light spell baldursgate3 wiki guide 150px 2

Evocation Cantrip

Infuse an object with an aura of light.

light spell baldursgate3 wiki guide 150px 2 Until Long Rest

alert icon baldursgate3 wiki guide 25px Only affects one target at a time.

icon weapon type bg3 wiki guideMelee con icon baldursgate3 wiki guide 48pxDEX Save

action icon baldursgate3 wiki guide 25pxAction

Light is an Evocation Cantrip in Baldur's Gate 3. It causes an object to shed light. Light is a Cantrip from the Evocation school. Spells can be used for dealing damage to Enemies, inflict Status Ailments, buff Characters or interact with the environment.

BG3 Light Information

  • Description: Infuse an object with an aura of light.
  • alert icon baldursgate3 wiki guide 25px Only affects one target at a time.
  • Level: Cantrip
  • School: Evocation
  • Casting Time: action icon baldursgate3 wiki guide 25pxAction
  • Range: Melee
  • Requires Concentration: No
  • Saving Throw: Dexterity

How to Acquire Light in Baldur's Gate3


Light Tips & Notes in BG3

  • When Light is cast on a creature, it affects its main hand weapon.
  • When cast on an enemy, they make a DEX save to avoid it. Duration in this case is 20 turns.
  • If the caster of this spell removes it from their prepared spells list, the spell's effect will end immediately.
  • For any non-summon spell that lasts until Long Rest, the caster does not need to be in your party once you leave camp as long as the spell does not require concentration. Therefore, you can easily cast this spell on any party members you plan to use while leaving the caster back in camp.
  • Differences from D&D 5th Edition: In 5E, light lasts for an hour, which would equate to 600 Turns



Acid Splash  ♦  Blade Ward  ♦  Dancing Lights  ♦  Druidcraft  ♦  Eldritch Blast  ♦  Fire Bolt  ♦  Friends  ♦  Githyanki Psionics: Mage Hand  ♦  Guidance  ♦  Improved Minor Illusion  ♦  Mage Hand  ♦  Mending  ♦  Message  ♦  Minor Illusion  ♦  Poison Spray  ♦  Prestidigitation  ♦  Produce Flame  ♦  Ray of Frost  ♦  Resistance  ♦  Sacred Flame  ♦  Selûne's Dream  ♦  Shillelagh  ♦  Shocking Grasp  ♦  Spare the Dying  ♦  Thaumaturgy  ♦  Thorn Whip  ♦  True Strike  ♦  Vicious Mockery

Tired of anon posting? Register!
    • Anonymous

      If you take off your armor, cast Light on the armor, and re-equip the armor, the duration will only be for 20 turns.

      • Anonymous

        In game it actually only lasts 20 turns from what i've seen. Only when used on companions/yourself you enchant the equipped weapon until rest. Objects in the world only get 20 turns

        • Anonymous

          It's not immediately obvious where this is useful. Certainly not in the early game. But there are a few secrets that are exposed via light and an entire section of the world that punishes you for being in the dark.

          Don't bother picking this up immediately imo. But have it ready because you will eventually need it. Particularly if you prefer to wield two-handed weapons. Or just don't like holding a torch.

          • Anonymous

            If anyone figures out how to put out the light, that’ll great. As of now, it doesn’t seem to be an option as it is not a concentration spell

          Load more
          ⇈ ⇈