cloudkill spell conjuration school baldursgate3 wiki guide 150px

Cloudkill

Level 5 Conjuration Spell

5~40 Damage

2d8 poison icon bg3 wiki 48px5d8 poison icon damage bg3 wikiguide 48pxPoison

Craft a large cloud that inflicts 5∼40 Poison damage per turn. You can reposition the cloud every turn.

The cloud Heavily Obscures everything within it.

cloudkill spell conjuration school baldursgate3 wiki guide 64px10 turn

icon range bg3 wiki guide18m saving throw icon baldursgate3 wiki guide 48pxCON Save icon concentration bg3 wiki guideConcentration

 action icon baldursgate3 wiki guide 25pxAction spell slot icon baldursgate3 wiki guide 25pxLevel 5 Spell Slot  

Cloudkill is a Spell in Baldur's Gate 3. Cloudkill is a Lvl 5 Spell from the Conjuration school. Spells can be used for dealing damage to Enemies, inflict Status Ailments, buff Characters or interact with the environment.

Cloudkill Information

  • Description: Craft a large cloud that inflicts 5∼40 Poison damage per turn. You can reposition the cloud every turn.
  • Level: Lvl 5 spell
  • School: Conjuration School
  • Casting Time: action icon baldursgate3 wiki guide 25pxAction
  • Range: icon range bg3 wiki guide18m radius icon action bg3 wiki 48px6m
  • Requires Concentration: Yes
  • Saving Throw: saving throw icon baldursgate3 wiki guide 48pxCON Save

 How to Acquire Cloudkill

Cloudkill Tips & Notes

  • ???

 

 
Lvl 5 Spells
Banishing Smite  ♦  Cone of Cold  ♦  Conjure Elemental  ♦  Contagion  ♦  Curriculum of Strategy: Artistry of War  ♦  Danse Macabre  ♦  Destructive Wave  ♦  Dethrone  ♦  Dispel Evil and Good  ♦  Dominate Person  ♦  Flame Strike  ♦  Greater Restoration  ♦  Hold Monster  ♦  Insect Plague  ♦  Mass Cure Wounds  ♦  Planar Binding  ♦  Seeming  ♦  Telekinesis  ♦  Wall of Stone



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    • One of the best wizard spell ever. Good damage. Large radius. Free cast every turn. Enemy take damage TWICE.

      It's not 10 free fireballs, it's 20 free fireball, Carl!

      • Anonymous

        Thank god it doesn't behave like it does in BG1 - BG1's version has much bigger radius, can be cast at much longer range, and instakills everything inside it if they're under level 7 (level cap is 8). You get a save if you're level 5 or 6, but that still means you have to make a poison save with -4 penalty every round for 10 rounds, and if you fail one of them you're instantly killed. There's an enemy with it a few floors into one of the first dungeons you hear about.

        • Anonymous

          This deals damage on initial cast *and* when repositioned. How stupid. In 5e it doesn't deal damage on initial cast, and can't be repositioned. Instead it has a predictable path it will follow at a certain speed. So bg3 version deals double damage.

          • While potentially very powerful, con saves aren't exactly hard to make for most enemies. At save for 0 damage it probably won't actually do much. Probably just stick with cloud of daggers upcast. Can't move it, but 10d4 x 2 damage guaranteed is better than what is most likely to be 0d0.

            • Anonymous

              In Divinity Original Sin, Poison Clouds + Fire = Explosions. I don't know if that applies to Cloudkill or not, but I have seen it work on poison traps.

              I hear you can also blow them away with wind effects.

              • Anonymous

                The 1 turn is the poison effect--meaning that the 5d8 poison dmg only lasts a turn, pretty sure. This page is confusing, but it's described like slightly clearer mud elsewhere. And then the cloud blasts everything around it with another 5d8 the next turn. As for the persistence of the cloud itself, 5e raw have it persists at 10 MINUTES!!! with the ability to move it every turn. I keep rerolling so know idea when I'll get a wiz up that high to test it myself. Anyone?

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