Cloudkill Lvl 5 Conjuration |
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5~40 Damage
Craft a large cloud that inflicts 5∼40 Poison damage per turn. You can reposition the cloud every turn. The cloud Heavily Obscures everything within it.
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Cloudkill is a Spell in Baldur's Gate 3. Cloudkill is a Lvl 5 Spell from the Conjuration school. Spells can be used for dealing damage to Enemies, inflict Status Ailments, buff Characters or interact with the environment.
Cloudkill Information
- Description: Craft a large cloud that inflicts 5∼40 Poison damage per turn. You can reposition the cloud every turn.
- Level: Lvl 5 spell
- School: Conjuration School
- Casting Time:
Action
- Range:
18m
6m
- Requires Concentration: Yes
- Saving Throw:
CON Save
How to Acquire Cloudkill
- Cloudkill can be acquired by the following classes:
- Sorcerer, Wizard, Circle of the Spores, Circle of the Land: Swamp, Underdark
- Cloudkill can be cast by using the following Items:
- ???
- ???
- Cloudkill can be removed by:
Cloudkill Tips & Notes
- ???
While potentially very powerful, con saves aren't exactly hard to make for most enemies. At save for 0 damage it probably won't actually do much. Probably just stick with cloud of daggers upcast. Can't move it, but 10d4 x 2 damage guaranteed is better than what is most likely to be 0d0.
- Anonymous
Land Druids picking Underdark or Swamp can also learn it. Lacking as always
- Anonymous
In Divinity Original Sin, Poison Clouds + Fire = Explosions. I don't know if that applies to Cloudkill or not, but I have seen it work on poison traps.
I hear you can also blow them away with wind effects.
- Anonymous
Tested with plant growth as a timer. Cloudkill also persists for 10 turns.
- Anonymous
The 1 turn is the poison effect--meaning that the 5d8 poison dmg only lasts a turn, pretty sure. This page is confusing, but it's described like slightly clearer mud elsewhere. And then the cloud blasts everything around it with another 5d8 the next turn. As for the persistence of the cloud itself, 5e raw have it persists at 10 MINUTES!!! with the ability to move it every turn. I keep rerolling so know idea when I'll get a wiz up that high to test it myself. Anyone?
- Anonymous
Yeah 1 turn is absolutely wrong, at least when Balthazar uses it!
- Anonymous
- Anonymous
This deals damage on initial cast *and* when repositioned. How stupid. In 5e it doesn't deal damage on initial cast, and can't be repositioned. Instead it has a predictable path it will follow at a certain speed. So bg3 version deals double damage.
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