Spells in Baldur's Gate 3 are regulated forms of magic energy. In BG 3, there are certain classes can cast spells to damage enemies, buff companions or create other effects. Wizards and Clerics have different sets of spells, while characters of other classes may cast a spell using scrolls.
All Lvl 2 Spells in Baldur's Gate 3
You can search by Name, Level, School, Casting Time and Class. Just type into the search box what you are looking for.
Quick Search of All Lvl 2 Spells
Spell | School | Casting Time | Concentration | Description | Classes |
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Abjuration | ![]() Action ![]() Level 2 Spell Slot |
No | 5 Healing Heal your allies and increase their hit point maximum by 5 hit points. ![]() ![]() ![]() |
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Abjuration | ![]() Action ![]() Level 2 Spell Slot |
No | Close a door or container with a magical lock.It can no longer be lockpicked or opened with Knock.![]() ![]() |
Wizard |
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Transmutation | ![]() Action ![]() Level 2 Spell Slot |
Yes | Protect a creature from attacks: increase its Armour Class up to 16.![]() ![]() ![]() |
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Necromancy | ![]() Action ![]() Level 2 Spell Slot |
No | Limit a foes sight range. It is easier to hit, and the creature will miss more often. Attack Rolls against it have Advantage and the foe attacks with Disadvantage. ![]() ![]() ![]() |
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Illusion | ![]() Action ![]() Level 2 Spell Slot |
Yes | Attackers have Disadvantage on Attack rolls against you. Doesn't affect creatures that don't rely on sight or that can see through illusions. ![]() ![]() |
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Evocation | ![]() Action ![]() Bonus Action ![]() Level 2 Spell Slot |
Yes | ![]() Your weapon gleams with astral radiance as you strike and possibly marks your target with light, preventing it from turning Invisible. ![]() ![]() ![]() ![]() |
Oath of Devotion, Oath of the Ancients |
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Enchantment | ![]() Action ![]() Level 2 Spell Slot |
Yes | Suppress strong emotions in an area, making all humanoids immune to being Charmed or Frightened.![]() ![]() ![]() ![]() |
Bard, Cleric |
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Conjuration | ![]() Action ![]() Level 2 Spell Slot |
Yes | 4~16 Damage |
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Enchantment | ![]() Action ![]() Level 2 Spell Slot |
Yes | Instil madness in a humanoid enemy, making them attack the creature closest to them (other than you), even if it's allied. |
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Evocation | ![]() Action ![]() Level 2 Spell Slot |
Yes | Create a cloud of magical darkness that Heavily Obscures and Blinds creatures within. Creatures cannot make ranged attacks into or out of it. ![]() ![]() ![]() ![]() |
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Transmutation | ![]() Action ![]() Level 2 Spell Slot |
No | Grant a creature the ability to see in the dark out to a range of 12m.![]() ![]() |
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Divination | ![]() Action ![]() Level 2 Spell Slot |
Yes | Focus your mind to read the thoughts of certain creatures while talking to them.![]() ![]() |
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Transmutation | ![]() Action ![]() Level 2 Spell Slot |
Yes | Bestow a magical enhancement upon an ally. They gain Advantage on Ability Checks with a chosen Ability. |
Bard, Sorcerer, Cleric, Druid |
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Transmutation | ![]() Action ![]() Level 2 Spell Slot |
Yes | Make a creature larger or smaller to affect their weapon damage and Strength Checks and Saving Throws.![]() ![]() ![]() |
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Evocation | ![]() Bonus Action ![]() Level 2 Spell Slot |
Yes | Conjure a flaming scimitar in your hand that deals 3d6 Fire damage and sheds bright light in a 3m radius and dim light in a 6m radius. |
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Conjuration | ![]() Action ![]() Level 2 Spell Slot |
Yes | 2~12 Damage |
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Evocation | ![]() Action ![]() Level 2 Spell Slot |
No | Summon a strong wind that clears all clouds and pushes creautes back 5m, forcing them Off Balance.![]() ![]() ![]() |
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Transmutation | ![]() Action ![]() Level 2 Spell Slot |
Yes | 2~16 Damage
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Bard, Druid |
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Enchantment | ![]() Action ![]() Level 2 Spell Slot |
Yes | Hold a humanoid enemy still. They can't move, act or react. Attacks from within 3m are always Critical Hits. |
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Illusion | ![]() Action ![]() Level 2 Spell Slot |
