Spells in Baldur's Gate 3 are regulated forms of magic energy. In BG 3, there are certain classes can cast spells to damage enemies, buff companions or create other effects. Wizards and Clerics have different sets of spells, while characters of other classes may cast a spell using scrolls.
All Lvl 2 Spells in Baldur's Gate 3
You can search by Name, Level, School, Casting Time and Class. Just type into the search box what you are looking for.
Quick Search of All Lvl 2 Spells
Spell | School | Casting Time | Concentration | Description | Classes |
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Abjuration | ![]() Action ![]() Level 2 Spell Slot |
No | 5 Healing Bolster your allies with toughness and resolve to heal and increase their hit point maximum. ![]() ![]() ![]() |
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Transmutation | ![]() Action ![]() Level 2 Spell Slot |
Yes | Touch a willing creature to toughen its skin and increase its Amiour Class up to 16.![]() ![]() ![]() |
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Necromancy | ![]() Action ![]() Level 2 Spell Slot |
No | Magically blind an enemy creature.![]()
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Illusion | ![]() Action ![]() Level 2 Spell Slot |
Yes | Your body becomes blurred. Attackers have Disadvantage on Attack rolls against you. Doesn't affect creatures that don't rely on sight or that can see through illusions. ![]() ![]() |
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Evocation | ![]() Action ![]() Bonus Action ![]() Level 2 Spell Slot |
Yes | ![]() Your weapon gleams with astral radiance as you strike and possibly marks your target with light, preventing it from turning Invisible. ![]() ![]() ![]() ![]() |
Oath of Devotion, Oath of the Ancients |
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Enchantment | ![]() Action ![]() Level 2 Spell Slot |
Yes | Suppress strong emotions in an area, making all humanoids immune to being Charmed or Frightened.![]() ![]() ![]() ![]() |
Bard, Cleric |
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Conjuration | ![]() Action ![]() Level 2 Spell Slot |
Yes |
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Enchantment | ![]() Action ![]() Level 2 Spell Slot |
Yes | Instil madness in a humanoid enemy, making them attack the creature closest to them (other than you), even if it's allied. |
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Evocation | ![]() Action ![]() Level 2 Spell Slot |
Yes | Create a cloud of magical darkness that Heavily Obscures and Blinds creatures within. Creatures cannot make ranged attacks into or out of the darkness. ![]() ![]() ![]() |
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Transmutation | ![]() Action ![]() Level 2 Spell Slot |
No | Grant a creature the ability to see in the dark out to a range of 12m.![]() ![]() |
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Divination | ![]() Action ![]() Level 2 Spell Slot |
Yes | Focus your mind to read the thoughts of certain creatures while talking to them.![]() ![]() |
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Transmutation | ![]() Action ![]() Level 2 Spell Slot |
Yes | Bestow a magical enhancement upon an ally. They gain Advantage on Ability Checks with a chosen Ability. |
Bard, Sorcerer, Cleric, Druid |
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Transmutation | ![]() Action ![]() Level 2 Spell Slot |
Yes | Make a creature larger or smaller to affect their weapon damage and Strength Checks and Saving Throws.![]() ![]() ![]() |
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Evocation | ![]() Bonus Action ![]() Level 2 Spell Slot |
Yes | Conjure a flaming scimitar in your hand that deals 3d6 Fire damage and sheds bright light in a 3m radius and dim light in a 6m radius. |
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Conjuration | ![]() Action ![]() Level 2 Spell Slot |
Yes |
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Transmutation | ![]() Action ![]() Level 2 Spell Slot |
Yes |
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Bard, Druid |
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Enchantment | ![]() Action ![]() Level 2 Spell Slot |
Yes | Paralyse a humanoid creature, making it unable to move or act.![]() ![]() ![]() ![]() |
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Illusion | ![]() Action ![]() Level 2 Spell Slot |
Yes | Touch a creature to turn it Invisible.![]() ![]() ![]() |
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Abjuration | ![]() Action ![]() Level 2 Spell Slot |
No | Remove one disease or condition afflicting a creature.![]() |
Bard, Oath of Devotion, Oath of the Ancients, Ranger, Cleric, Druid |
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Transmutation | ![]() Action ![]() Level 2 Spell Slot |
Yes | Infuse a weapon with arcane energy. The weapon becomes magical, receiving a +1 bonus to Attack and Damage Rolls.![]() ![]() ![]() |
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Evocation | ![]() Action ![]() Level 2 Spell Slot |
No | ![]() Shoot a green arrow that covers the target and the ground with acid. Deals 4d4 Acid damage immediately and 2d4 Acid damage at the end of the target's turn. ![]() ![]() |
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Illusion | ![]() Action ![]() Level 2 Spell Slot |
No | Create 3 illusory duplicates of yourself that distract attackers. Each duplicate increases your Armour Class by 3. Whenever you successfully evade an attack, one of the duplicates disappears. ![]() |
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Conjuration | ![]() Bonus Action ![]() Level 2 Spell Slot |
No | Surrounded by silver mist, you teleport to an unoccupied space you can see.![]() |
Oath of the Ancients, Warlock, Circle of the Land, Sorcerer, Wizard |
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Evocation | ![]() Action ![]() Level 2 Spell Slot |
Yes |
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Abjuration | ![]() Action ![]() Level 2 Spell Slot |
Yes | Call forth a veil of shadows and silence that gives you and all nearby companions a +10 bonus to Stealth checks.![]() ![]() |
Ranger, Druid |
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Illusion | ![]() Action ![]() Level 2 Spell Slot |
Yes |
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Bard, Sorcerer, The Great Old One, Wizard |
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Evocation | ![]() Action ![]() Level 2 Spell Slot |
No | ![]() Heal all allies you can see. ![]() ![]() |
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Abjuration | ![]() Action ![]() Level 2 Spell Slot |
No | Touch a creature to grant it protection against poisonious influences. |
Oath of Devotion, Oath of the Ancients, Ranger, Cleric, Druid |
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Necromancy | ![]() Action ![]() Level 2 Spell Slot |
Yes | A beam of enervating energy springs from your fingers to weaken a foe. The target deals half damage with Weapon Attacks using Strength. ![]() ![]() |
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Evocation | ![]() Action ![]() Level 2 Spell Slot |
No | ![]() Hur1 3 rays offire. Each ray deals 2d6 Fire damage. ![]() |
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Evocation | ![]() Action ![]() Level 2 Spell Slot |
No |
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Illusion | ![]() Action ![]() Level 2 Spell Slot |
Yes | Create a sound-proof sphere. All within are Silenced and Immune to Thunder damage.![]() ![]() ![]() ![]() |
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Transmutation | ![]() Action ![]() Level 2 Spell Slot |
Yes |
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Conjuration | ![]() Action ![]() Level 2 Spell Slot |
Yes | Cover an area in thick, flammable webbing that slows creatures within and possibly Enwebs them.![]() ![]() ![]() ![]() |
Lvl 2 Spells Gallery in Baldur's Gate 3