gustofwind spell bg3 wiki guide 150px

Gust of Wind

Level 2 Evocation Spell

Summon a strong wind that clears all clouds and pushes creatures back 5m, forcing them Off Balance.

off balance status effect icon baldurs gate3 guide 64px1 Turn

radius icon action bg3 wiki 48px12m con icon baldursgate3 wiki guide 48pxSTR Save

 action icon baldursgate3 wiki guide 25pxAction spell slot icon baldursgate3 wiki guide 25pxLevel 2 Spell Slot  

Gust of Wind is a Spell in Baldur's Gate 3. Gust of Wind is a Lvl 2 Spell from the Evocation school. Spells can be used for dealing damage to Enemies, inflict Status Ailments, buff Characters or interact with the environment.

Gust of Wind Information

  • Description: Summon a strong wind that clears all clouds and pushes creatures back 5m, forcing them Off Balance.
  • Level: Lvl 2 spell
  • School: Evocation School
  • Casting Time: action icon baldursgate3 wiki guide 25pxAction
  • Radius: radius icon action bg3 wiki 48px12m
  • Requires Concentration: No
  • Saving Throw: con icon baldursgate3 wiki guide 48px Strength

 How to Acquire Gust of Wind

Gust of Wind Tips & Notes

 

Lvl 2 Spells
Aid  ♦  Arcane Lock  ♦  Barkskin  ♦  Blindness  ♦  Blur  ♦  Branding Smite  ♦  Calm Emotions  ♦  Chromatic Orb: Acid (Lvl 2)  ♦  Chromatic Orb: Cold (Lvl 2)  ♦  Chromatic Orb: Fire (Lvl 2)  ♦  Chromatic Orb: Lightning (Lvl 2)  ♦  Chromatic Orb: Poison (Lvl 2)  ♦  Chromatic Orb: Thunder (Lvl 2)  ♦  Cloud of Daggers  ♦  Crown of Madness  ♦  Darkness  ♦  Darkvision  ♦  Detect Thoughts  ♦  Enhance Ability  ♦  Enlarge - Reduce  ♦  Enthrall  ♦  Flame Blade  ♦  Heat Metal  ♦  Hold Person  ♦  Invisibility  ♦  Knock  ♦  Lesser Restoration  ♦  Magic Weapon  ♦  Melf's Acid Arrow  ♦  Mirror Image  ♦  Misty Step  ♦  Moonbeam  ♦  Pass without Trace  ♦  Phantasmal Force  ♦  Prayer of Healing  ♦  Protection from Poison  ♦  Ray of Enfeeblement  ♦  Scorching Ray  ♦  See Invisibility  ♦  Shadow Blade (Spell)  ♦  Shatter  ♦  Silence  ♦  Spike Growth  ♦  Spiritual Weapon  ♦  Warding Bond  ♦  Web  ♦  Whossa Large Fellow  ♦  Zephyr Break

 




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    • Anonymous

      I never liked this spell in tabletop - it seemed too situational. However, using Gust of Wind to push *multiple* enemies off from a cliff at once never gets old.

      • Anonymous

        If you are considering this vs thunderwave for the purpose of pushing enemies back then I'd suggest going with the Gust of Wind. STR saves are less common than CON and the spell's reach is much higher.

        • Anonymous

          You should add showcase videos for spells like this, so we dont have to choose them in game and find an enemy to try them on.

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