Yes | Touch a creature to turn it Invisible. Attacks against it have Disadvantage. It attacks with Advantage.![]() ![]() ![]() ![]() |
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Transmutation | ![]() Action ![]() Level 2 Spell Slot |
No | Unlock an object that is held shut by a mundane lock.![]() |
Sorcerer, Bard, Wizard |
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Abjuration | ![]() Action ![]() Level 2 Spell Slot |
No | Cure a creature from disease, poison, paralysis or blindness.![]() |
Bard, Oath of Devotion, Oath of the Ancients, Ranger, Cleric, Druid |
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Transmutation | ![]() Action ![]() Level 2 Spell Slot |
Yes | Infuse a weapon with arcane energy. The weapon becomes magical, receiving a +1 bonus to Attack and Damage Rolls.![]() ![]() ![]() |
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Evocation | ![]() Action ![]() Level 2 Spell Slot |
No | 4~16 + 2~8(Delayed)![]() Shoot a green arrow that covers the target and the ground with acid. Deals 4d4 Acid damage immediately and 2d4 Acid damage at the end of the target's turn. ![]() On Missing: Target still takes half the initial damage. ![]() |
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Illusion | ![]() Action ![]() Level 2 Spell Slot |
No | Create 3 illusory duplicates of yourself that distract attackers. Each duplicate increases your Armour Class by 3. Whenever you successfully evade an attack, one of the duplicates disappears. ![]() |
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Conjuration | ![]() Bonus Action ![]() Level 2 Spell Slot |
No | Surrounded by silver mist, you teleport to an unoccupied space you can see.![]() |
Oath of the Ancients, Warlock, Circle of the Land, Sorcerer, Wizard |
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Evocation | ![]() Action ![]() Level 2 Spell Slot |
Yes | 2~20 Damage |
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Abjuration | ![]() Action ![]() Level 2 Spell Slot |
Yes | Call forth a veil of shadows and silence that gives you and all nearby companions a +10 bonus to Stealth Checks.![]() ![]() |
Ranger, Druid |
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Illusion | ![]() Action ![]() Level 2 Spell Slot |
Yes | 1~6 Damage
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Bard, Sorcerer, The Great Old One, Wizard |
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Evocation | ![]() Action ![]() Level 2 Spell Slot |
No | 2~16 Healing![]() Heal all allies you can see. ![]() ![]() |
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Abjuration | ![]() Action ![]() Level 2 Spell Slot |
No | Touch a creature to neutraise all poisons affecting it, and grants it protection against poisonous influences. |
Oath of Devotion, Oath of the Ancients, Ranger, Cleric, Druid |
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Necromancy | ![]() Action ![]() Level 2 Spell Slot |
Yes | Weaken a Foe: they deal half damage with weapon attacks using Strength.![]() ![]() ![]() |
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Divination | ![]() Action ![]() Level 2 Spell Slot |
No | Become able to see Invisible creatures, and possibly reveal them to others.![]() ![]() ![]() |
Bard, Sorcerer, Wizard |
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Evocation | ![]() Bonus Action ![]() Level 2 Spell Slot |
No | Summon a floating, spectral weapon that attacks your enemies alongside you. ![]() ![]() |
Cleric |
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Evocation | ![]() Action ![]() Level 2 Spell Slot |
No | 6~48 Damage![]() ![]() Hur1 3 rays offire. Each ray deals 2∼12 Fire damage. ![]() |
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Evocation | ![]() Action ![]() Level 2 Spell Slot |
No | 3~24 Damage |
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Illusion | ![]() Action ![]() Level 2 Spell Slot |
Yes | Create a sound-proof sphere. All within are Silenced and Immune to Thunder damage. |
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Transmutation | ![]() Action ![]() Level 2 Spell Slot |
Yes | 2~8 Damage
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Conjuration | ![]() Action ![]() Level 2 Spell Slot |
Yes | Cover an area in thick, flammable webbing that slows creatures within and possibly Enwebs them.![]() ![]() ![]() ![]() |
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Enchantment | ![]() Action ![]() Level 2 Spell Slot |
Yes | Reduce a creature's peripheral vision and make it look at you.![]() ![]() |
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Evocation | ![]() Action |
No |
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Nyrulna |
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Abjuration | ![]() Action ![]() Level 2 Spell Slot |
No | Ward an ally. They gain Resistance to all damage, and a +1 bonus to their Armour Class and Saving Throws![]() ![]() |
Cleric |
Lvl 2 Spells Gallery in Baldur's Gate 3