mirror image spell baldursgate3 wiki guide 150px 2

Mirror Image

Level 2 Illusion Spell

Create 3 illusory duplicates of yourself that distract attackers. Each duplicate increases your Armour Class by 3.

Whenever you successfully evade an attack, one of the duplicates disappears.

mirror image spell baldursgate3 wiki guide 35px 110 turns

 action icon baldursgate3 wiki guide 25pxAction spell slot icon baldursgate3 wiki guide 25pxLevel 2 Spell Slot  

Mirror Image is a Spell in Baldur's Gate 3. Mirror Image is a Lvl 2 Spell from the Illusion school. Spells can be used for dealing damage to Enemies, inflict Status Ailments, buff Characters or interact with the environment.

Mirror Image Information

  • Description: Create 3 illusory duplicates of yourself that distract attackers. Each duplicate increases your Armour Class by 3. Whenever you successfully evade an attack, one of the duplicates disappears.
  • Level: Lvl 2 spell
  • School: Illusion School
  • Casting Time: action icon baldursgate3 wiki guide 25pxAction
  • Duration: 10 turns
  • Range: Self
  • Requires Concentration: No
  • Saving Throw: None

How to Acquire Mirror Image

Mirror Image Tips & Notes

  • Since you lose a duplicate whenever an opponent misses you, it is inefficient to use against opponents that have a low chance to hit you anyway. So avoid using this against large groups of enemies that have low accuracy - e.g. goblins, and prefer to use it against boss monsters with few attacks.

 

Lvl 2 Spells
Aid  ♦  Arcane Lock  ♦  Barkskin  ♦  Blindness  ♦  Blur  ♦  Branding Smite  ♦  Calm Emotions  ♦  Chromatic Orb: Acid (Lvl 2)  ♦  Chromatic Orb: Cold (Lvl 2)  ♦  Chromatic Orb: Fire (Lvl 2)  ♦  Chromatic Orb: Lightning (Lvl 2)  ♦  Chromatic Orb: Poison (Lvl 2)  ♦  Chromatic Orb: Thunder (Lvl 2)  ♦  Cloud of Daggers  ♦  Crown of Madness  ♦  Darkness  ♦  Darkvision  ♦  Detect Thoughts  ♦  Enhance Ability  ♦  Enlarge - Reduce  ♦  Enthrall  ♦  Flame Blade  ♦  Gust of Wind  ♦  Heat Metal  ♦  Hold Person  ♦  Invisibility  ♦  Knock  ♦  Lesser Restoration  ♦  Magic Weapon  ♦  Melf's Acid Arrow  ♦  Misty Step  ♦  Moonbeam  ♦  Pass without Trace  ♦  Phantasmal Force  ♦  Prayer of Healing  ♦  Protection from Poison  ♦  Ray of Enfeeblement  ♦  Scorching Ray  ♦  See Invisibility  ♦  Shadow Blade (Spell)  ♦  Shatter  ♦  Silence  ♦  Spike Growth  ♦  Spiritual Weapon  ♦  Warding Bond  ♦  Web  ♦  Whossa Large Fellow  ♦  Zephyr Break

 




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    • Anonymous

      in BG3, this is better used to divert attention from your wizard than to really tank.

      If your wizard has 17AC, enemies will love to target them. If you cast this, they'll most likely prefer to attack something else(hopefully your fighter). It will also buy you a turn or two if an enemy slips through your fighter and tries to pancake your wizard that's concentrating on something important. Definitely a better fit for longer fights where these small details matter.

      • Anonymous

        Diminishing by 1 after each evade is pretty brutal. Will cost an action for a caster, but won't really stop them from getting ram ranched on high diff.

        • Anonymous

          better way to code the spell (harder sure but closer to the way it's supposed to work) is as is: 3ac / image, BUT, an image disappears on a HIT (or when taking damage if you think its to powerful). This would let it interact with other things, and be useful. as is, a lv 1 goblin trips and rolls a 1 and poof there goes an image.

          • Anonymous

            This is an absolutely terrible version of the great 2nd level PnP spell and a waste of a second level slot. Either Larian changes it to stick with the PnP version, or give this one a hard pass.

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