Cloudkill

 cloudkill spell conjuration school baldursgate3 wiki guide 150px

Lvl 5 Conjuration

5~40 Damage

2d8 poison icon bg3 wiki 48px5d8 poison icon damage bg3 wikiguide 48pxPoison

Craft a large cloud that inflicts 5∼40 Poison damage per turn. You can reposition the cloud every turn. The cloud Heavily Obscures everything within it.

cloudkill spell conjuration school baldursgate3 wiki guide 64px10 Turns

icon range bg3 wiki guide18m radius icon action bg3 wiki 48px6m saving throw icon baldursgate3 wiki guide 48pxCON Save icon concentration bg3 wiki guideConcentration

action icon baldursgate3 wiki guide 25pxActionspell slot icon baldursgate3 wiki guide 25pxLevel 5 Spell Slot

Cloudkill is a Spell in Baldur's Gate 3. Cloudkill is a Lvl 5 Spell from the Conjuration school. Spells can be used for dealing damage to Enemies, inflict Status Ailments, buff Characters or interact with the environment.

Cloudkill Information

  • Description: Craft a large cloud that inflicts 5∼40 Poison damage per turn. You can reposition the cloud every turn.
  • Level: Lvl 5 spell
  • School: Conjuration School
  • Casting Time: action icon baldursgate3 wiki guide 25pxAction
  • Range: icon range bg3 wiki guide18m radius icon action bg3 wiki 48px6m
  • Requires Concentration: Yes
  • Saving Throw: saving throw icon baldursgate3 wiki guide 48pxCON Save

 How to Acquire Cloudkill

Cloudkill Tips & Notes

  • ???

 

 
Lvl 5 Spells
Artistry of War  ♦  Banishing Smite  ♦  Cone of Cold  ♦  Conjure Elemental  ♦  Contagion  ♦  Destructive Wave  ♦  Dethrone  ♦  Dispel Evil and Good  ♦  Dominate Person  ♦  Flame Strike  ♦  Greater Restoration  ♦  Hold Monster  ♦  Insect Plague  ♦  Mass Cure Wounds  ♦  Planar Binding  ♦  Seeming  ♦  Telekinesis  ♦  Wall of Stone



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    • Anonymous

      This deals damage on initial cast *and* when repositioned. How stupid. In 5e it doesn't deal damage on initial cast, and can't be repositioned. Instead it has a predictable path it will follow at a certain speed. So bg3 version deals double damage.

      • While potentially very powerful, con saves aren't exactly hard to make for most enemies. At save for 0 damage it probably won't actually do much. Probably just stick with cloud of daggers upcast. Can't move it, but 10d4 x 2 damage guaranteed is better than what is most likely to be 0d0.

        • Anonymous

          In Divinity Original Sin, Poison Clouds + Fire = Explosions. I don't know if that applies to Cloudkill or not, but I have seen it work on poison traps.

          I hear you can also blow them away with wind effects.

          • Anonymous

            The 1 turn is the poison effect--meaning that the 5d8 poison dmg only lasts a turn, pretty sure. This page is confusing, but it's described like slightly clearer mud elsewhere. And then the cloud blasts everything around it with another 5d8 the next turn. As for the persistence of the cloud itself, 5e raw have it persists at 10 MINUTES!!! with the ability to move it every turn. I keep rerolling so know idea when I'll get a wiz up that high to test it myself. Anyone?

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