Disguise Self
Enhance Ability - new
Enlarge - Reduce - new
Expeditious Retreat - new
False Life
Feather Fall
Fog Cloud
Hold Person
Invisibility - new
Jump
Mage Armour
Magic Missile
Mirror Image - new
Misty Step - (Default)
Phantasmal Force
Ray of Sickness
Scorching Ray - new
Shatter - new
Sleep - new
Web - new
Spell Replacement
You may replace learned spells by others that share the same level and are available on the pool.
Level 4
Sorcerer Features
Spell Replacement
- You may replace learned spells by others that share the same level and are available on the pool.
Pick 1 Cantrip From
Pick 1 Spell From
Blindness
Blur
Burning Hands
Charm Person
Cloud of Daggers
Colour Spray
Crown of Madness
Darkness
Darkvision
Detect Thoughts
Disguise Self
Enhance Ability
Enlarge - Reduce
Expeditious Retreat
False Life
Feather Fall
Fog Cloud
Hold Person
Invisibility
Jump
Mage Armour
Magic Missile
Mirror Image
Ray of Sickness
Scorching Ray
Shatter (Default)
Sleep
Web
Pick 1 Feat From
- Ability Improvement
- Athlete
- Defensive Duelist
- Dual Wielder
- Great Weapon Master
- Lightly Armoured
- Magic Initiate: Bard
- Magic Initiate: Cleric
- Magic Initiate: Druid
- Magic Initiate: Sorcerer
- Magic Initiate: Warlock
- Magic Initiate: Wizard
- Martial Adept
- Mobile
- Moderately Armoured
- Shield Master
- Skilled
- Tough
- Weapon Master
Level 5
Pick 1 Spell From
Blindness
Blur
Burning Hands
Charm Person
Cloud of Daggers
Colour Spray
Crown of Madness
Darkness
Darkvision
Detect Thoughts
Disguise Self
Enhance Ability
Enlarge - Reduce
Expeditious Retreat
False Life
Feather Fall
Fog Cloud
Hold Person
Invisibility
Jump
Mage Armour
Magic Missile
Mirror Image
Ray of Sickness
Scorching Ray
Shatter (Default)
Sleep
Web
Stinking Cloud
Sleet Storm
Protection from Energy
Hypnotic Pattern
Haste
Gaseous Form
Fly
Fireball
Fear
Daylight
Counterspell
Spell Replacement
- You may replace learned spells by others that share the same level and are available on the pool.
Wild Magic Tips & Builds
- You can check out our Sorcerer build guide here.
- Notes and tips go here.
Classes and Subclasses |
Arcane Trickster ♦ Barbarian ♦ Bard ♦ Battle Master ♦ Beast Master ♦ Berserker ♦ Circle of the Land ♦ Circle of the Moon ♦ Cleric ♦ College of Lore ♦ College of Valour ♦ Draconic Bloodline ♦ Druid ♦ Eldritch Knight ♦ Fighter ♦ Hunter ♦ Knowledge Domain ♦ Life Domain ♦ Light Domain ♦ Monk ♦ Nature Domain ♦ Oath of the Ancients ♦ Oathbreaker ♦ Paladin ♦ Ranger ♦ Rogue ♦ Sorcerer ♦ Tempest Domain ♦ The Fiend ♦ The Great Old One ♦ Thief ♦ Trickery Domain ♦ War Domain ♦ Warlock ♦ Wizard |